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new wip up to boss battle Saved 51 more frames. In part 1, I used the pistol to kill the last soldier instead of a firebomb so that after I destroyed the helicopter in part 2, so that I'd have 1 firebomb left. In part 3, I destroyed the last helicopter with 4 G, 2 pistol shots, and the firebomb . 38 frames were saved in part 2 from skipping S. 13 frames were gained in part 3 and the gundam part from better optimization/luck.
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So I decided to look into the faster vulcan and found a few things: It seems that the faster vulcan trick from Metal Slug Advance doesn't carry over entirely to Metal Slug 7. In Metal Slug Advance, pressing B on the earliest frame when the slug fires 5 more shots will automatically overlap the 5th and 6th bullet. However, in Metal Slug 7, if you press B on the earliest frame where the slug will fire 5 more additional bullets, there will be a noticeable gap between the 5th and 6th bullet as seen below: However, if you press on a frame where the slug fires 4 bullets, the gap will be filled as seen below: So, it seems that the fastest way to shoot is to press B such that the slug fires 4 additional shots at a time after the initial 5 shots. Interestingly, the faster H still works in Metal Slug 7, which makes me think the faster vulcan should also work, but I haven't been able to do it:
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Too bad the faster vulcan can't work in metalslug7. I will test it in other mslug games.
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mtvf1, how do you manipulate the boss's actions? Is it the timing of when you use the cannons and press B to use vulcan? I'm trying to manipulate it to stay and not retreat and charge at me, but I'm having to delay using vulcan for a bit. Also, it seems that if you move forward while using vulcan, some of the hits don't register and the boss loses less hp even though you see all shots hitting the boss...
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zk547 wrote:
mtvf1, how do you manipulate the boss's actions? Is it the timing of when you use the cannons and press B to use vulcan? I'm trying to manipulate it to stay and not retreat and charge at me, but I'm having to delay using vulcan for a bit.
It's very very hard to manipulate boss action, if don't use Tarma. Because you don't have enough HP to let Allen only use rocket.
Also, it seems that if you move forward while using vulcan, some of the hits don't register and the boss loses less hp even though you see all shots hitting the boss...
Don't use hands to hit boss, Gundom's hands power is 250, but it make boss invisible for a long time, only cannon can damage him at that time. So hand is slower than vulcan, and I only use hand for the last hit.
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It's very very hard to manipulate boss action, if don't use Tarma. Because you don't have enough HP to let Allen only use rocket.
You still managed to do it in your Marco run though, right? It's possible to destroy all three different types of projectile attacks with hands.
Quote: Also, it seems that if you move forward while using vulcan, some of the hits don't register and the boss loses less hp even though you see all shots hitting the boss...
Yes, I know that. What i meant was this: shooting while moving shooting while standing Take a look at the two dsms. The first one presses B and → at same time and moves toward the boss. The second one just presses B and stands still. However, in the first dsm, only four of the five shots register while in the second dsm, all five shots register. From what I'm seeing, it seems that moving causes some of the bullets to slightly overlap and somehow this causes the boss only get hit by one of the shots instead of both.
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All right, I find the reason. Allen only can be damaged once in every 4 frames, even use cannan. So I think the best choose is using cannon first when you jump before Allen appear. Maybe you can test hand + cannon is fast than vulcan or not. If no lag, you can use vulcan to shot rocket when he is invisible. edit: when using cannon hit Allen first time, only damage him 50 point. So if hand + cannon(250+80) is faster than vulcan + 50, you needn't hit him at first time.
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mission 6 and part 1 of mission 7 Let me start off by saying that Allen was a frustrating boss to do, mainly because he can only be damaged once every 4 frames and trying to manipulate him to just stand there and shoot projectiles at you. Nevertheless, I tried my best to optimize and because I'm not Tarma, I lose 484 frames from the boss battle. In mission 7, there is a trick where if you throw away the slug flyer at the moment you're supposed to fight all the soldiers for a while, the screen will scroll right away, allowing you to skip that part and save about 440 frames. Also, going along the ground when in the slug flyer is slightly faster. Doing that advances your X position by an alternating 4 and 5 rather than just by 4 if you stay in the air. Because I'm not going to die, I have to save some grenades from the beginning, which will make me lose frames, but it can't be helped. The big H and L will have a bigger role in the mission. Saved 854 frames going into part 2.
