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Samsara
She/They
Senior Judge, Site Admin, Expert player (2241)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
No, because I've never had an unnatural, creepy connection with a video game character I've controlled.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Editor
Joined: 11/3/2013
Posts: 506
Probably closest I've come is Wind Waker - because when Link dies in that game he just looks SO pissed off. "What, you actually managed to die in Wind Waker?" you're all asking. Well yeah, I really suck at video games...
ars4326
He/Him
Experienced player (778)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
WST wrote:
Have you guys ever felt fault for giving pain to your character by taking damage?
Man, that's a deep question... From the earliest I can recall, I remember Dragon Warrior 4 (NES) being one of the first RPGs I ever played; I was around 7 or 8 years old. And since I was a kid in the early 90s, with no Internet and very limited graphical capabilities, I was able to use my imagination far more than if I was playing on a modern-day console. (which was actually one of the strengths of the old-school systems. The simplistic graphics and text-driven stories really allowed your imagination to "fill in the gaps" when playing) Anyhow, there were a lot of moments in that game where I developed a strong empathy for the characters throughout the game's 5 chapters. I remember Taloon (Ch. 3) being one of my favorites, since he seemed like a kind, jolly merchant who was striving to chase after his dreams and support his wife and son. So during Ch. 5, there's a point where you're controlling the hero and you're heading towards a port city in search of a ship. Upon reaching here, you discover that powerful monsters have overrun the lighthouse outside of town and are preventing any vessels from leaving shore. What's worse, Taloon went to the lighthouse by himself and is trying to fight them off alone! So I'm thinking at the time, "Taloon!! Help's on the way!" as I rush out of town and jet toward the lighthouse :D So to respond to your question WST, I was very engrossed into the story and the thought of one of my favorite characters being hurt invoked a strong reaction out of me in wanting to help and protect him.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
WST wrote:
Have you guys ever felt fault for giving pain to your character by taking damage?
Yes, but only once I think, while playing Dead Island as Xian. I was taking a lot of damage from zombies and having trouble finding a way out. Suddenly my character's health got really low and she screamed "Don't let me die!" There was no one else she could have been talking to, so it must have been me, the player. I felt bad for her, and it made me determined to get out of that situation and save her, which I did. I haven't felt like that except for that one time, but that could be something a game designer could play on to make you play better in some situations.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Video games can elicit a feeling of empathy for the characters, even though the player knows perfectly well that they are fictional, and nothing more than some leds on a flat surface lighting up with different colors, and some pre-recorded sounds spoken by actors. Willing suspension of disbelief and all that. I myself find it really hard to commit atrocities against innocent people who have done nothing wrong in video games. For example in Fable, you can accept good and evil quests from a guild. And the evil quests really are evil. They consist of things like massacring an entire village of people who have done nothing wrong. And while you are massacring them, the NPCs you are killing will cry "why are you doing this?" and such. Do you know what's even more evil? The fact that once you have accepted a quest, you can't cancel it. It will be in your list of active quests forever, and can't be removed. What's worse, the quest list doesn't make it clear at all which quests are good and which are evil. There simply is no indication. You just have to deduce from what the quest description entails. At one point I mistakenly accepted such an evil quest, an only realized much later that it was one. I was stuck with it, even though I didn't want to do it. Fine, just don't do it. Keep postponing it forever. Right? Wrong. The quest consisted of massacring a village, going through said village was mandatory to advance in the main quest, and the evil quest triggers automatically when you enter the village. You can't avoid it. You can exit the village, but that doesn't help; the next time you enter the village the quest triggers again. And you can't go through the village without killing everybody. There was no way to cancel the quest and I didn't have a save from before accepting the quest. I was stuck. The game had effectively "soft-locked" on me because I couldn't do the quest.
Editor, Expert player (2364)
Joined: 5/15/2007
Posts: 3940
Location: Germany
http://tasvideos.org/AccessBlocked.html I always wondered what that hidden link was. I can't find it. Where is it?
Joined: 6/4/2009
Posts: 893
MUGG wrote:
http://tasvideos.org/AccessBlocked.html I always wondered what that hidden link was. I can't find it. Where is it?
