Post subject: Reading addresses
THC98
He/Him
Experienced player (924)
Joined: 8/7/2012
Posts: 280
Location: Brazil
While TASing, I use the Debug Mode feature of Dolphin to be able to read the addresses of the game (such as horizontal speed, facing angle, vertical speed...), but it has a problem: you have to click on the address to refresh it every frame, and it's very annoying. But I noticed that some TASers managed to view the addresses values using the Show Statistics feature. How does it work?
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
You can use the external program Cheat Engine to watch values. In Cheat Engine, they wrote a lua script to edit the statistics to show the values they want.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
THC98
He/Him
Experienced player (924)
Joined: 8/7/2012
Posts: 280
Location: Brazil
Oh I see. I've never got Cheat Engine to work with me, so I think I'll just continue using Debug Mode. Thanks for the reply anyway!
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408