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Post subject: 007 Nightfire
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Ok, so i just started TASing the first level of this game, and its going really well! I'm going to try and do a speedrun of the story mode. For those who are unfamiliar with the game, it was made on both Gamecube and PS2 in 2002. Its not really popular, but it's my second favorite FPS (behind Goldeneye).
Ace
Joined: 8/23/2008
Posts: 11
This is easily the second best Bond game after Goldeneye, IMO. I think it would be a very good game for a TAS. Btw, it was made for Xbox too. I wish you luck and I'll try to help if you decide to upload WIPs (I'm not exactly an expert at this game, though).
Anemptybox
Joined: 3/25/2008
Posts: 64
Oh cool, this was a pretty under appreciated game, the multiplayer was a ton of fun, even let you play with bots too. Looking forward to seeing your run :)
.II
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Alright, so I just finished the 6th level. Everything up untill now is working fine. The problem is that there is some sort of dolphin error that crashes whenever the cutscene loads for the sixth level. It only happens when I play back the whole dtm file; it works fine when I load a save state right before it. Heres what the message says: BackPatch - no support for operand size 1 Error encountered accessing emulated address 43759c60. Culprit instruction: movzx eax, byte ptr ds:[rbx+rcx] at 0x15dbe82c This is all gibberish to me, does anyone understand what this error is? any help is appreciated.
Skilled player (1651)
Joined: 7/25/2007
Posts: 299
Location: UK
That belongs in the Dolphin thread it seems; but still, level 6 already? That sounds suspiciously fast, any chance of an encode on a wip for some feedback?
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
I did post a WIP for this in the new section for them, so if you have the game you could play it back. I will see if I can get a video file up on youtube to link to.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
gamerfreak5665 wrote:
I did post a WIP for this in the new section for them, so if you have the game you could play it back. I will see if I can get a video file up on youtube to link to.
Quick link for the lazy: http://tasvideos.org/userfiles/info/661660532732566
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
In 16:23.63 [59018 frames], 1004 rerecords
20$ this is very unoptimized
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Never mind guys, I just had to change the timing a little before the cutscene. It works fine now. The WIP is also down because Im almost done anyway. oh and Vykan12, what do you mean by unoptimized?
Joined: 8/23/2008
Posts: 417
Unoptimized, as in there is room for improvement. An optimal TAS is done to the best technical ability known at the time. This ensures a high level of quality and makes for a faster/more entertaining run. Vykan is saying that your low rerecord count suggests that the run is not optimized and could be improved easily. As a rule, if you want a TAS of a game published here you will want to maintain a high level of optimization, which generally results in a higher rerecord count than what you currently have.
I will not use self-reference in my signature.
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
ah ok, i get it. However, there are a few driving levels in this game that require just driving in a straight line and turning once in a while. during the actually first person shooting levels, I rerecord those all the time.
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
Well we can't really judge the quality of your WIP without an encode but if you want a publishable run, the quality will have to be comparable to the Goldeneye run on the site (or this Perfect Dark run). That's a tall order to say the least.
Player (213)
Joined: 9/14/2011
Posts: 349
Vykan12 wrote:
(or this Perfect Dark run)
Hold on. Why isn't this speedrun on TASVideos?
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
Odongdong wrote:
Vykan12 wrote:
(or this Perfect Dark run)
Hold on. Why isn't this speedrun on TASVideos?
It was submitted, but nobody got it to sync.
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
Ok so heres the encode: http://www.youtube.com/watch?v=h6HLfYbMCIA should i submit?
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
That TAS was very entertaining. I liked how you showed off Bonds various weapons and gadgets in creative ways. And yes, I do really love this game, so I don't really care if it isn't 100% optimised (I can't tell because i'm not an expert in Nightfire speedrunning).
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
yeah, i redid most of it because when i went through the first time i didnt optimize it too much. thanks for feedback.
