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Post subject: Set frame rate
Joined: 6/17/2004
Posts: 89
Location: Sweden
Is there a way to set the frame rate when slowing down Snes9x? Or even locking the game at frames? For the moment, I'm trying to improve the Hole in one golf run I cancelled, but remembered how hard it is to make accurate hits, because of the weird slowdown effect. What I'd need is a set framerate, not just a slowdown that's such unaccurate as this one.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Eh? That is a set frame rate. The number that it gives you is how long it waits between frames. So divide 1000 by that number to get the number of frames per second.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I assume you're trying to get at something else here. Slowdown alters the framerate. You will have to elaborate a bit. How did you use slowdown before? I'm assuming you just used the shift+/shift- functions?
hi nitrodon streamline: cyn-chine
Joined: 6/17/2004
Posts: 89
Location: Sweden
I don't know if I'm using the correct terms, and I have been using Shift+/- before yes. Is there any other way? The problem with this kind of slowing down, is that the keypresses also slow down. You have to predict when the keypress will take effect, and sometimes it doesn't at all... Just try it out with the golf game yourselves. I need some way to control the frames so the keypresses will happen when I press the keys, not delayed.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
There is no way to control that. Chances are it is your keyboard input. The easiest way to remedy this is to press the button on frame A and see how far past frame B the action takes place. Then go back and fix the frame where you add input so that the action takes place on frame B. I wish I had a real answer as to why certain times in between frames don't allow input. It really pissed me off when I made Nosferatu.
hi nitrodon streamline: cyn-chine
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
This is the nature of these systems. When you slow down the emulator, you're actually slowing down the system the emulator is emulating. This means that you're also slowing down its reaction time. The game can only react to your input once per each frame. When you slow down the frames, you increase the possibility of the game missing your quick button hits.
Joined: 6/17/2004
Posts: 89
Location: Sweden
OK, thanks for the fast answers. I guess I'm stuck in having to time my keypresses then, since I don't know how to edit frames and that stuff... I think the original Hole in one run was decent though, and I know I can improve it if I just give it time, and play on the easier difficulty instead (easier difficulty = less wind = lower score). Also, the wind isn't randomised, it's determined at the beginning of each game, which sucks. If anyone else would like to try for a run at that game, go on, I'd really like to see a golf game played really well.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Umm, don't play at anything other than the highest difficulty level. Otherwise it will probably be rejected.
hi nitrodon streamline: cyn-chine
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
In Famtasia, I use the chopping of the sound as a guideline that shows me when a frame changes. When the emulator plays 3 frames per second, you don't really have to be quick. All you need is to hold the button until a next piece of sound plays. Then you switch buttons, and wait for the next piece of sound. I don't know whether you can use sound as a guide in snes9x, but the idea is the same: don't press buttons quickly. Just be sure that you hold it for 1 frame, no more, no less. At normal speed, there are 60 frames per second in NTSC games, 50 in PAL games.
Zurreco wrote:
Umm, don't play at anything other than the highest difficulty level. Otherwise it will probably be rejected.
I recommend you to heed to Zurreco's advice.
Joined: 6/17/2004
Posts: 89
Location: Sweden
Well, then I probably won't be able to improve the run, and I could as well reactivate the old one... The only thing that is affected in HIO golf with a higher difficulty is the wind, and the wind sometimes prevents, even with perfect shots, a perfect round. The water hazard on hole 3 (?) is for example impossible to pass if the wind is blowing in your face, which makes it virtually impossible to make an eagle on that hole. On an easy difficulty the wind will probably not make that much of a difference, and the score could be improved drastically. And thanks for the advice with key presses, maybe you should make a guide like that on the webpage together with the other movie making info?
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
In order for the keys to be recognised, they have to be pressed while the frame is changing. So on very slow frames, that means holding them like Bisqwit says (or, pause, hold keys, advance frame, hold keys, advance frame, etc).
