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Hi guys! Today I bring you something entertaining ;) Finally done :) Super Metroid Phazon TAS by Hoandjzj
This is a hack of Super Metroid made by Red-M0nk3y
Author's description: "This is a full hack with a good learning curve for wall kicks. This is my practice hack so I'll fix the bugs at a later date. Added new GFX, changed colors, more rooms, moved many things. Bug Fixes added May 17th 2010."
About the run:
  • Aim for fastest completed ingame-timer! Clear time: 00:21:46.25
  • Take damage to save time
  • Manipulated luck
About the hack:
  • It was made very well, nice graphic, monsters have new appearance...
  • This hack has a WARP-area, which connects with all other locations, so various ways can be made!
  • The properties of Beam have changed, and some items have name changed:
  • The goal of this hack is: "Samus, find your ship!" (and then escape this planet, of course ;)
About the way: (You start at POWERPLANT)
  • Normal way: First, you have to go to ICE DRIFTS to acquire Charge Beam, use it to kill Spore Spawn, then the door to 1st Super Missile will be active! Get it, then go to VOLCANO for Phantoom! Before kill Phantoom, go to PHAZON MINE to acquire Red Phazon (you can't acquire it after Phantoom's death!) Now you can reach to Morphing Ball, then go back to POWERPLANT for the 1st Phazon Missile! After that, you can open WARP-area! You have to acquire Hi-Jump Boots in this area, then warp to PHAZON MINE, kill Golden Torizo for Speed Booster! After that, warp to POWERPLANT, kill Botwoom for Grapphling Beam (you can only acquire Blue Phazon with this Beam, and you have to acquire Blue Phazon to be able to escape SEWERS). After wearing Blue Phazon, go to SEWERS to collect Power Bomb! And on the way to Power Bomb, you have to acquire Dark Beam (to kill Metroid) and Bomb! Now you have fulfilled the conditions, just Draygon and Ridley left!
  • TAS-way: like Normal way, but after killing Phantoom, I found a pack of Phazon Missile right under lava, so I have to manage enough Energy to survive! (I found a very nice thing when I collecting the 1st Phazon Missile! In that room I have to kill 4 enemies to open the door. Those enemies HP = 360 which mean I have to kill each of them with 4 Super Missiles. But when I shot them when they're landing on flame, the Super Missile I shot didn't disappear when it hit them, it pierced them and did 100 of damage per frame!) Using this way, 1min and 12 second ingame-timer is saved! Then I go to WARP-area, but I go for Speed Booster first, then acquire Hi-Jump (save some times) The next is just like normal way, but after acquire Blue Phazon, I found a shorter way to collect Power Bomb, by using X-ray Scope, and this way is 57 seconds faster than normal way!
Bosses details:
  • Spore Spawn: HP = 648, can only be harmed by Charge Beam, and it takes 3 charges to kill it
  • Phantoom: HP = 1568, by using Doppler effect, killed him in 1 round
  • Golden Torizo: HP = 4352, Phazon Missile does 600 damage to him, so using it is the fastest way
  • Botwoon: HP = 2048, faster kill with enough Super Missile and Phazon Missile
  • Draygon: HP = 6000, by using shinerspark, she's killed in 2 rounds
  • Ridley: HP = 22096, >"< this is a pain! The author has changed its vulnerability, so this last boss is very hard to kill! All the beam without charged do half of damage. Charge Beam, Super Missile and Phazon Missile do normal damage! Besides, its room has a very high floor, so it's waste time everytime Ridley dive under ground! And after its HP = 0, I cannot let him grabs Samus to end the fight sooner, because she'll get stuck under the ground!
Preview: [dead link removed]
Suggested screenshot:
Special thanks:
  • Red-M0nk3y: for creating this hack
  • Super Metroid's team: for releasing the Super Metroid Tricks page
  • TASvideos.org: for creating a place for me to submit this run :)
  • Audiences: for watching this run :D
Emulator used: Snes9X v1.43+v13 (lua 0.05) for Windows

DarkKobold: Claimed

Hoandjzj: I forgot about the emulator used, so I came to add :P

DarkKobold: This hack was not well received, and there is now a better hack on the Workbench. Rejecting.

Nach: Hacks aren't acceptable for vault. Rejecting.


Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
Derakon wrote:
Incidentally, I'd love to see you do a TAS of Eris, if you think you're up to it. :)
:D Kriole's Eris TAS is really awesome and I don't think I can do that awesome :P so I try another hacks instead!
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
I find it strange that a lot of voters are complaining about the visuals. For me, that was the highlight of the TAS. I found the game to be beautiful, so much so that I was excited about every room change just to see what the hack designer's imagination could throw at us. I even took some snapshots to prove my point: Granted, I wasn't too impressed with the boss palette change, particularly Ridley, and some of the rooms were a bit off-putting. Nonetheless, this was a visual feast, which is something strange for me to say considering I'm not at all a graphics whore. As for the gameplay, no complaints in terms of optimization, from an untrained eye this looks on par with the technical quality of currently published Super Metroid TASes. There was nothing that stood out as groundbreaking about the hack like the continuous shinespark ability in Redesign, but I was still thoroughly entertained throughout. For the complaint that the game lacks enemies, I don't see how that really makes a difference. The intrigue of the metroid series is in the adventure/exploration, I always found the combat outside of boss battles to be secondary, if not a nuisance at times. All we're really missing from a lack of enemies is damage boosts, no big deal. My biggest concern is that godawful Ridley fight. The second Samus' bombs ran out and all she was left with was a weak charge beam, I knew this battle was going to be painfully long. Even with 4x speed this took too long. I'll finish by saying I don't really agree with the site's general attitude against publishing hacked runs. As long as the play quality is there and the hack offers something unique (which this one clearly does in its visual presentation), I'm all for it. Edit: Voted yes, obviously.
Tub
Joined: 6/25/2005
Posts: 1377
Hoandjzj wrote:
The Missile pack "above the beginning of the long shinespark to the red tower" requires shinerspark (and one shot to reveal it, of course :) if I collect it, then I have to shinerspark again, in total it'll take more than 4s :D
You're visiting the room twice. At 18 minutes, you would need to charge again, that's true. But when visiting again at 24 minutes, you don't need a shinespark afterwards, so you could charge one, spark up and grab the missile without having to retreat. Would still take too long, though. If the missile pack above the Dark Beam was too slow to get, then this one is even slower.
m00
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
So, I watched the encode, and overall, While the Boss Battles weren't as interesting as usually, I liked the run. It was new, fresh and interesting enough for me to give it a yes.
Joined: 5/2/2009
Posts: 656
...I didn't vote in tis one. Derp. But before that....
Derakon wrote:
As far as I'm aware there's no official policy on hack publications, but judging from audience response, I wouldn't expect to see more than one hack published for any given game, at least not until the publication process gets revamped.
I've always dreamed about a subsite for hacks =P like hacks.tasvideos.org
Vykan12 wrote:
I find it strange that a lot of voters are complaining about the visuals. For me, that was the highlight of the TAS.
I like them. They're disturbing sometimes, like Ridley and inside out Draygon. Voting yes on this one ...although I must ask: does this game have any story? It's seems I'm missing something about this game (besides never playing the Metroid Prime trilogy) why everything started exploding for no reason (I know it's Metroid, and almost every game ends with a planet shattering explosion,but still) and the identity of the enemies the enemies are. I know it's a hack, and I shoudn't be asking this, but it makes me wonder...
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
OmegaWatcher wrote:
I've always dreamed about a subsite for hacks =P like hacks.tasvideos.org
:D Yeah that's will be awesome!
Joined: 7/2/2007
Posts: 3960
OmegaWatcher wrote:
...although I must ask: does this game have any story? It's seems I'm missing something about this game (besides never playing the Metroid Prime trilogy) why everything started exploding for no reason (I know it's Metroid, and almost every game ends with a planet shattering explosion,but still) and the identity of the enemies the enemies are. I know it's a hack, and I shoudn't be asking this, but it makes me wonder...
The Prime series introduced a character called "Dark Samus", which is more or less Samus's evil, crack-addicted twin. Except it's space opera, so instead of crack they use Phazon. This hack has you playing as Dark Samus, hence the new color scheme, Phazon upgrades, and sprite replacements (the space pirates are supposed to look like Galactic Federation troopers to the extent possible, and many biological enemies are replaced by robots). As for the explosions, just assume that one of the bosses was load-bearing. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/1/2010
Posts: 96
Vykan12 wrote:
I find it strange that a lot of voters are complaining about the visuals. For me, that was the highlight of the TAS. I found the game to be beautiful, so much so that I was excited about every room change just to see what the hack designer's imagination could throw at us. I even took some snapshots to prove my point: Edit: Voted yes, obviously.
I'm going to have to second that. I enjoyed the entirety of this run and watched all 30-odd minutes of it. The highlight for me was the variations on the concepts from the original game. The TAS is nothing special, but without drastic gameplay modifications, there are going to be tactics reused. Nice hack, nice TAS.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2789
Location: The dark corners of the TASVideos server
om, nom, nom... want more!
Hoandjzj
He/Him
Experienced player (658)
Joined: 4/6/2010
Posts: 240
Hi, I made a TAS of the new version of this hack, check it out if you have time :)
Joined: 7/2/2007
Posts: 3960
And where is this TAS? :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)