Post subject: Mortal Kombat Mythologies: Sub-Zero
Joined: 2/15/2009
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I was randomly browsing youtube and came across this TAS My first thought was how poorly done it was. My second thought was "(8:11:17 PM) Ilari_laptop: exileUT: Note that since this is a fighting game... Don't go for pure speed, also go for variety." I decided to complete level 1 to gauge interest. Things I discovered while testing: Glitch under pillars 11 Hit Combo I'm working on optimizing the Scorpion fight.
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Dark_Noob
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ei guy this game is better to try in n64 therefore is faster perhaps there than of PSX then I try in the version n64 also I see this game as a good beginning TAS.
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you will fail LOL *runs*
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Drama, too long, didn't read, lol.
Dark_Noob
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hum… this game has more glitches of what I imagined I find that sera a good one for trying in n64 and for testing in PSX therefore I find that PSX has more glitches.
Someone who still enjoy playing fighting games ;)
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I found holding run on the frame you jump instantly puts speed at 7. usually its 4,5,6, 6 steady while jumping. Running speed is 9. Time to start over! I wonder how this will affect the glitch. Also, turning while in the air costs 0 frames, where on ground costs 6.
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Dark_Noob
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hum… excellent thought I find that version PSX will count to more glitches but will difficult to work in it.
Someone who still enjoy playing fighting games ;)
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Dark Noob wrote:
hum… excellent thought I find that version PSX will count to more glitches but will difficult to work in it.
I've had no problems with psxjin. The loading times are longer on the PSX version but the sound is better. Did you work on the previous TAS? More testing shows this speed of 7 is only while moving left. It still gives 9-6-6 speed instead of 9-4-5-6-6 when running right.
Working on: Legend of Legaia, Vagrant Story
Dark_Noob
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yes I already worked in this game but I did not test in version PSX but if to want can helps it in something goes to catch the game to see.
Someone who still enjoy playing fighting games ;)
Joined: 2/15/2009
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Strange it took me this long to realize this. Game rendering, Up, Down, Left, Right, Run, Pickup is at 30fps. Low kick, High kick, Low punch, High punch, Block, Turn, Pause, Inventory is at 60fps. Testing speed/entertainment for the 2 enemies/boss currently
Working on: Legend of Legaia, Vagrant Story
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I spent much more time on this than I should have... Level 1 Right now the boss is set for speed. If you want a more entertaining boss fight let me know. 6465 rerecords + Bonus cutscene! Rough player control times: 1:15 This run (4472 frames) 1:36 Dark Fulgore's N64 TAS 2:23 AquaTiger's SDA run Pros: Fast. A few new tricks Cons: Scorpion fight could be slower/ more entertaining Possible improvements: Manipulate more enemies to jump so I can run under them. Better manipulation on pillars.
Working on: Legend of Legaia, Vagrant Story
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Hah, did Retsupurae bring this game to someone else's attention here?
put yourself in my rocketpack if that poochie is one outrageous dude
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Bag of Magic Food wrote:
Hah, did Retsupurae bring this game to someone else's attention here?
I was gonna say... between their two-part rongpurae and this TAS-in-progress, this game sure has been getting some attention lately! The boss fight (the mighty Scorpion falls to getting punched in the face over and over) and the aftermath (running from one side of the room to the other without doing the FATALITY and then tea-bagging him when he falls over) are funny, at least to me. The movie in general looks well-played and optimal, and I look forward to seeing the rest of it. I concur with the (currently) sole YouTube comment that if it's possible, you should include an alternate .pjm with all the cutscenes in it, because they're pretty unintentionally funny. ;)
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Joined: 2/15/2009
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Bag of Magic Food wrote:
Hah, did Retsupurae bring this game to someone else's attention here?
I haven't heard of Retsupurae. http://www.gameinformer.com/b/features/archive/2010/03/20/replay-sub-zero.aspx is where I got the inspiration
Working on: Legend of Legaia, Vagrant Story
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Who is ready for level 2?
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Joined: 2/15/2009
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Working on: Legend of Legaia, Vagrant Story
Joined: 2/15/2009
Posts: 329
Working on: Legend of Legaia, Vagrant Story