Stuff!

  • SNES9X 1.51.
  • Uses warps.
  • Aims for fastest time.
  • Takes damage to save time.
  • Uses death to save time.
  • Abuses programming errors in the game.
Donkey Kong is back! And the Badgers have once again stolen Kong's Mushroom Hoard and it's your goal to kill all the Snakes on your way to get them back.
This run is 197 frames (3 seconds, 17 frames) faster than the previous run by myself.
The run finishes with an in game time of 7 minutes, 9 seconds and 41 frames.

Glitch info

I'm lazy, check my previous runs 8:13 and 16:22.

Level Summary

Jungle Hijinx:

By rolling into the Kritter on the upper platform, rather than the Gnawty at the bottom, you keep your rolling speed for longer. Saving 'em frames!

Ropey Rampage:

I noticed that the further you jump to the right of the rope, the quicker the Army will turn around. Also saved some time to fall off the cliff rather than roll and then jump.

Orang-utan Gang:

I had experimented with the "throw barrel strat" during my previous run, but wasn't able to land on it again in time. Eventually I managed to get it after optimising both the speed and x-subpixels. Another improvement was to grab the barrel on Expresso from a higher platform.

Manic Mincers:

By jumping between the Mincer and the platform before jumping off Expresso, you'll land on ground earlier meaning quicker to start the roll.

Misty Mine:

Wasn't able to improve the earlier part of the run, so the input was copied from the old run up to the jumproll glitch. When you grab the rope you can jump and optimise the X-subpixel value to its max (255). My first test got 253, but at the end of the level, it turned out that I lost a frame because of it (Which is VEEEEERY unlikely) so I had to go back to get 255 instead. Never go for imperfection :).

Loopy Lights:

Nothing worth mentioning. Some time was saved I guess.

Platform Perils:

Optimised the beginning. This is one of the hardest parts of the run as there are a lot of different roll combinations you can do and a lot of times you are doomed because you get enemy lag. Managed to roll into two of the army's for some extra speed. The jumproll was activated differently. This method means you can't end the jumproll by starting a new roll, which I did in the last run, but it is faster overall.

Master Necky SNR:

Very unlucky with lag here. I tried to enter the boss fight later or delay the hits by a frame or two to change the outcome. But no luck.

King K Rool:

This fight is very boring as I'm running out of things to do while waiting. Though I do think I removed a frame of lag.

Thanks

Arne The Great for always being awesome <3.

Japanese TASer CUTE for the Manic Mincers improvement.

#DKC at irc.speedrunslive.com. All hail the Dank.


Nach: Nice improvement to existing run, and doesn't use deprecated Snes9x 1.4x, accepting.
Noxxa: Delaying upon adelikat's request until we have clear rules as to what extent the different versions of snes9x are considered deprecated, and as to what makes a submission eligible for exception from the deprecation rule.
Noxxa: Resetting to accepted as the issue has been clarified. Snes9x v1.51 runs are still eligible for submissions, for the time being.


Noxxa
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Mr. Kelly R. Flewin wrote:
If by harder/clearer you point out the post that was made last year that CLEARLY defined SNES9X was done as of NYE of 2012 unless you were on the continuance list
You mean this post?
Nach wrote:
We are deprecating use of Snes9x. I would like to say: "You have until December 31 2012 23:59 GMT to complete any runs you have started using Snes9x, no exceptions will be made, unless you have been granted a continuance on your existing run." and: "If you feel you have a long run that already had a lot of work put into it, and will need a while to be completed, you may request a continuance in this thread. We will accept continuances until December 15 2012 23:59 GMT." But if I said that, some people would probably explode. So I'm not going to say it outright. However, we will be disallowing Snes9x sometime in the future, even though no hard date is yet set. You've been warned.
Note the bolded parts - this was not quite clearly defined, nor definitive. However, in practice, the hard date was set when this submission was rejected due to use of snes9x 1.43. However, it's ambiguous whether the same rule applies to snes9x 1.51. According to the above post, the emulator page and the movie rules page, it would apply to both, but according to Nach's judgement statements, it doesn't apply to snes9x 1.51. This should be cleared up.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
AnS
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Joined: 2/23/2006
Posts: 682
Mothrayas wrote:
However, in practice, the hard date was set when this submission was rejected due to use of snes9x 1.43.
That judging decision was made by feos. Russian legal system was never precedent-based, it was always codified law-based. You may argue whether it is relevant or not, but I wouldn't expect feos to be entirely aware of the consequences of his judging there. In fact, I personally also find it illogical to value a single judging decision so high. If you read his later posts, you'll see that he does not consider his decision to be a precedent. So, please don't use it as such.
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It's amusing how positive precedents were thrown away, when something not from the continuances was accepted, and only the negative precedent was grabbed as one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Noxxa
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The Chuck Rock rejection is precedent for a rule being enforced (that snes9x is deprecated and no longer accepted). I suppose the accepted snes9x runs set a precedent for exceptions being made. So it can still go both ways. But then, we still need a clear definition for what constitutes a worthwhile exception (which I suppose is what feos' DoReMi post is trying to work towards). Right now, there is no definition for what grants a snes9x run any exception. This is only made worse because of Nach's contradictory statements regarding snes9x 1.51. To what extent is 1.51 different from 1.43 from a judging perspective? That, too, is not defined. We need clear definitions/rules for this, because otherwise we will in the future just get more complaints about double standards, hypocrisy, or judgments randomly enforcing or ignoring rules as the judge sees fit.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 3/9/2009
Posts: 530
Mothrayas wrote:
The Chuck Rock rejection is precedent for a rule being enforced (that snes9x is deprecated and no longer accepted). I suppose the accepted snes9x runs set a precedent for exceptions being made. So it can still go both ways.
The Chuck Rock run is also a little different though. There was no previous run, it wasn't well received, and from eyeball comparison to the Genesis version, appeared suboptimal. Here, the decision to reject based on emulator choice would maintain a run known to be worse. It's not a decision to just accept or reject this run in isolation. It's effectively a decision between two runs: a 'bad' run because of emulator choice, or a worse run with the same emulator choice. It seems a little crazy to me to prefer the latter. I'd suggest that the rule regarding emulator choice should just be amended to no going backward on emulator accuracy. If a game has no runs, the preferred one has to be used. If it already has a run, a new run cannot be done on a less accurate emulator than the current published version. /$.02
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Making the rules clear doesn't automatically mean making them fair, while the latter is exactly what applies for this kind of community.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Noxxa
They/Them
Moderator, Expert player (4123)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
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Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Was anyone encoding it? Ilari: do you want a dump?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
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feos wrote:
Was anyone encoding it? Ilari: do you want a dump?
Not to my knowledge. And yes, a dump could be useful...
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2365] SNES Donkey Kong Country by Tompa in 08:09.63
creaothceann
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tasvideos wrote:
[...] If you desire more rolling primates, we recommend watching the 101% completition movie.
NitroGenesis
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creaothceann wrote:
tasvideos wrote:
[...] If you desire more rolling primates, we recommend watching the 101% completition movie.
TASvideos loves tits.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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So...I finally watched it, and despite the fact that it had a flying monkey, I found the last boss part pretty much tedious and kinda ruined it a bit for me. :P