Joined: 8/7/2011
Posts: 166
You missed a bond moment in the snowmobile level (shoot the thing connecting the lift to the cable). Otherwise fun. Your dicking around in segments that couldn't be done faster was done fairly well.
Joined: 3/7/2011
Posts: 11
I enjoyed this whole thing. I remember this game being a challenge on the lower levels, so seeing it get utterly thrashed on 00 Agent was NICE.
Joined: 3/25/2008
Posts: 64
Nice work, I enjoyed watching that. One thing I was wondering about, did you set the control sensitivity to max? Turning around looked a bit slow.
.II
Skilled player (1651)
Joined: 7/25/2007
Posts: 299
Location: UK
Very nice, certainly entertaining enough for a submission I reckon. Still improvements though, there are many sections where you turn to shoot people, rather than just carrying on and taking a hit or two; as well as travelling in an arc rather than a straight line, but otherwise good run. A question though, at 15:40 the game forces you to hack the keypad since there isn't a computer around which can tell you the actual code. But surely the decryptor told you it, namely 1781. Couldn't you just've used that to get in?
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
TakaM wrote:
One thing I was wondering about, did you set the control sensitivity to max? Turning around looked a bit slow.
There is no option to set the sensitivity. otherwise, i would have changed it to a faster setting.
Flip wrote:
A question though, at 15:40 the game forces you to hack the keypad since there isn't a computer around which can tell you the actual code. But surely the decryptor told you it, namely 1781. Couldn't you just've used that to get in?
I tried, and when I type it in manually it doesnt open.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
gamerfreak5665 wrote:
There is no option to set the sensitivity. otherwise, i would have changed it to a faster setting.
There is in the controller config. It wouldn't have mattered though if you used the tas input.
Player (201)
Joined: 8/3/2012
Posts: 116
Location: U.S.
rog wrote:
gamerfreak5665 wrote:
There is no option to set the sensitivity. otherwise, i would have changed it to a faster setting.
There is in the controller config. It wouldn't have mattered though if you used the tas input.
Sorry, i meant there are no in game settings for sensitivity. I used highest sensitivity for the controller input.
Active player (440)
Joined: 2/29/2012
Posts: 192
LAST UPDATED 11/8/2015 There are many improvements for this run and more are being found daily. Will update this post when I can. This vid explains the new clipping technique: https://www.youtube.com/watch?v=tKbKej1mkRs General Strats: -When you jump just before stairs and land on them you will then travel up them at 100% speed. This is useful with stairs that don't have a railing to get on, will be used constantly in the run. -When clipping, it seems more effective to hold the weapon cycle and crouch buttons down together for as few frames as possible. Exchange: -Two clips that save time (first ~20 seconds, the other one maybe a second or two... only TAS will be able to confirm) (revised): http://www.youtube.com/watch?v=zriY46v-3JQ&feature=youtu.be -Right before triggering Drake's secret meeting cutscene you can clip down into the room where the meeting takes place, skipping the cutscene and continuing to the case and sentinel. Might save a few real-time seconds: http://www.twitch.tv/lo1ts/c/2301180 . If it saves no real-time then go out the window after the cutscene. -You can do the helicopter battle from atop the ski lift, should be able to land hits earlier (at least the last one) since you can jump towards the helicopter for the last missile at the end. -Dying just as the last missile hits might actually save time, someone has died and still finished the mission before. Might be possible to commit suicide at the end of other levels using nades/rocket launcher/etc and also save time. Alpine Escape: -Time sensitive moment #1: Shoot first barrels in woods (on right, next to guys) as soon as possible. -Time sensitive moment #2: Shoot second set of barrels in woods (beside