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TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15626
Location: 127.0.0.1
This topic is for the purpose of discussing Submission #425
Former player
Joined: 7/15/2004
Posts: 124
This isn't anywhere near as impressive as Acmlm's Tetris run. In the earlier levels, Marsh seems rather unsure on where to put a piece, moving it back and forth before dropping it. Couldn't he just load a previous state after deciding where he wants to drop it so he doesn't end up with any time wasted? I also did not see any luck manipulation. It looked to me like he waited for the long straight piece to come to him, instead of forcing it to come earlier. And in the later levels, he bails out and decides to clear out one line at a time instead of four. Thus, I vote no.
Former player
Joined: 5/3/2004
Posts: 366
It didn't really seem to have much of a goal...and while it did have effort put into it, it seems to have the wrong kind of effort. Perhaps future version could... -Explicitly define a goal before making the movie (or while if you can salvage part of it for the new goal) -Make sure to explain the goal when submitting it (sometimes it's something simple, like "beat the game as fast as possible" or "get 1000 lines as fast as possible") -Take a great big helping of rerecords to correct any mistake (except the ones that end up better than expected) -Always do menus as fast as possible! (use rerecords here as well) Those would probably increase the chance of people here voting yes.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i think bisqwit just posted this here to show how to NOT do a submition, i feel very sad for the author, i hope he doesnt get discouraged from doing timeattacks just because of this incident, but i do recommend him to read the guidelines and discuss his movies before trying to do it.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Megafrost wrote:
In the earlier levels, Marsh seems rather unsure on where to put a piece, moving it back and forth before dropping it. [...] I also did not see any luck manipulation.
That WAS the luck manipulation, and was the same way I did it in my (unpublished) Tetris run. Anyway, I enjoyed this video as it showed something I've wondered for a long time and actually made a run myself to test - what happens when various limits in the game are exceeded. It's not polished enough to be published, sure, but I enjoyed it quite a bit.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Boco wrote:
That WAS the luck manipulation, and was the same way I did it in my (unpublished) Tetris run.
I don't know what your luck manipulation is about, but from what I've experienced, it seems like the next piece is only affected by the frame when the next block is decided. What you do in between has no consequence at all if the block hits the ground at the exactly same frame with the exactly same number of lines erased.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
In my experience the luck manipulation comes from where you put the piece. 1 square (the size of one square that all pieces are made off) makes the whole difference. Apparently you can pause to change it also (that other Tetris movie showed that). But I never noticed anything special with moving pieces around before they hit the "ground".
/Walker Boh
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
I noticed different pieces based on different movements and rotations. Anyway, I didn't like how it looked so I never submitted it anyway, and I didn't go beyond maxing the score, so..
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Active player (494)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
Pausing, dropping the block in a different spot, pressing Down (before Level 19) ... but they all involve re-recording so you can try out different possibilities and pick the best one, which he didn't do (only 4 in the whole movie? Probably to avoid getting Game Over).
NesVideoAgent wrote:
When I tried to submit a movie, it said it couldn't because it started from a saved state and not reset. But the state that it starts at is the beginning of the game which is reset anyway really. I know I recorded it from reset option origionally. I'll just submit it here if that's ok. Game Name: Tetris Filename of ROM: Tetris.nes Your Real Name: Marshall Your Nickname: marsh8472 Emulator: FCU Ultra 0.98.12 Programming Errors: Sometimes I moved the blocks a certain way to affect what block appears next Aimed For: Wanted to see what happened after passing 999 lines (level 100) Game no longer keeps track of scores after 999,999 points, doesn't display accurate "current level" after level 29, doesn't show accurate level on "high scores" screen after level 99, doesn't show accurate "total lines" after 999 lines, I think the maximum fall rate occurs at level 29. I quit at level 102. Ran emulator at 1% normal speed, not hard once you get used to it but very time consuming.
Ahh, much better ... Anyway, I guess you weren't going for a speed run, but: - Considering you recorded at 1% speed, you went rather slow, even in the menus ... mine was mostly 25% (didn't know about frame-by-frame yet) and had faster controls. - If you're going to start at Level 9 instead of 19, fine, but then at least keep holding Down ... I could have gone faster than that (until the high levels) without slowdowns/savestates. - Tell me how you can do efficient luck manipulation with only 4 re-records ... sort of hard to always get the best luck on your first try, no? I noticed you still got more straight blocks than normal (must be some trick I didn't know about), and managed to get 60 tetrises in a row at the start, but it could have been better. - At least until you reach Level 29, you should keep the height up a bit so the blocks take less time to drop all the way down. - I thought my own movie was getting somewhat repetitive after 4 minutes ... this one is 7x longer (but could be shortened to 24 minutes at the rate I went) I'll have to admit I myself wondered what happens after 999 lines (A00, heh) and Level 29 ... but I'm going to vote no for the above reasons.
Joined: 1/1/2022
Posts: 1716
I am new to this. I couldn't find the option to lower the game speed until when I really needed it in the later levels. I started working on this movie because I saw no one had submitted this version of tetris on your site. I had nothing to compare with as far as performance and amusement. From my point of view, I thought playing at humanly impossible levels to play at would be amusement enough. I also couldn't find any records of someone getting to level 100 whether it's been done before I don't know. However, I see someone did submit a movie a few days ago while I had already started mine a week earlier. It says only 4 re-records but what I did was every time I stoped for the day I would resume, record from a point on the old file, and save to a new file. That some how erased how many re-records I actually had. I believe I origionally recorded from reset but doing this some how made it a savestate record also. If I were to do it over again, I would have just played at the top half of the screen as long as I could also. I have not seen that person's movie until today. My personal best on the actual console version of this game is only around 500,000 which I have recorded on vhs somewhere. This movie still makes that look like nothing as any tetris ever played manually i'm sure.
Former player
Joined: 5/3/2004
Posts: 366
Indeed, it was really interesting to see Tetris glitch out. I just think some real cosmetic changes need to happen. But, that's the whole learning experience, right? In reference to what I said earlier, I see that there was a goal...surpass 999 lines...although I have to wonder when one would stop such a video. Would it be as soon as the 1000th line is acheived? Or a specific level? So, yeah, the 4 rerecord count might be misleading making my third point moot as well, but that fourth point still stands! Kill them menus! :D

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