SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Texture..ctor(Device device, Int32 width, Int32 height, Int32 levelCount, Usage usage, Format format, Pool pool)
at BizHawk.Bizware.BizwareGL.Drivers.SlimDX.IGL_SlimDX9.CreateRenderTarget(Int32 w, Int32 h)
at BizHawk.Client.EmuHawk.RenderTargetFrugalizer.Get(Int32 width, Int32 height)
at BizHawk.Client.EmuHawk.DisplayManager.UpdateSourceDrawingWork(JobInfo job)
at BizHawk.Client.EmuHawk.DisplayManager.UpdateSourceInternal(JobInfo job)
at BizHawk.Client.EmuHawk.DisplayManager.UpdateSource(IVideoProvider videoProvider)
at BizHawk.Client.EmuHawk.MainForm.Render()
at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop()
at BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
(Playstation)
Games Tested on:
Tekken Series
Crash Bandicoot Series
Klonoa
How to perform this.
Window Size on Default (x2)
Run a PS1 game.
Select Mednafen Mode (PSX > Options)
Crash
It's doing this consistently for me when selecting Mednafen mode. All other modes are fine and resizing to x1 solves the problem. Albeit a temporary one.