I was looking through the list of ideas and saw the Speed Demos Archive version of this video so I thought I would give it a try.
To win a match you have two choices, you can either pin an opponent for 3 seconds or by being in the ring whereas the opponent is out of the ring after the 20 second out of ring period passes.
Here is my first attempt at the fastest running. The strategy used in this version is the same used in the SDA run which is to either get thrown out or throw the opponent out of the ring as fast as possible and wait for the twenty seconds to run out. I need to investigate if there is any lag present and experiment a little bit more to find if there is a slightly more optimal frame to get thrown out of the ring on each level.
Here is my second attempt at the fastest running. This time I used the strategy of trying to pin the opponent in the shortest amount of time. This may be able to be optimized by a few frames but is slower than the first run by a large enough amount to show that getting thrown out is by far the fastest strategy unless someone else can find a way to quicker pin but I don't think there is.
Here are some relevant memory addresses:
0140 Character X-Position
0042 Character Y-Position
0141 Character X Hit Box Position
0043 Character Y Hit Box Position
0149 Opponent X-Position
0148 Opponent Y-Position
0067 Character Life Value
0077 Opponent Life Value
0087 Clock Time (Minutes)
0086 Clock Time (Seconds)
0085 Clock Time (Frames)
0084 Out of Ring/Pin Time (Seconds)
0083 Out of Ring/Pin Time (Frames)
0078 Enemy Frames to Standup
0151 Ref X-Position
0150 Ref Y-Position
To pin an opponent I found that when the memory values are "Signed" the Opponent Life must be at 61 or less (it begins at -17 moving up to -128 and then 128 down to 61).
The amount of life taken for some of the attacks are punches=4 (B), kicks=7 (A), clothesline=21 (Running A), knee=15 (Running B), body slam=15 (B, grapple can be done at any time), belly-to-back suplex=32 (L+A, grapple can be done at any time), vertical suplex=42 (Up+A, grapple can be done after opponent life hits -67 or worse, this may be 65 not sure), piledriver=51 (D+A, grapple can be done after enemy life hits -90).
The moves where you jump from the ropes are 30 for the A move and 23 for the B move.