In Cheetahmen II the player again assumes the role of one of the three Cheetahmen (Aries, Apollo and Hercules); after defeating a boss at the end of the second level, they switch to the next Cheetahman
for the following two levels, as in the Action 52 version. Due to a bug, it is impossible to get to the
levels in which one plays Cheetahman Aries without altering the ROM image or experiencing a glitch
that very rarely starts the game on these two levels. Though PacoChan released fix patch in order to
able to play other 2 levels. You have to download the patch from
here to play this movie.
Game Objectives
- Bizhawk v1.4.0
- Applied IPS patch
- Aims for fastest time
- Abuses programming errors
- Takes damage to save time
Trick/Glitch
Stop Walking: Enemy spawns are determined by frames or your character x position. So you should
stop walking to manipulate enemy spawn. This is used in Level 4~6.
Infinite Jump: Physical attack can be cancelled with jump then you can do attack, cancel repeatedly.
Apollo can't use this glitch.
Comments
114 frames faster than my previous run (you need nico
account). I switched FCEUX to Bizhawk but there were no extra/reduced frames as far as I looked.
Improvements in Stage by stage
Level 1
Reduced lag from killing enemies in frames: 400~420. (1 frame saved)
Level 2
Better Dr. Morbis fight. (1 frame saved)
Level 3
Reduced lags with changing jump frame. jumped at 4454. (4 frames saved, 6 frames in total)
Level 4
Better Ape-Man fight. (2 frames saved, 8 frames in total)
Level 5
Using walking trick in some places. This allowed me not to kill or jump over enemies later. (68 frames saved, 76 frames in total)
Level 6
Walk tricks could reduce waiting frames and jump to cancel attack in Dr. Morbis fight. (38 frames saved, 114 frames in total)
Noxxa: Judging.
FractalFusion: Added Nicovideo module.
Noxxa: As stated in the previous submission's comments, the hack that allows completing the full game can be used to obsolete it. Therefore, accepting this run to obsolete the previous publication.