Post subject: Destruction Derby 64
Joined: 3/16/2013
Posts: 43
Not sure if this would be an interesting TAS, but for those of you who are interested, here's a trick I found last night: Link to video Just so you all know, that trick isn't optimized whatsoever, just a simple demonstration. Also, I found another glitch that I plan on uploading sometime today or tomorrow.
Warepire
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If the game is sync stable enough (and that box hopefully can be solved) I think a DD64 TAS could be interesting. Specially if the scoring is the same as in DD2 so that you need to actually cause some damage to have a chance to win, no matter which position you end up in. Though I could be biased since the Destruction Derby is my most favorite racing series ever. Perhaps completing a full stage will make it clearer wether this game has TASing potential or not. Although now any game can be submitted as long as the game has an end, even non-entertaining TASes so if you absolutely want to TAS DD64 there is no stopping you from submitting it here, and even if it was, there is always YouTube.
Joined: 3/16/2013
Posts: 43
Oh, I'm sure the box can be fixed. As for TASing, I plan on uploading a WIP eventually, but for now I think I'll just be glitch hunting :P
Joined: 3/16/2013
Posts: 43
If I were to make a TAS of this game that used quite a bit of pause buffering, do you think this site will accept the submission?
Spikestuff
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Alba wrote:
If I were to make a TAS of this game that used quite a bit of pause buffering, do you think this site will accept the submission?
Isn't the ps1 version similar to the n64 (reason why I'm asking is I own the ps1 version) like the levels and everything else.
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Joined: 3/16/2013
Posts: 43
Spikestuff wrote:
Isn't the ps1 version similar to the n64 (reason why I'm asking is I own the ps1 version) like the levels and everything else.
I'm not too sure. If I owned a PS1, I'd test some stuff and do a little research :P. If they're pretty much symmetrical, I'd say a PS1 run would be better (due to graphic/other issues with Mupen). I haven't looked into any updates with Mupen, really. But, I might download PSXjin and test some things out myself. The reason I haven't posted anything recently is because (not counting school, work, and personal life) I've been testing some things in DD64. For example, I've been trying to figure out if you can exceed maximum via pause buffering. The game's speedometer shows no change, but I still believe it's possible. I'm not a wiz at figuring out scripts or any of that stuff, but if someone could inform me on how to find true speed, I'd really appreciate it ^_^