I was thinking which Master System games have quick paced gameplay, bad collision detection and taking out of bosses in less than 10 frames, and then it hits me, The Ninja! =P so I did a WIP in one afternoon, less than 2 hours to see if the game is appealing enough:
This WIP, runs on Dega 1.16 doze
Some things about the game:
1- I decided not to get the red scroll, because of two factors: it changes the music on all stages (steps..?) to the same of the title screen (unwanted), and it makes shots go through the enemies.. this second one is actually a good willing fun factor but.. maybe I'll get it on stage 9 or 10 in a more optimised try later..
2- Disappearing looks really cheatful, so I should focus on using it the least I can, or maybe.. never? Or it could be just once, to show that it exists, so players that don't know the game will get that I can run through everything without being damaged and I decided not to ... XD
3- Commands take one frame to work, except when the area is full of enemies, which is lagging and should be avoided, and is why I try to clean the screen on level 1 and 8..
4- I don't know if it's possible to see it but.. I was one frame away of being killed by the final boss, ... if this can be seen, it's a good thing =P he shoots really quick x_x
5- I should explore more the collision against horses, big rocks, boomerangs, dogs, and shurikens in general, to go nearer them and look more professional ... xP but I have to miss some shots on every level because 100% hit ratio takes to long to add up to the score... or maybe I should do it all the time? *seeing a label 'Aims for in-game time instead of real-time' coming*...
6- On stage 10, I can finish the level without hitting any enemy, but that turned out bad, real bad, because the game divides by zero, and then the catastrophe happens, a slow screen counting 10 millions points on the score....
7- I don't have to explain why I kill enemies in the first stage, but the blue scroll bearer don't show up if I don't, so ..... (blue scroll = speed = really wanted item) and of course, the 5 green scrolls need to be picked up or else the game doesn't let you go to the final level...
8- When I shoot a shuriken and it stays in mid-air, that's a glitch that happens when I shoot it while pressing left and right together =P
9- Some enemies are faster than the main character, which are the flame spitters and the cyan samurais, .. and I think a little more of these cyan guys could show up in the final video..
10- I tried everything to make the secret passage show up and still be moving the character around, but it didn't turn out good, it only opens if we are in the right spot and don't move....
13- Actually, there are two more levels, 11 and 12, but I skip them by finding the secret way to the final level =P
... Is this somewhat entertaining to other people? I actually had fun doing it, because it is a very easy game, with great playability (1 frame for all commands), and it's Ninja, when are Ninjas not entertaining? XD
EDIT (21/09/2011):
And this WIP, runs on Dega 1.16 MAME
EDIT 2 (23/09/2011):
Some explanations about the second WIP:
- got better boss fights, and less lag on their scenes, got a little closer to the fire spitter guys, and..
- got better last levels, with that spinning enemy.. maybe it's not looking cool to use invisiblity on that last level, but that's exactly what I'm trying to break for the next WIP =P