lookout tower) as soon as possible. -Time sensitive moment #3: Shoot giant wooden doors as soon as possible with rocket (might be possible to hit them during cutscene). Enemies Vanquished: -OoB route that saves over a minute (now uses snowmobile to OoB faster!): http://www.youtube.com/watch?v=SkPpppNO-10 . Here's an optimized TAS demonstration of what to do once you get OoB: http://www.youtube.com/watch?v=WPLjZBIQ5Q8&feature=player_detailpage#t=15s Double Cross: -You can jump over the railing just to the right of the sniper at this moment in the TAS ( http://www.youtube.com/watch?v=h6HLfYbMCIA&feature=player_detailpage#t=728s ) -At this moment ( http://www.youtube.com/watch?v=h6HLfYbMCIA&feature=player_detailpage#t=737s ) it's faster to pass the right side of the table, shoot the terrorist as you pass the wall partition, and then immediately trigger the door. -Using the sniper rifle on the ninja is probably faster than shotgun. Night Shift: -Clip into elevator, skips hitting button and saves distance (skip to 2:08:25): http://www.twitch.tv/lo1ts/b/404512664 . Will have to duck under the upcoming doorway to avoid trip laser. -After load time where you appear outside jump into the cutscene to trigger it sooner. -Clip vent timesaver: http://www.twitch.tv/veman3000/c/2285996 - After the vent clip it's fastest to decrypt Mayhew's door, then open terminal door, then install q-worm on Mayhew's PC, then run back to terminal and access it. -At this moment ( http://www.youtube.com/watch?v=h6HLfYbMCIA&feature=player_detailpage#t=885s ) you don't have to access the second PC, only the first. -Once you grab the parachute you can clip using the helicopter and fall through the floor which causes the level to end quicker: http://www.twitch.tv/veman3000/c/2299119 Chain Reaction: -Clip through a corner to the outside after taking the jetpack photo, saves distance (vid uses old clipping technique): http://www.youtube.com/watch?v=Uhd3w-faEjM&feature=youtu.be -Faster way through TR-2 building,skips grapple and distance: http://www.youtube.com/watch?v=31ygUAvVF0g&feature=youtu.be -You can kill all the snipers with the pistol, they spawn after you grapple up the crane so you can move close enough to hit them before getting on the very top of the crane. ADDED 11/8/2015-Use Ronin to skip the long cable and killing snipers in the last section: https://www.youtube.com/watch?v=fp4Abo2yPMw -Mount laser gun from underneath: http://www.youtube.com/watch?v=2JRBG-mdu4I Pheonix Fire: -Clip to skip stairwell (revised): http://www.youtube.com/watch?v=HkkG3V_zdu8 -After blowing up glass with the rocket the first time: Going to the right down the hallway passed the Ronin turret is slightly faster than going through the 2 doors but you take a lot of damage from it (kill turret?). Deep Descent: -Might be possible to hit the the second laser sensor switch with an un-guided missile (make sure the vanquish is at top of doorway, aim down) -Do this after planting the 6 bombs ( http://www.youtube.com/watch?feature=player_detailpage&v=2Lqfw2WXJag#t=1502s ) -Go through the metal thing after crashed airplane to cut small distance and then much faster route through next room: ( http://www.youtube.com/watch?feature=player_detailpage&v=2Lqfw2WXJag#t=1570s ) Island Infiltration: -At the second gate that you open with the signal, stay back away from the gate and drive through it at full speed as it opens instead of driving directly against it. -It's faster to drive straight than it is to take the hidden path to the right that leads to the big jump cutscene. Countdown: -It's faster (by about 2 seconds) to take left hallway than go through the two rooms with boxes: http://www.youtube.com/watch?v=Si2wvDMVtGs -After lasering the two circuit boards you can activate the PC quicker from behind: http://www.youtube.com/watch?v=zUPdnZ5wQjM&feature=youtu.be -Do not retrieve the Phoenix Samurai from Rook (never needed/useful), instead kill him while being right next to the Omega Sector door so you can trigger it ASAP. -Clip that skips some rooms: http://www.twitch.tv/lo1ts/c/2284866[/u]
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