Flicky is an arcade styled Genesis game in which a small blue bird (Flicky) tries to rescue some other bird's children. In doing so, he must travel through a series of houses, some being in Egypt, others in space. He must avoid the tigers and chameleons who just happen to be in the houses too, and occasionally he takes a break to look through the windows and see an undressed lady posing.

Emulator used:

  • Gens_11b

Comments

This TAS goes to the first roll of the credits which comes right after stage 48. Why it comes after stage 48? I have no idea. Anyway, this TAS plays through the game with an inhuman amount of reflexes and luck. Flicky is kind of a boring game, but I try to make it as entertaining as possible, for example: In some of the bonus stages I'm constantly jumping, or constantly twitching. I abuse a lot of "clipping" on ledges in this run, and there is also a kind of programming error that allows you to reach the Chirps that normally would be out of reach. To do this, jump, and at the height of your jump, turn Flicky around to face the other direction. For some reason doing that extends his hit-detection box upward.

Other comments

  • Score isn't really a goal of this TAS, but my overall score at the end of the movie is: 2901440
  • I guess a couple stages might be able to be optimized more. Unless there's a discovery of some new routes, or a new glitch. This movie will probably only be able to be beaten by a couple frames.
  • Example screen shots (in frame number):
7763 9748 11133 17046 20756 26169 28451 33596 38679 52298 54586

Mukki: Judging...
Mukki: The game choice here is truly awful. Graphically this looks like a NES game on Genesis hardware and the less said about the audio the better. Normally these faults can be compensated by interesting gameplay, but this game also fails on this account. The levels are very repetitive in style, yet on the odd occassion that the level is complex the run suffers due to how slow the character becomes at the apex of his jump. This completely broke any tempo in a level with many enemies or complex platforming. As pointed out in the thread these factors are very important to whether or not a run will be published. This is not a 'records site' per se, our primary goal is to create entertaining content. The point has also been made that some of the times in this run have been surpassed by real-time play. This alone is a ground for rejection, but I feel that even a more optimal run of this game would be unsuitable for publication. However, in this run you do demonstrate a decent grasp of the concepts of TASing and I encourage you to continue to TAS. Try posting in the forum once you have selected a game in order to get some feedback on its suitability, and from there you should post WIPs so that the community can verify that the work is optimal. Rejecting for bad game choice.

adelikat: Accepting for publication to the Vault


Jungon
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Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Yeah, I hope ptorflaxendrosis can redo it with the new improvements, and maybe it will even be accepted in the future, who can tell .. +D I know how hard it is to test different routes on this game.. xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Voting No due to bad game choice
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
I wonder how many "No" voters citing game choice vote Yes on, say, a Lolo TAS.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
GabCM
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Joined: 5/5/2009
Posts: 901
Location: QC, Canada
I remember playing this on some kind of Sonic compilation game. I'm seeing some people voting No because it's an ear rape. I don't think this is a reason to reject this movie. Y'know, there's a movie that got published that sounds louder and uglier than this. This run reminds me of [1813] NES The Bugs Bunny Crazy Castle by Brandon in 40:50.61. I voted Meh on this one, because it showed effort, but I found it boring to watch. Flicky looks a lot like that game, but you can jump, and you have to get to a certain point to make what you've collected count. I find this as boring as Brandon's run. I would have voted Meh again, but I've seen this doesn't break each level's unassisted record. For this, I have to vote No. Sorry.
TASVideosGrue
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Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... minty!
Post subject: Movie published
TASVideoAgent
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Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2265] Genesis Flicky by ptorflaxendrosis in 15:13.25
Zucca
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Joined: 8/22/2008
Posts: 118
Location: KUUSANKOSKI, Finland
"What this button do?" "Ah. Mute. Just what I was looking for." I hated this game. Now I finally can see that I almost completed it back in the days. I just loved to see Flicky being over powered against all the enemies. Did I already mention that I hated this game? I don't know why I ever bought this game... Well made TAS of a horrible game. Now can we please ban this game... for ever... globally. BTW.: a yes vote.
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
EZGames69
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Publisher, Reviewer, Expert player (4468)
Joined: 5/29/2017
Posts: 2765
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing