Post subject: Luck manipluation: Where can I start "going deep"?
Player (164)
Joined: 1/1/2013
Posts: 43
Hi all, I am currently in the middle of doing a run on Solstice (NES). I am running out of ideas how to find out how the RNG works. Currently, I do see the current run, where one particular enemy behaves nicely and my run, where I need 24 frames more to pass it. I tried the usual suspects: delaying the game, providing some random input, entering the room multiple times (and from different doors), etc. But the enemy-behaviour seems to be pretty stable :( Thus I am afraid that I need to dive into the code and/or memory and figure out how the RNG works in detail. I do have a background in software engineering, but I have no idea, where to start. Can anybody give me some hints? Thank you Andreas
Post subject: Re: Luck manipluation: Where can I start "going deep"?
Player (164)
Joined: 1/1/2013
Posts: 43
Problem solved. Seems as if I wrote the posting about an hour too early (after severy hours of trying though) In my case, the ram-search helped: Play for a while in the non-random part of the game and remove all addresses that changed. Enter a room with randomness involved and look at the addresses that changed now. There I found the entropy for the RNG. That was the solution for me and I am really happy that I do not have to dive into the code :-)