Post subject: Pro Wrestling
Experienced player (520)
Joined: 11/2/2010
Posts: 359
I was looking through the list of ideas and saw the Speed Demos Archive version of this video so I thought I would give it a try. To win a match you have two choices, you can either pin an opponent for 3 seconds or by being in the ring whereas the opponent is out of the ring after the 20 second out of ring period passes. Here is my first attempt at the fastest running. The strategy used in this version is the same used in the SDA run which is to either get thrown out or throw the opponent out of the ring as fast as possible and wait for the twenty seconds to run out. I need to investigate if there is any lag present and experiment a little bit more to find if there is a slightly more optimal frame to get thrown out of the ring on each level. Here is my second attempt at the fastest running. This time I used the strategy of trying to pin the opponent in the shortest amount of time. This may be able to be optimized by a few frames but is slower than the first run by a large enough amount to show that getting thrown out is by far the fastest strategy unless someone else can find a way to quicker pin but I don't think there is. Here are some relevant memory addresses: 0140 Character X-Position 0042 Character Y-Position 0141 Character X Hit Box Position 0043 Character Y Hit Box Position 0149 Opponent X-Position 0148 Opponent Y-Position 0067 Character Life Value 0077 Opponent Life Value 0087 Clock Time (Minutes) 0086 Clock Time (Seconds) 0085 Clock Time (Frames) 0084 Out of Ring/Pin Time (Seconds) 0083 Out of Ring/Pin Time (Frames) 0078 Enemy Frames to Standup 0151 Ref X-Position 0150 Ref Y-Position To pin an opponent I found that when the memory values are "Signed" the Opponent Life must be at 61 or less (it begins at -17 moving up to -128 and then 128 down to 61). The amount of life taken for some of the attacks are punches=4 (B), kicks=7 (A), clothesline=21 (Running A), knee=15 (Running B), body slam=15 (B, grapple can be done at any time), belly-to-back suplex=32 (L+A, grapple can be done at any time), vertical suplex=42 (Up+A, grapple can be done after opponent life hits -67 or worse, this may be 65 not sure), piledriver=51 (D+A, grapple can be done after enemy life hits -90). The moves where you jump from the ropes are 30 for the A move and 23 for the B move.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Hey there! I'm actually the guy who did the Pro Wrestling speedrun over at SDA. What I found was the fastest strategy was to get over to the opponent as quickly as possible and have them thorw you out of the ring. Winning with 22 seconds was the fastest I could manage. A few things: 1) I tried to pin the oopnents quickly and it was MUCH slower than just throwing them out of the ring. 2) I'm fairly sure that I didn't imagine this. Back 2 or 3 years ago when I was playing Pro Wrestling, I believe I somehow skipped the number of opponents I faced overall. I swear I only faced 12 opponents when I finished the game. Several things this could be: Using King Slender - it should add 5 matches to the totalnumber of matches, however, I believe that losing in a specific manner may somehow screw this up. I have multiple copies of Pro Wrestling as well, it may have been some sort of version difference. It's at least worth experimenting on, but it may have been some strange fluke? 3) Speedrunning this game, I really was hoping it would be possible to keep my opponent on the poles at the corners of the arena. I forget - a 5 second countdown? Anyway, that would be the coolest result for sure if you could manage it. I'm also a TASer, not all that great at it, but I have some experience. EDIT: I feel like this might not a very good game choice for tasvideos unless you can either find some major glitch, reduce the time of the run drastically, or avoid repetitiveness with creativity. Still, I would be interested in this TAS. I was pretty aggressive about finding things myself, but couldn't find anything major. Maybe you will fair better.
Super Mario Bros. console speedrunner - Andrew Gardikis