adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
MOD EDIT: Thread title changed, as Mupen-RR is no longer deprecated.
With the release of BizHawk 1.5.0, N64 is now supported and we finally have an alternative to mupen! HUGE thanks to micro500 who did the porting of mupen64plus into BizHawk for this project. For those intruiged and/or new to Bizhawk, here are some major reasons to upgrade immediately to Bizhawk: *Better core, including the pause glitch in Oot fixed, and many games are now TASable such as DK64 and Rayman 2 *Doesn't crash all the time *Reset Recording *Integrated Ram Watch/Search/Memory Viewing tools *Lua support *Sync stable movie recording (note: There may be core determinacy issues in mupen64plus, but at least the movie/savestate system isn't the culprit) *Automatic saving/loading of plugin settings (no longer will the viewer have to set up the emulator before playing the movie) *Much better and more stable encoding *More hotkeys, tools, friendlier UI *And most importantly: An active development crew (as opposed to mupen which has been basically untouched for 8 years) The main point of this thread, is to get users to use BizHawk and "peer review" the N64 core, and have a discussion on officially deprecating (and one day banning) mupen for submission to TASVideos.
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adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Also, to those coming from mupen, a big difference you will notice is that BizHawk records every frame, not just input frames. This will cause issues with comparing to old movies unfortunately. However, to get the TAS experience you are used to, I recommend going to Config -> Enable -> Frame Advance - Skip Lag Frames.
It's hard to look this good. My TAS projects
Patashu
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Joined: 10/2/2005
Posts: 4043
Is Banjo-Tooie supported? Will there be an easy way to convert to an input file style that only has input on input frames, because IIRC n64 TASBots need to supply input only when the console polls on input frames? Everything I am seeing is yessssss. I am hyped for awesome N64 TASes now
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Patashu wrote:
Will there be an easy way to convert to an input file style that only has input on input frames, because IIRC n64 TASBots need to supply input only when the console polls on input frames?
You are a bit confused here. What is needed is to go from .bkm (which is all frames) to only input frames. While there is no lua script for that yet, it would not be hard to make. The opposite already exists, going from input frames to all frames, for mupen conversions, this page describes how to do that.
It's hard to look this good. My TAS projects
xRavenXP
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Joined: 4/15/2012
Posts: 116
Location: Brazil
I expect good support and quality in N64 core Bizhawk... really Mupen 64 rr is an emulator confusing and complicated to work a tool assisted... And I hope that there is also support for playstation too. I'm looking forward to playing with version 1.5.0 of Bizhawk!
I love games and love to record videos (longplays). Visit my Youtube channel https://www.youtube.com/user/xRavenXP
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
adelikat wrote:
BizHawk 1.5.0 Released! Windows binary
There may be some bugs in the N64 core, but it's not majorly bad. Good bye Mupen you served us as best as you could.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
xRavenXP
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Joined: 4/15/2012
Posts: 116
Location: Brazil
Yeah hegyak and adelikat Thanks for Bizhawk 1.5.0... i will test now! ;)
I love games and love to record videos (longplays). Visit my Youtube channel https://www.youtube.com/user/xRavenXP
Experienced player (658)
Joined: 5/16/2009
Posts: 235
I'm currently testing Super Mario 64 TAS movies. Super Mario 64 "0 stars" TAS (5:02.25) seems to be 5:04.88 now. I'm getting desynchs on 120 star TAS though. I'll see if I can fix it somehow (or know where the desync is coming from). M64_reader lua script to read m64 files probably is reading inputs 1-2 frames later than it should, but I'm still not sure about this. (or this being the only problem).
Patashu
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Joined: 10/2/2005
Posts: 4043
mkdasher wrote:
I'm getting desynchs on 120 star TAS though. I'll see if I can fix it somehow (or know where the desync is coming from).
The 120 stars TAS you are experiencing desyncs with is console verified, correct?[/list]
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (658)
Joined: 5/16/2009
Posts: 235
Patashu wrote:
mkdasher wrote:
I'm getting desynchs on 120 star TAS though. I'll see if I can fix it somehow (or know where the desync is coming from).
The 120 stars TAS you are experiencing desyncs with is console verified, correct?[/list]
yeah, but for some reason I'm thinking the problem is being the m64_reader script, not the emulator. I'll have to test this more carefully.
