Warepire
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Location: A little to the left of nowhere (Sweden)
Exciting indeed, looking forward to WIPs.
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Joined: 2/29/2012
Posts: 192
Veman and I have gotten started, we're coming out at about 7 frames ahead of the old WIP at the point where we cut the first lock xP. This is improvement with 0 new tricks used yet. ~Optimization~
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Also looking forward to the WIPs! Take your time optimizing it though, we can wait.
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First level is done (no audio): https://www.youtube.com/watch?v=yzW8REb8RRE We were literally 1 shot away from death at the end when cutting Zoe's lock btw. It's a straight-up miracle that the falling damage didn't kill us when we landing on the side of the sub, and that no enemies hit us. We're going to monitor our health a little closer from now on...
Editor, Experienced player (570)
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Nicely done! And I thought it was entertaining how close you got to dying at the end.
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Nicely done indeed!
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Joined: 2/29/2012
Posts: 192
Level 2 done. We had a handful of small desync issues with this level that caused us to re-do a few times so I'm releasing this current WIP as a dtm. It would help us a lot if a few of you guys would download it and confirm that it syncs for you up through the loading of the third level. As far as I know it does not sync for one of us, desyncs in level 2 at about the spot that Bond's car drives over the grassy area. If it syncs on 3 guys's computers but not the 4th... with the EXACT same settings used what does this mean? The Agent Under Fire game ISO is version 1.00 . .dtm and complete dolphin setup instructions for running this dtm are here: http://www.mediafire.com/download/0c7rdke9sr0x7sa/AUF+TAS+Latest+dtm+and+Setup+Instructions.zip PS: The load times before and after car/driving levels take a while if your PC is meh, as long as the frame counter is going up you're good to go. It takes my poopy laptop about 3 minutes.
Patashu
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Is one of the users running on a different OS? Is one of the users running 64 bit and the others 32 bit or vice versa?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Patashu wrote:
Is one of the users running on a different OS? Is one of the users running 64 bit and the others 32 bit or vice versa?
I'm on Win8 he's on Win7. Both 64 bit.
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Joined: 2/1/2014
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Patashu wrote:
Is one of the users running on a different OS? Is one of the users running 64 bit and the others 32 bit or vice versa?
Another thing would be that we are using Dolphin - 1356 so a developmental version.
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Joined: 2/29/2012
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Well it seems that currently the dtm syncs all the way through for me, but not for Veman or Solarplex. Is this a major issue? Would an encoding be sure to fail? Obviously we could continue working on the TAS together with the use of savestates to bypass desyncs in that level (they only started to happen in that level, level 1 was flawless). Edit: Welp now I'm desyncing...
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What are your dolphin settings? Are you using the settings mentioned here?
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Joined: 5/1/2010
Posts: 1217
Bad memory card handling? Is it flagged as no memory card or clear memory card? Also, all are using the same DSP firmware, right?
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jlun2 wrote:
What are your dolphin settings? Are you using the settings mentioned here?
Yes those exact settings. Illari: No memory card, "Nothing" in slot A or B.
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Active player (440)
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I think we've found the source of the problem, it's a move in the on-rails levels of the game where you press B and Bond does a complete 180 degree turn-around (much faster than it normally takes to manually turn all the way around). Every one of our desync's between us have happened just after/during this move. We'll muster up the strength to do half of level 2 over again I guess, this time without using the B move at all. It'd be cool to get a technical explanation as to why this move breaks syncs... PS: We've been TASing with "Enable MMU" and "MMU Speed Hack" turned on (these two settings are found when right-clicking the game>Properties in Dolphin's main window). Will this in any way affect anything negatively (encoding, etc)?
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alec kermit wrote:
I think we've found the source of the problem, it's a move in the on-rails levels of the game where you press B and Bond does a complete 180 degree turn-around (much faster than it normally takes to manually turn all the way around). Every one of our desync's between us have happened just after/during this move. We'll muster up the strength to do half of level 2 over again I guess, this time without using the B move at all. It'd be cool to get a technical explanation as to why this move breaks syncs... PS: We've been TASing with "Enable MMU" and "MMU Speed Hack" turned on (these two settings are found when right-clicking the game>Properties in Dolphin's main window). Will this in any way affect anything negatively (encoding, etc)?
:o Maybe try a different dolphin revision and see if it desyncs as well? If it works, it can narrow down the error. Edit: I don't mean re-TAS it on a new revision, just use that B move then do some frame specific trick and see if it desyncs.
Joined: 12/4/2013
Posts: 8
If you can reproduce this on the latest build of Dolphin, please file an issue: https://code.google.com/p/dolphin-emu/issues/list
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Game proving to be very unstable in the vehicle levels I suppose. I can sync through level 2 one try, then I try again and I desync after the gas station... exact same settings. Happened to Rachel as well. Moved on to level 3 and did about half of it, desync'd on the 2nd turn in the level... fiddled with some settings and got farther before a desync (3rd turn). Totally inconsistent. It'd be really nice to at get an encode with sound of the first two levels, just to share the effort we put into this on my youtube channel... Maybe if we wait it out a bit these issues will be fixed in an upcoming dolphin version and the majority of the dtm will still sync so that we can continue the TAS...
Joined: 12/4/2013
Posts: 8
Can you confirm whether or not, as I said on the bug tracker, you can get multiple outcomes with the same dtm (doesn't matter whether it completes the level or not, just whether the outcome is different) without changing any settings at all in between, and with all of the dangerous options set correctly in both the general and game-specific settings dialogs? Your post seems to imply that you can, but it's unclear to me why you're fiddling with settings so I must ask. I tried playing back the dtm myself; the result depended on the settings (MMU), but it was completely consistent between the two copies of Dolphin I was running, even though there was heavy load, conditions likely to induce indeterminism. (And yes, Dolphin should be more user friendly; it should warn you if there is a possibility of desync, and all relevant settings should be synced with the movie file. But that's lower priority.)
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comex wrote:
Can you confirm whether or not, as I said on the bug tracker, you can get multiple outcomes with the same dtm (doesn't matter whether it completes the level or not, just whether the outcome is different) without changing any settings at all in between, and with all of the dangerous options set correctly in both the general and game-specific settings dialogs? Your post seems to imply that you can, but it's unclear to me why you're fiddling with settings so I must ask. I tried playing back the dtm myself; the result depended on the settings (MMU), but it was completely consistent between the two copies of Dolphin I was running, even though there was heavy load, conditions likely to induce indeterminism. (And yes, Dolphin should be more user friendly; it should warn you if there is a possibility of desync, and all relevant settings should be synced with the movie file. But that's lower priority.)
Yes I'll confirm that between the four of us with the same dtm and same settings were getting desyncs. even the creator of the dtm would get a desync (without changing settings) after some amount of replays.
RachelB
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Posts: 1579
comex wrote:
Can you confirm whether or not, as I said on the bug tracker, you can get multiple outcomes with the same dtm (doesn't matter whether it completes the level or not, just whether the outcome is different) without changing any settings at all in between, and with all of the dangerous options set correctly in both the general and game-specific settings dialogs? Your post seems to imply that you can, but it's unclear to me why you're fiddling with settings so I must ask. I tried playing back the dtm myself; the result depended on the settings (MMU), but it was completely consistent between the two copies of Dolphin I was running, even though there was heavy load, conditions likely to induce indeterminism. (And yes, Dolphin should be more user friendly; it should warn you if there is a possibility of desync, and all relevant settings should be synced with the movie file. But that's lower priority.)
The first time i played it, it synced, then every time after, it desynced in exactly the same way (presumably the same way as alec).
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Joined: 12/4/2013
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Hmm, I didn't see RachelB's reply. I will have to look into this, I guess, if someone else doesn't.
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comex wrote:
Hmm, I didn't see RachelB's reply. I will have to look into this, I guess, if someone else doesn't.
So, How did it go? :o