Post subject: PSP Emulator (PPSSPP)
Joined: 7/17/2012
Posts: 543
Location: Switzerland
This emulator works well. It is still to v0.7.6. Here is the link: http://www.ppsspp.org/ The source code is available here: https://github.com/hrydgard/ppsspp/
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Joined: 7/17/2012
Posts: 543
Location: Switzerland
Version 0.8 is out and is available here A 64bit version is also available. Automatic builds are always available. The source code is still available here
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I’m still waiting for it to be fixed in order to play Danganronpa
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
hrydgard (A swede ^_^) is a sick coder for real. Incredible man. He created Dolphin and now this..
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
That's incredible. There's even an unofficial OSX build. Will have to give it a try as soon as I have a good amount of spare time. It's also really nice that he simply released all the source code under a free license.
Joined: 6/22/2013
Posts: 11
Location: Spain
I just saw a video on YouTube about this emulator and seems to be pretty good and it's still in beta.
Joined: 7/17/2012
Posts: 543
Location: Switzerland
ALAKTORN wrote:
I’m still waiting for it to be fixed in order to play Danganronpa
Danganronpa (Dangan-Ronpa - Kibou no Gakuen to Zetsubou no Koukousei) works very well with the latest rev of ppsspp, I have tested two days ago.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Does anyone know if the developers of PPSSPP have any interest in making TAS tools for their emulator? (Or are even aware such a target audience exists?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 5/1/2013
Posts: 5
not that much but someone once asked for it: http://forums.ppsspp.org/showthread.php?tid=3252&pid=37166#pid37166
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Patashu wrote:
Does anyone know if the developers of PPSSPP have any interest in making TAS tools for their emulator? (Or are even aware such a target audience exists?)
ector, the owner (as far as I'm concerned for ppsspp) of ppsspp and dolphin is fully aware of tasing. You or someone else can take the initiative and ask him for either help implementing tas tools and such. If I know ector well enough, he has no problem at all with tas tools.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 1/20/2013
Posts: 4
It looks like someone has at least started trying to include this emulator in Bizhawk: http://code.google.com/p/bizhawk/source/detail?spec=svn4650&r=4547 I have no idea what state it's in though. Depending on how far along it is, that might be a better way to go than trying to make separate TAS tools in ppsspp.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
That someone is natt and last I heard, he "just" added whatever necessary from ppsspp. I do not think he has tested it though.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Okay, this has come a long way since i last tried it like 6 months ago. I am interested.
Joined: 7/17/2012
Posts: 543
Location: Switzerland
Version 0.9 is out and is available here A 64bit version is also available. Automatic builds are always available. The source code is still available here A "Gold version" can be purchased for Windows and Android to support the development of the emulator. What's new? -Much improved control mapping, and autoconfig for a few devices like Shield -Large speed boosts in many games -Huge improvements to our internal PSP debugger by Kingcom! -A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left. -A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has keyboard/controller navigation support, for the full lean-back experience! -Improved frameskipping, increasing playability on slower devices.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: muffin?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Spikestuff, do you know how this TAS was made? If it is on PSP, Hero30 is mostly (entirely?) deterministic so I suspect it could be done with just frame advance and good planning, no other TAS tools needed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: MUFFIN OF ALL MUFFINS
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
According to the description and the monthly tas show off. Yes it's a PSP tas emulator.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Another PSP TAS
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 7/17/2012
Posts: 543
Location: Switzerland
That's right, it's here, in good time for the holidays! This time the main focus has been on speed improvements, but there has obviously been quite a few bug fixes as well, and a new lighter look for the on screen touch controls. Enjoy! And if you're having fun. Large general speed improvements and assorted bug fixes "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter - experiment with turning it off) Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst. Timing improvements making more games run at the correct FPS, also fixing some audio issues More debugger features Better looking and individually resizable touch controls Automatic install of games from ZIP files, like demos and many homebrew. Software renderer improvements VERY basic ad-hoc online play support, to be improved in future versions. And more... http://www.ppsspp.org/downloads.html The source code is accessible and free here: http://www.ppsspp.org/development.html
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
Now that this emulator is nearing a reasonable state, has anyone considered creating a rerecording branch yet?
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 7/17/2012
Posts: 543
Location: Switzerland
PPSSPP 0.9.9 has been a long time coming but it's finally here! Here's the usual list of what's new: CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0 More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more Better savedata compatibility with the real PSP Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC PMP video format support Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more. Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before Many bugfixes around the UI, touch D-pad now works better when scaled large Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms Major corrections to module loading and memory management, fixing further games Bulgarian and Thai language translations were contributed Many, many more game fixes and bug fixes. Version 0.9.9 is out and is available here Automatic builds are always available. The source code is still available here here
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
neat.
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 7/17/2012
Posts: 543
Location: Switzerland
Finally, 1.0 is out, with a ton of new improvements! Note that it can take a while for it to become available in the Play store, depending on your location and Google's datacenters. Full improvements list Many, many bug fixes in JIT and elsewhere, improving compatibility Proper fix for Zenfone and related devices Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases You can now create specific configs per game FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save. The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two. Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems FFMPEG upgraded, fixed some music hangs ("GHA phase shifts") Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use. Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support Simulate UMD speed better, fixing hangs in several games More Atrac3 fixes, fixing hangs Somewhat better disk full handling Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3 Updated to SDL2 where applicable (Linux, Mac) Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc No more need for MSVCRT DLLs on Windows Download
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
also neat.
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 7/17/2012
Posts: 543
Location: Switzerland
1.0 shipped with broken scrolling in the savestate list, that and a few other small bugs are now fixed in 1.0.1. Bugfixes like the save state scroll issue, cosmetic issues like overscroll Some cheat code bugfixes Adler32 and Mersenne Twister modules added (fixes some obscure games) Fix for Jak & Daxter slowdown Graphics hack for Phantasy Star Portable 2 for Direct3D9 Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044 Download
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291