Batman Forever is a beat 'em up game based on the movie of the same name. The game exists on Genesis and SNES. I choose the Genesis version because that's the one I know and because it has no loading time between each part of the levels.

Game objectives

  • Emulator used: Gens 11b
  • One player controls two characters
  • Aims for fastest time
  • Plays on hardest difficulty
  • Takes no damage

Comments

First I'd like to say that if you have played the SNES version, you might notice some differences like the controls, a few places where there are more or less enemies, no "HOLD ON", but that's about it.
This game can be played with Batman, Robin or both. The only real difference between them is the weapons you can choose. It's a pretty hard game, especially if you don't know the secret areas where you can find extra lives (you start with 6 and have them for the entire game). There are a lot of controls and special moves, but they're not easy to do. It took me some time to manage them all.
At the beginning I had no idea how this run would look like. So I started by testing all the attacks and how much damage they do. I found among other things that the attack with A does 4 damage, C does 8, uppercut and the best other attacks do 12. But I discovered another attack that I never used before that does up to 24 damage. That's the one where you grab the enemy. I used it a lot during all the run except for the last boss. There are 2 versions of this attack, one that does 24 damage and one that does 20 but kills faster.
I spent a lot of time on this TAS trying to optimize it as much as possible. I had to find the best order and timing to kill the enemies, the best combo to kill them with Batman and Robin together, dealing with the lag and manipulating them to not protect themselves or doing something stupid like jumping or trying to attack me.

Comments for all levels

  • Most of the time you have to kill all the enemies to go from one room to another, even if there is no door.
  • If Batman or Robin goes out of the screen, he will automatically respawn after some time. Leaving the screen is always possible vertically, but horizontally you have to do some tricks like using the grappling hook or the circular pegs.
  • You cannot have more than 2 enemies at the same time
  • The roll and some attacks can only be stopped by using the "grab attack", otherwise you have to wait until they finish (these attacks can also be stopped by doing a roll).

Stage by stage comments

Level 1: Arkham Asylum

This is the easiest level and one of the few where going in secret areas is faster than the normal way.

Level 2: The Bank

This is the longest level, and a nightmare to optimize because there are a lot of enemies in each room and almost infinite possibilities on how to kill them.
In some rooms I take the green thing that displays text and sometimes I jump above it. It depends on the situation and one can make lose less time than the other.
In the last part of the level I use a trick where I spam the fly command to push the enemies farther. Without it I wouldn't be able to make them fall in one hit.

Level 3: The Circus

This is the first level where I use the "grappling hook glitch". To do it, you have to press the button to let go the grappling hook (A) 1 frame before it touches a platform. This way you will be thrown very fast and far.

Level 4: The Warehouse

In this level I use a trick to go in the acid without taking damage. To do it you have to fall in the acid while you have invincibility frames. You have them while you use the grappling hook or during some attacks. So usually I do it with the "grab attack" when I'm rolling on the edge of a platform (just before falling).
In the next to last room of this level, I use several tricks to go much faster than the normal way. First I separate Batman and Robin using the peg, then when Batman respawns, I jump with Robin for him to fall from high enough to catch the peg. Batman will then go to the switch that opens the way on the right of the room.

Level 5: Ritz Gotham

Basically, there are 2 ways in this level. One where you go in a hole in the first room, and one where you go on the right (only possible when all enemies are dead). I choose the second one because I calculated that theoretically it should be faster. Although I'm not 100% sure because it is very approximate and the difference is small.
Some things to note:
  • switches can only be activated when enemies are dead.
  • the hole I open with a bomb is the only one that can be opened that way
  • all the enemies must be dead to reach the last room

Level 6: Abandoned Subway Station

In the subway, there is electricity on the rails. To avoid it, I time my attacks so that I have invincibility frames exactly when the electricity goes through me.
In the last room, Batman uses the grappling hook so that Robin can go off the screen and kill the enemy there.

Level 7: Wayne Manor Destroyed Batcave

On the way to the last room, Batman and Robin seem to slide instead of rolling. I do that by spamming the roll command. Aside from being cool, it's totally useless. Also, as I do in other levels, I use invincibility frames of an attack to avoid the thing the machine fires at me.

