First post:
Here's my new run of Sparkster at a even higher difficulty
level, crazy hard, which is the hardest setting.
I take damage in some spots to save time, and in stage 2 to
get a boost over a ledge so I don't have to stop, kill the
gun then jump which takes longer.
The flying stage AGAIN is hell, the boxing robot part
EASILY sucking up more then 200 re-records and took me all
night and the early part of this morning to get done. To
give you a idea, I started the boxing segment at 5AM, I only
got it finished at 11AM going at the slowest emulator speed
and re-recording.
This game is easily one of the most fun games I remember on
the SNES, having beaten it on hard without a emulator (never
crazy hard) and are going to be working on some other
favorites too like Cybernator, Pocky and Rocky and more.
Sparkster is a -VERY- hard game, its easier than it looks,
on crazy hard everything moves twice as fast. This game is
almost as twitch happy as Sonic is
Oh with the genorator mid-boss in the last level I take
hits because I would have had to wait for two cycles of his
spinning orbs, and its quicker to hit a crystal, get hit,
flip hit two more crystals, get hit then get out.
If you vote no PLEASE leave a comment on why, I can't
improve anything with just a no vote and no comment!
This was done on SNES9X
Second post: I saw some things that needed improveing for
the last two boss's, so I re-did general liono and the
missle reactor, cut about 20 seconds off the game time.
General Liono is such a *BEEEEEEEEEEP!* He is completely
random when fighting him. He puts up those electric fields
then almost ALWAYS does a flame thrower and always hits you.
Took quite a few re-records to fix it up.
You know whats cool? I'm 20+ seconds faster on crazy hard then I was just on hard difficulty ;D
Bisqwit: Processing this movie. I'm not sure if it's perfect,
and it doesn't really look impressive to me, but that's just my
unfamiliarity with the game. It seems to be fast-paced but not
trivial.