Most of us have probably heard about my
SMB minimum presses submissions by now. The encodes for it all use a
Lua script written by FractalFusion to generate an input display that resembles a Dance Dance Revolution stepchart. This is very cool, and shows input in an exciting, new, and precise way, but does it serve another purpose? Perhaps.
Imagine: someone sees a TAS and wants to be able to achieve its record. The player will soon learn that we all have human limitations that the computer does not; as such, it'd be impossible to match it. Or is it? What if that person is incredibly good at rhythm games like Dance Dance Revolution? What if they can press and hold those buttons at the right times with near perfect precision?
The solution: simplify a TAS as much as possible (Remove unnecessary input or input that it harder to follow than necessary), dump its step chart, and follow it along as you play on a console. Perhaps this would be useless for the more complicated games, but for relatively trivial ones, this might be the key to setting TAS records without the tool-assistance.
So, would anyone like to try this? If I had the time, I think I might stand a chance, being a pretty good DDR player. Worst comes to worse, I do know
Chris Chike...