Level 8: Claw Island

Here I will just talk about the Big Riddler fight as I have already explained all the tricks used.
This boss has the particularity of being impossible to grab as well as taking 50% damage. I found that the attack that has the best damage/rate is the high kick. Normally it's rate is very low, but you can stop the attack by doing a "grab attack" and start immediately another one. So the fastest rate is a high kick every 18 frames. Batman and Robin do that both, resulting in the boss dying in 3.8s.

turska: Judging.

feos: HD encode.

turska: NANANANANANANANA NANANANANANANANA ACCEPT

Guga: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #3624: Keirden's Genesis Batman Forever in 15:27.02
Former player
Joined: 12/19/2010
Posts: 66
Location: Porto Alegre, Brazil
*Waiting for an encode* It doesn't seem to be a good game choice.
Everytime I get home My neighbour's cockroach is in my bed
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Encoding. And yes, this looks weird. Yet not bad! Weak Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/11/2009
Posts: 44
I guess this is what Tim Follin sounds like when he gets a bad sound driver. You can tell the composition's good, but man, those plinky FM instruments! Pretty repetitive, but held my attention. Nice Batman-Robin hijinks during the level downtime. Did the designers really go to the trouble of giving every enemy a different name? I give it a yes.
Cooljay
He/Him
Active player (397)
Joined: 5/1/2012
Posts: 468
Location: Canada
This was an interesting TAS. Didn't expect anyone to make a bad game like this entertaining. However you made this TAS look like an average episode of 1960's Batman. Yes Vote
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I'm admittedly a SNES fanboy, but the Genesis version of this game was a good choice on your part. Also, nice use of your waiting moments, my vote is Yes.
I am old enough to know better, but not enough to do it.
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
Occasionally it felt like I was watching some Donkey Kong Country TAS with all the rolling around. Very good call to use two players. I found it pretty entertaining, so yes vote.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
This game looks incredibly amateur. The rolling is very silly. The grab attacks also look pretty comical, and maybe that's a good thing. I like the bursts of grappling-hook speed and the use of invulnerability to avoid things like pistons. The 2-player dancing antics were alright too. I'd say this goes into weak Yes territory.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Yes vote, decent speed. It got a bit annoying how the music stopped everytime the screen faded out, however.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 5/27/2012
Posts: 70
Location: Wisconsin
I will vote yes since i know how hard this game can be and the fact that i could never get through the first level on my own skills alone, well done. i would like to see tho a SNES run of the same game to see if speed makes a difference at all, and would anyone else find it funny to make a drinking game out of all the enemy names in this game wow
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
mklip2001 wrote:
This game looks incredibly amateur. The rolling is very silly. The grab attacks also look pretty comical, and maybe that's a good thing.
Of course this is a good thing. We're talking about a game about Batman Forever, so the devs would've done a bad job if this game didn't looked silly.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Knowing the game only from the AVGN review, I quite enjoyed watching the TAS. The constant rolling was pretty silly and the hijinks during downtime were very entertaining. I also was glad to see a few glitches pop up, too. Overall, this gets my 'Yes'.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Looks like it got a good responce and is likely to be published. Making HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Thanks for beating the ghost of my childhood. Never beat this game, ever.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 8/7/2011
Posts: 166
No, because there isn't enough spinning The silly animations and synchronized beatdowns make it hilarious to watch. Can't say this would be Yes worthy without the two players.
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
This game is comic gold. It's a piece of crap on every level, yet has enough funny animations and decently paced actions make it interesting to watch. Yes vote.
Joined: 12/2/2005
Posts: 139
Location: New York, United States
I remember renting this. What a piece of trash this game was. Props for abusing it.
What's a man like me supposed to do with all this extra savoir-faire?
WST
She/Her
Active player (490)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Batman is missing spin dash :) Yes vote anyway…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Voting no, I always disliked the first Mortal Kombat game, and this is no exception. The mechanics are too dumb, and putting it in a sidescroller doesn't help.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 5/29/2004
Posts: 757
I was bored to tears and had to watch this in several chunks. Even with 2 players, it was incredibly repetitive and dull. I can't even think of anything redeeming that remotely interested me. The movie is pure cheese and worth watching for the sake of that point. This submission is pure.. not good game choice. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Good run of a bad game. I liked all the funny antics the two players were doing and all of the enemy names. Yes vote.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2060] Genesis Batman Forever "2 players" by Keirden in 15:27.02
Post subject: Gotham Kombat!
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
This was faster than I had expected. Good work, Keirden!
XYZ
Former player
Joined: 12/9/2006
Posts: 168
Location: 2bastuz
I really like a sign on infinity which has turned out in the end of one of level.