Post subject: How about...
Joined: 1/5/2008
Posts: 29
...this? And this? And this?
Spikestuff
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Some of these games also apply to Gamecube and Wii All the Crash Bandicoots and Spyros (obviously) Athens 2004 Crash and Burn Driven to Destruction Juiced Need for Speed (mainly Underground and Carbon) Death by Degrees Kingdom Hearts, 1, 2, FM#1, FM#2, Chain of Memories Lego games Shadow the Hedgehog Simpsons hit and run GTA ICO The Italian Job Thrillville (1 & 2) Final Fantasy Tekken
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Guga
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Joined: 1/17/2012
Posts: 838
Location: Chile
Spikestuff wrote:
Chain of Memories
That is just a remake, the original is the GBA version.
Spikestuff
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Guga wrote:
Spikestuff wrote:
Chain of Memories
That is just a remake, the original is the GBA version.
Re: Chain of Memories
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
bihan
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Player (61)
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Dragonball Z: Budokai 3 / Infinite World
Joined: 5/12/2009
Posts: 748
Location: Brazil
Does anybody know of any emulator for PS2 that has a savestate and frame advance or slow motion option? Also, what is the best emulator for PS2 today?
Post subject: Pcsx2-rr koeiprogenitor: ps2 input display: YouTube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Eye Of The Beholder wrote:
Does anybody know of any emulator for PS2 that has a savestate and frame advance or slow motion option? Also, what is the best emulator for PS2 today?
http://code.google.com/p/progenitor/source/browse/trunk/pcsx2-rr Build with these changes. Supposedly allows movie files to sync better (but I don't know). This emulator has save, frame advance, and I guess slow-mo. And nice display: Link to video
Joined: 5/12/2009
Posts: 748
Location: Brazil
Thanks antd! That movie file was amazing!!! This emulator really seems to be great! Unfortunatelly i don't understand anything of that source code stuff and have no idea what i have to do there. Is there any tutorial for noobs in this kind of stuffs to get the emulator working?
Post subject: Pcsx2-rr mod download link
Joined: 3/18/2006
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Location: Great Britain
Experienced player (961)
Joined: 12/3/2008
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Location: Castle Keep
It ask for w32pthread.dll, not sure what to feed him, ive tryed dumbly the main branch dll but no luck with them
Joined: 5/12/2009
Posts: 748
Location: Brazil
It works! Thanks antd! Arukado: it asked the same dll for me. I downloaded it somewhere in google and pasted it in system32 folder (it actually didnt work in system 32 cause my windows is 64, but right below the system 32 folder was the one i needed to put the file inside). Right after that it asked for other dll, i downloaded it and placed in the same folder and that's it. It's working!
Joined: 6/27/2007
Posts: 137
Location: Germany
Wow that's awesome! I hope for a Dark Cloud and Dark Chronicle (Dark Cloud 2) TAS :) And of course Dragon Quest 8 *_*
Experienced player (961)
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Posts: 939
Location: Castle Keep
Eye Of The Beholder wrote:
It works! Thanks antd! Arukado: it asked the same dll for me. I downloaded it somewhere in google and pasted it in system32 folder
Glad to hear you had random luck, but if doesnt help me, ive got some dll but of course its not the right version, and no you dont need to put in system32 in same folder its enought edit: for the record, v2 seem to work (just have to rename it)
Post subject: w32pthreads.dll
Joined: 3/18/2006
Posts: 971
Location: Great Britain
is it this w32pthreads.dll ? i don't trust the chinese website i downloaded it from :p
CRC-32: 7e9110c1
   MD4: f2b6edfc778f5218082eb006685dcefd
   MD5: 932d2f1a1ba0954e631c96cf124809cf
 SHA-1: bb22ec740851a961b99249cd0da3c62816ef7577
edit: apparently this one is safe
CRC-32: 219c9f36
   MD4: 45b8b28c9bfd269c17d20107f75a6d27
   MD5: 97d470a6633a0af8cef1067b25217c52
 SHA-1: f6e4f8b0b93229b85ec5da8e1fd0c023e532e53c
Experienced player (961)
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Location: Castle Keep
Thx but its fine i managed to get one working from an older pcsx2 release. Theres several issues that arent in acmlm code, and code base seem to be older, one thing that make it unbearable is after a few dozen loadstate it bug out and load become save and vice versa. Not to sound like an asshole but its even more garbage to me than acmlm, its not usable either way, and probly impossible to make a full tas, aside from broken states i didnt noticed any better syncing, actually it felt worse.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
With the right settings it is somewhat usable: http://www.youtube.com/user/koeiprogenitor1 Although yes, not good enough for here yet.
Experienced player (961)
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Posts: 939
Location: Castle Keep
with progenitor i dunno what is possible or not, all those bugs arent in pcsx2-rr (acmlm), ive been able to sync the first colossus but it aint go farther, there are some huge problems with savestates and such so its a waste overall
Spikestuff
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arukAdo can you make a zip folder of the required stuff for the emulator because I'm having a lot of issues.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Not sure where it wasnt clear enought; none of those build should be used for tasing, either poorly implemented or very buggy but you aint gonna make a decent tas with them, the main reason you see progenitor videos are segmented is because of this, its definitly "possible" but its going to be absurdly difficult right now. Youll need to wait the crew does implement something better on later revision of pcsx2, 1.0 actually looks like to be a good candidate (good compatibility and performances as well)
mindnomad
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Former player
Joined: 11/2/2009
Posts: 100
-Katamari Damacy -We Love Katamari
Joined: 3/18/2013
Posts: 26
DMC3, Shadow of the Colossus, MGS3
Joined: 7/10/2007
Posts: 280
Disgaea/Disgaea 2, and I'd be happy to contribute to a bounty for either.
Joined: 3/6/2013
Posts: 4
Chulip--it's an inherently weird game (so it's funny to watch), and requires a lot of path optimization and luck manipulation. You can even have an any % run (the non-tool-assisted version I saw involved grinding for money by finding rings so you don't do any unnecessary kissing) and a 100% run.
Joined: 10/3/2004
Posts: 138
The Guitar Hero and Rock Band series. Not just for the 100%/FC'ing, since that's already being done by humans (even on absolutely insane custom songs). There are people who have calculated optimal scores based on star power placement and engine "abuse" like squeezing. These optimal scores are not always 100% true though (as several people have beaten the so-called optimal scores on some songs). I would think that TAS'ing GH charts would confirm or disprove those optimal scores, and might even be able to wig the engine out a bit depending on which game is being TAS'd. The only real problem with these games would be the inherent licensing issues brought on by the underlying music tracks (but this would only apply to videos of the runs themselves, and not the actual input log itself). TAS'ing Trogdor on the NTSC version of GH2 would also prove or disprove once and for all whether it's technically possible to FC, or if the orange streak in the solo is too fast for the engine to accept the input. It's been done on PAL systems, so we know there's something strange going on with the relationship between the framerate, the strumming speed, and the note windows. Plus, it'd be cool to see a one-man-band-TAS on a full-band game like RB or the newer GH games :P
Joined: 7/9/2011
Posts: 20
How awesome would be a MGS3 TAS done in this style?: https://www.youtube.com/watch?v=Le23bsVURds