In Cheetahmen II the player again assumes the role of one of the three Cheetahmen (Aries, Apollo and Hercules); after defeating a boss at the end of the second level, they switch to the next Cheetahman
for the following two levels, as in the Action 52 version. Due to a bug, it is impossible to get to the
levels in which one plays Cheetahman Aries without altering the ROM image or experiencing a glitch
that very rarely starts the game on these two levels. Though PacoChan released fix patch in order to
able to play other 2 levels. You have to download the patch from
here to play this movie.
Game Objectives
- Bizhawk v1.4.0
- Applied IPS patch
- Aims for fastest time
- Abuses programming errors
- Takes damage to save time
Trick/Glitch
Stop Walking: Enemy spawns are determined by frames or your character x position. So you should
stop walking to manipulate enemy spawn. This is used in Level 4~6.
Infinite Jump: Physical attack can be cancelled with jump then you can do attack, cancel repeatedly.
Apollo can't use this glitch.
114 frames faster than
my previous run (you need nico
account). I switched FCEUX to Bizhawk but there were no extra/reduced frames as far as I looked.
Improvements in Stage by stage
Level 1
Reduced lag from killing enemies in frames: 400~420. (1 frame saved)
Level 2
Better Dr. Morbis fight. (1 frame saved)
Level 3
Reduced lags with changing jump frame. jumped at 4454. (4 frames saved, 6 frames in total)
Level 4
Better Ape-Man fight. (2 frames saved, 8 frames in total)
Level 5
Using walking trick in some places. This allowed me not to kill or jump over enemies later. (68 frames saved, 76 frames in total)
Level 6
Walk tricks could reduce waiting frames and jump to cancel attack in Dr. Morbis fight. (38 frames saved, 114 frames in total)