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good job. I think you can go ahead or stop shoot for a while when you use cannon in battle of Allen. Because of the less lag and the best chance of walking forward. But it's only saved very few frames. Your run is good enough. In mission 7, you should save 15more bombs than my old run. Because you need save all Z before final boss. Maybe you can use L to kill the last two soldiers, so you have to through these 3 guns again and again.
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mission 7 up to first boss Lost 263 frames from all of part 2. I actually saved about 30 frames at the area right before the boss, but it costed me a lot of frames elsewhere trying to save grenades. Though I believe that some of the frames were lost from lag from having to use a lot more big H, L, and pistol. I was originally going to save 15 grenades, but ended up using one more grenade on the boss because it helped me time the last S hit. So I have 14 grenades and 10 Z saved from part 2. 591 frames ahead going into part 3.
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Sorry, I mean left 15 more bombs to the mirror boss for saving 5 Z. You have saved more bombs and S. I suggest left 10 bombs after beating mirror boss. And don't care about S, because S is enough. 72 bombs is enough for the final boss's head.
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mission 7 up to final boss This is my first attempt at doing part 3. I used 4 more grenades at the boss before, so I saved 29 more frames. So I had 620 frames saved. In part 3, I tried to save grenades whenever possible. Though I lose 45 frames at the end, leaving me with 575 frames ahead in total. Maybe at the end, I shouldn't use the two grenades to destroy the tank faster? Will the soldiers still come out at the same time from the right if I just use S and pistol?
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Yes, only 15 bombs are not enough. I think 16 bombs are the least. You need keep 72 bombs for the last.
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first two tentacles I saved the two grenades at the end of part 3, which somehow saved 8 frames. I also did the first two tentacles and manipulated a grenade to come out after the 2nd tentacle died. It seems that Z can only do a maximum of 500 damage on the 2nd tentacle. Because of that, I had to use one more S, which costed a few extra frames.
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First grenade, 1 B 1 Z 2S. 2nd grenade, 3 Z 2S. others, 1 B 1 Z 2S or 2Z 2S. Edit: there is a chance of jumping through the stone when stone falling in part 3. Jump into the lower left of stone.
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all tentacles Lost 76 frames from not dying for bombs. Even though S and Z can do multiple damage, having bombs to spare can save time. Unfortunately, when you do a deathless run, there's a limit to how much bombs you can save without losing too much time.
Edit: there is a chance of jumping through the stone when stone falling in part 3. Jump into the lower left of stone.
Do you have a dsm that demonstrates this? I tried to jump through it, but couldn't do it.
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Sorry I'm very busy today. Stand at X717, jump at frame 68028. Then you can through the stone. I think keeping tentacles on the side has the more lag. Because you can't make it out screen at first time.
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Jumping through the stone will save about 14 frames.
I think keeping tentacles on the side has the more lag. Because you can't make it out screen at first time.
Hm.. good point. Keeping them close to the side might be better. I will redo the last parts of mission 7.
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new wip up to final boss I optimized the part where I have to destroy the beam and managed to kill all the soldiers without using S, which saved lag and frames. Jumping through the stone and using a new strategy at the end saved more frames. 56 frames were saved. So I'm now 639 frames ahead going into part 3. Overall, I managed to save 19 frames in part 3. EDIT: It turns out that I still lost frames at the beam part. Before I start destroying it, I was 637 frames ahead, but after I destroy it, I'm only 625 frames ahead. I also lose 8 frames near the end. Jumping through the stone allowed to be ahead by 647 frames at one point.
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