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
I'm having an issue opening up Bizhawk. I downloaded the prerequisites installer from google code. But whenever I open up the .exe file (BizHawk.MultiClient) it just crashes on startup. Am I missing an important step?
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diagnostics steps 1. reboot 2. run the prerequisites installer 3. reboot again. cos you never know. 4. say whether C:\windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll exists 5. run bizhawk from a folder on your desktop 6. disable your security software 7. look for folders in the bizhawk dlls subdirectory which have an unblock option from the windows file > properties dialog, and unblock them 8. dearchive it with winrar instead of whatever you used
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
9. Let us know which step fixed it.
It's hard to look this good. My TAS projects
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Thank you for the helpful steps zeromus, but I tried everything and its still not starting up. Heres the error message: What is KERNELBASE.dll? I can't find that anywhere... Also, is it possible that Windows 7 is the problem? I did try compatibility mode and run as admin, but didnt do anything.
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please check eventviewer application log for anything interesting. as well, run this http://blogs.msdn.com/cfs-file.ashx/__key/CommunityServer-Components-PostAttachments/00-08-99-90-04/netfx_5F00_setupverifier_5F00_new.zip and choose ".net framework 4 full" and supply the log if verification failed
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I just recorded a fight on Killer Instinct Gold and sadly it still can't sync properly.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
I'm excited for the future of N64 TASing! So I tested out the N64 core with Kirby 64 and Super Mario 64. A problem I'm noticing, though, is that some or most of the textures are pixellated: It looks like the tree and Power graphics, and wall and grass textures look okay, but everything else is blurred like a scaled raster image. Is that an inherent problem from mupen64plus? And can it be fixed?
Experienced player (658)
Joined: 5/16/2009
Posts: 235
CoolKirby wrote:
I'm excited for the future of N64 TASing! So I tested out the N64 core with Kirby 64 and Super Mario 64. A problem I'm noticing, though, is that some or most of the textures are pixellated: It looks like the tree and Power graphics, and wall and grass textures look okay, but everything else is blurred like a scaled raster image. Is that an inherent problem from mupen64plus? And can it be fixed?
I fixed that by changing the graphic plugin settings. glide64 looks better for me on sm64 than rice.
Skilled player (1108)
Joined: 4/11/2008
Posts: 159
Location: Anime land
I tested paper mario with glide64 quickly but I got flickering all the time.
Experienced player (658)
Joined: 5/16/2009
Posts: 235
I found out what was causing Bizhawk to desync with Super Mario 64 .m64 files. Apparently m64_reader.lua script is reading 1 frame later than it should. Just for creating the .bkm files, I fixed it by erasing the first frame on .m64 file. Currently replaying 120 star TAS, I'll post .bkm files when finished with that (I'll not replay 70 star TAS now).
Joined: 12/18/2012
Posts: 22
Location: Australia
So I've tried TASing Rayman 2 and for some reason it wont load properly. I've tried all 3 video plugins and they all do the same thing. The problem I'm having is that, it will start the rom with a black screen, then after about 15 seconds the demo will start playing acting as if i didn't have a controller plugged in. If I mash A at this point the game will either freeze and then start another demo after some time or go to the main menu. Could this be caused by certain settings within the video plugin? I've messed around with different settings and haven't been able to fix it.
Spikestuff
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Joined: 10/12/2011
Posts: 6438
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This might be the same issue I usually have with mupen, but I did the same method. Glide black screens my ass when screenshotting and dumping but Rice is fine. I'll guess I will use Rice for now on... until I update my graphics.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
CoolKirby wrote:
I'm excited for the future of N64 TASing! So I tested out the N64 core with Kirby 64 and Super Mario 64. A problem I'm noticing, though, is that some or most of the textures are pixellated: It looks like the tree and Power graphics, and wall and grass textures look okay, but everything else is blurred like a scaled raster image. Is that an inherent problem from mupen64plus? And can it be fixed?
Also up your resolution size, the default is 320x240 which, when scaled, looks crappy
It's hard to look this good. My TAS projects
Spikestuff
They/Them
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Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Just asking is there a Rice plugin encoding guide?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Will mess with this shortly. :D Good job, guys!