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 6/17/2004
Posts: 89
Location: Sweden
I'd like to know before I start with a new one: Would a movie on the lowest difficulty with a very low score be accepted? As you can read above, the only difference the difficulty does is the wind, and some wind conditions make a perfect round impossible. Thus it makes no sense if you will forbid a movie of a lower difficulty, when it's better than what would be possible (without extreme luck with the wind) on a higher difficulty. To everyone: Before replying, please read through the entire thread!
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Depends how low. If it is signinfcantly lower, then it _may_ happend. But it better be incredibly impressinve. It really is prefered that you do it at hardest difficulty.
Joined: 6/17/2004
Posts: 89
Location: Sweden
If you read the entire thread you'd see that it doesn't matter what difficulty it's played on, the only thing it determines is the wind, and the wind isn't changable through luck once the game has started. There is simply no reason to play with wind if the only thing it does is to prevent you from perfecting the score (which was the case with my first movie, which I recently rejected, because I wanted to do one where it was possible to perfect it without thinking of the wind). It simply isn't possible to do some stuff if you're unlucky with the wind, passing the water hazard on hole 3 for example. Check out my old run if you wanna see examples.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Keep restarting until the wind is in your favor every hole. That seems to be the most logical approach.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Grillo wrote:
There is simply no reason to play with wind if the only thing it does is to prevent you from perfecting the score
I did read the thread. And your argument makes no sense. Then whats the point of playing at hard at all? Having extra hard monsters in a game is pointless because it just slows you down, by your argument. Doing it on a hard run is more impressive even if it is slower (or more shots) than an easy run.
Player (206)
Joined: 5/29/2004
Posts: 5712
Maybe... But it would be cool to see a perfect golf game! Okay, how many difficulties are there? Try to find the highest one you can get a perfect score on.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 6/17/2004
Posts: 89
Location: Sweden
Blagadesh: The wind is determined for the entire round at the beginning of the round. There is no use to restart the holes, the wind will always be the same. To get the best wind I'll have to restart the run every time the wind would get bad... You probably understand that the chance to get good wind on 18 holes in a row is almost 0. Bob: The thing is, I'm not trying to finish the game as fast as possible, I'm trying to make the best possible round. This is impossible when the wind is blowing too hard. Just try it for yourself, and see how much the wind affects the shots. And I don't believe a professional -20 round (like the one I did this time) is more impressive than a beginner -24 or something round. Eagle on every par 5, birdie or eagle on every par 4, and at least birdie (HIO preferred) on every par 3 is my goal. The wind prevents me from doing this, and in this case, the difficulty rule is pointless in my opinion. Bag: Yep, I agree. There are 3 difficulties, Beginner, Amateur (?) and Professional. I could try Amateur too, but it does take some time to do this, and if it won't be accepted by principle, without people even watching and judging it, I don't see the reason to even try to make it... Also, I didn't get ONE comment for my past run in several months...
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
If the wind is the same on each hole, why not do a quick runthrough of each hole, before trying to optimize each one?
Joined: 6/17/2004
Posts: 89
Location: Sweden
Hmm, I didn't quite understand that. The wind is different for different holes, but what the wind will be for each hole is determined at the beginning for the round. Please explain what you mean.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Rather than trying to make each hole perfect at first, can't you just play each course ahead of time, to see if the wind conditions are favorable for that round?
Joined: 6/17/2004
Posts: 89
Location: Sweden
Now I get it! Yeah, I could do that, but since not all holes get favorable wind in a round, I don't really see the point, and since all the difficulty does (to my knowledge) is making the wind harder, it really doesn't matter if I restart the game a couple of times on professional or just play it on beginner or amateur from the beginning... I assume you get my point? Edit: I'll quit whining now and just make one on Beginner and I'll try to make it really impressive. Let's see what you think about it when it's finished, and let's hope Bisqwit isn't stuck in the "hardest difficulty or nothing" thinking.

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