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Post subject: Post your art here
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^Read Title^ Just please don't turn this thread into something like this. I'll start by posting this:
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(It's made out of 25 unique pentacubes, and the checkerboard pattern persists throughout the structure)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Here's an image i painted several month ago.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Cooljay
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So...I decided to try something different, and came up with this after an hour on MSPaint: Yea, it's ugly, and I'm still wondering why I did it.
Noxxa
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jlun2 wrote:
So...I decided to try something different, and came up with this after an hour on MSPaint: http://i762.photobucket.com/albums/xx262/jlun2/why.png Yea, it's ugly, and I'm still wondering why I did it.
It actually looks quite nice, reminds me of the Brain Age TAS maths drawings.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Mothrayas wrote:
It actually looks quite nice, reminds me of the Brain Age TAS maths drawings.
Thanks. :P Colored:
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jlun2 wrote:
Mothrayas wrote:
It actually looks quite nice, reminds me of the Brain Age TAS maths drawings.
Thanks. :P Colored:
I like it. Looks better than anything in Syobon Action, at least.
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It's not my art, but... I recently rediscovered a signed copy of a Neopet that I got from a Neopets event in Hong Kong back in 2005! I thought I lost it, but I found it hidden within a strategy guide. I sealed it in a plastic bag, and scanned it:
NitroGenesis
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CoolKirby wrote:
jlun2 wrote:
Mothrayas wrote:
It actually looks quite nice, reminds me of the Brain Age TAS maths drawings.
Thanks. :P Colored: I like it. Looks better than anything in Syobon Action, at least.
Broken quotes are great fun.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Getting into cross-stitching. I made this Magnet Hill fridge magnet: The colors are a bit off. I'll probably redo it.
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NitroGenesis wrote:
CoolKirby wrote:
jlun2 wrote:
Mothrayas wrote:
It actually looks quite nice, reminds me of the Brain Age TAS maths drawings.
Thanks. :P Colored: I like it. Looks better than anything in Syobon Action, at least.
Broken quotes are great fun.
OK, fine, I'll fix it.
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jlun2 wrote:
My first attempt at manipulating something other than luck.
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arflech
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Every single color in the 24-bit RGB color-space, in only 55KB (4096x4096 pixels): https://upload.wikimedia.org/wikipedia/en/a/a1/True_colour.PNG
i imgur com/QiCaaH8 png
WST
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arflech wrote:
Every single color in the 24-bit RGB color-space, in only 55KB (4096x4096 pixels): https://upload.wikimedia.org/wikipedia/en/a/a1/True_colour.PNG
It would look nicer if the pixels were ordered, so entire image looked solid…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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WST wrote:
arflech wrote:
Every single color in the 24-bit RGB color-space, in only 55KB (4096x4096 pixels): https://upload.wikimedia.org/wikipedia/en/a/a1/True_colour.PNG
It would look nicer if the pixels were ordered, so entire image looked solid…
There is a rather hard problem in mapping contiguous three-dimensional data into two dimensions without overlaps or cuts. A trivial way of solving it is to slice it in thin layers and put the layers next to each others, as was done here. The dimensions of the data is 256x256x256 (red, green and blue channels each have 256 distinct values, for a total of 16777216 distinct combinations of red+green+blue). Here, the cube was dissected into 256 squares along the blue dimension, each of 256x256 size (red and green axis), and they were arranged on the sheet in a grid formation, so that each successive square is progressively more blue. What kind of ordering do you suggest?
WST
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Well, if we start not from that we have 3-dimensional color space, but from the image posted above. We already have 4096×4096 pixels. Is it possible to reorder them in another way? Hmm, now I see that it’s not so easy as it may seem to be…
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WST wrote:
Well, if we start not from that we have 3-dimensional color space, but from the image posted above. We already have 4096×4096 pixels. Is it possible to reorder them in another way? Hmm, now I see that it’s not so easy as it may seem to be…
Reordering them won't help the fact that the data is still 3-dimensional. But, you could flip every odd square horizontally/vertically. Then you'd get this: http://bisqwit.iki.fi/kala/snap/truecolor2.png Or you might do that, and swap the blue and red axis. Then you'd get this: http://bisqwit.iki.fi/kala/snap/truecolor2b.png Which incidentally highlights how much better the eye is at detecting changes in red or green color than changes in blue color.
WST
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Bisqwit wrote:
WST wrote:
Well, if we start not from that we have 3-dimensional color space, but from the image posted above. We already have 4096×4096 pixels. Is it possible to reorder them in another way? Hmm, now I see that it’s not so easy as it may seem to be…
Reordering them won't help the fact that the data is still 3-dimensional. But, you could flip every odd square horizontally/vertically. Then you'd get this: http://bisqwit.iki.fi/kala/snap/truecolor2.png Or you might do that, and swap the blue and red axis. Then you'd get this: http://bisqwit.iki.fi/kala/snap/truecolor2b.png Which incidentally highlights how much better the eye is at detecting changes in red or green color than changes in blue color.
Well, this is better! Thanks a lot :)
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Lex
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I suggest interlacing all the squares, horizontally and vertically, left to right and top to bottom. Somehow, I imagine the resulting image would be at least more smoothly gradiented than this. The resulting image would have small 16×16 squares with similar colors instead of these much-larger squares. You could even take the result and apply one of those flipping methods to it.
WST
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Lex wrote:
I suggest interlacing all the squares, horizontally and vertically, left to right and top to bottom. Somehow, I imagine the resulting image would be at least more smoothly gradiented than this. The resulting image would have small 16×16 squares with similar colors instead of these much-larger squares.
Late :)
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Lex
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My suggestion still applies, as I think the result would look better.
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Lex wrote:
I suggest interlacing all the squares, horizontally and vertically, left to right and top to bottom. Somehow, I imagine the resulting image would be at least more smoothly gradiented than this. The resulting image would have small 16×16 squares with similar colors instead of these much-larger squares.
I was thinking about that, but I realized that it's not enough to go with R=0,G=0; R=1,G=0; R=0,G=1; R=3,G=1; and so on all the way to R=255,G=254. Eventually you will need to cover pairs with large differences like R=0,G=128; R=200,G=0 and at that point the interlacing will look very ugly indeed.
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