if i remember correctly, it's a hidden url that ban the IP hidden in the pages, if a web crawler try to access it, it bans it's IP and redirect it to the accessblocked page... guess who fell for the trap while snooping around the website some LOOOOONNNG time ago ^^? ( i think i was trying to look at the code of some pages or maybe it was something about the 404 page and i was like, "huh? let's try that link"...) edit : from the waybackmachine it "might " be this snippet of code :
<small>Time (GMT+2)<a href="blockme.cgi?FrontPage"></a>:<br/>2007-02-07 06:14:22</small>
but it might have been removed as i don't see the snippet on the main current page
Editor, Expert player (2364)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I tried this and it still works. First it blocks you 1 minute, then 1 hour, then 6 hours I believe, then 36 hours. I tried it with a proxy so I'm not blocked now. Thanks
Joined: 6/4/2009
Posts: 893
MUGG wrote:
I tried it with a proxy so I'm not blocked now. Thanks
it's an interesting and fact that the "origin" of the call is supplied as a parameter smart move to see from where "the flux" is comming
Experienced player (760)
Joined: 2/5/2012
Posts: 1804
Location: Brasil
chao garden in sonic adventure 2 battle had a feature to attack the chaos to make them go the opposite alignment,i felt bad afterwards because they would eventually start crying or just quietly sob in the corner for being traumatized,i never resorted to that strat again.Poor guys. But on RTS games,it's not uncommon for me to sacrifice whole armies in the campaign just to finish the map's objective(you only need to destroy the tower or reach a specific point so i rush with all characters to the objectives while they ignore death and pain and achieve my goal).They were just means to and end to me.I would have sacrificed the main characters if they weren't relevant to the objective(keep Stormhammer alive).
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Editor, Expert player (2364)
Joined: 5/15/2007
Posts: 3940
Location: Germany
what is the difference between threefold, treble, triple?
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
grassini wrote:
chao garden in sonic adventure 2 battle had a feature to attack the chaos to make them go the opposite alignment,i felt bad afterwards because they would eventually start crying or just quietly sob in the corner for being traumatized,i never resorted to that strat again.Poor guys. But on RTS games,it's not uncommon for me to sacrifice whole armies in the campaign just to finish the map's objective(you only need to destroy the tower or reach a specific point so i rush with all characters to the objectives while they ignore death and pain and achieve my goal).They were just means to and end to me.I would have sacrificed the main characters if they weren't relevant to the objective(keep Stormhammer alive).
Same here. I could never be mean to the Chaos in SA 2. But in RTS-like games, I'm always a complete jerk. As capitalistic and imperialistic as possible, sending endless amounts of people to their death if that should be of any use to me. Oh and I always sold sick animals in Zoo Tycoon instead of healing them. I'm that bad.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced player (760)
Joined: 2/5/2012
Posts: 1804
Location: Brasil
i also destroyed schools and hospital in the residential blocks in the original simcity since they didn't contribute to my population number threefold and its variations are all the same as far as i know,but i don't know if they can always be used with the same sentences i guess it all comes down to how much we come to contact with the characters,the chaos were met very personally but all the RTS characters just feel like insignificant ants that we barely have any emotional connection.This is very clear to me,so i don't feel remotely ashamed of not caring about anyone i don't relate to.We ignore the starving children in our countries and others everyday so it feels almost obvious to not care about a fictional character who barely represents anything in its own world.I do damage boost in any game it's a good idea.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Post subject: Re: MUGG's question
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
MUGG wrote:
what is the difference between threefold, treble, triple?
Threefold and triple have nearly the same meaning: something multiplied three times over. You could either say "this crystal will increase my power threefold" or "this crystal will triple my power"; there's basically no difference. -Fold expressions aren't used very often, but "tenfold" is the most common one I've heard, and it means the same as "multiplied by ten". Triple is used much more often, as in "triple points" and "triple cheeseburger". In informal speak, you would want to use "triple". Treble is a music term as far as I know, the opposite of bass. I don't think it has any relation to the other two terms or the number three.
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
"Treble" is another synonym of "triple". Although it's almost unheard of in American English and is still less common than "triple" in British English, it is mostly still used in a few specific contexts, such as darts.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Expert player (2364)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Should I submit my Smurfs (Gamegear) TAS? The gameboy run I made makes use of a warp glitch in level 1 which only works on that port of the game, and is more polished as a game but doesn't have color. The gamegear version doesn't really add anything new but you know, it's in color and for completion's sake? Submit or no?
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Well, if it's already done, why not? I am sure someone, somewhere down the line, will appreciate you for it.
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Do you think we'll ever get a good Spider-man game with Spider-man 2's web physics? That would be the bomb.
effort on the first draft means less effort on any draft thereafter - some loser
Xindictive
He/Him
Player (5)
Joined: 1/12/2016
Posts: 9
arandomgameTASer wrote:
Do you think we'll ever get a good Spider-man game with Spider-man 2's web physics? That would be the bomb.
If done by the right people, then yes. Otherwise, probably no. "How many ripped off games are there that are actually better than what they rip off?"
Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
Hi everyone. From the time I joined TASVideos, I do several runs and submit them on the site, waiting for publication.Unfortunatly, the judging ends with a rejecting decision due to several reasons (sloppy gameplay, unoptimazed run, cheats etc.), and I agree with the judgers. So I decided not to submit and wait until I know that the run is going to be accepted, however, I still get rejected submissions. For that, I didn't submit two runs but I posted them as WIP (on my userfiles) and I uploaded one on youtube for MMZ4 that completes the game with no parts, and now I ask if I can submit and get them published on TASVideos Links to encodes: MMZ4 no upgrades: https://www.youtube.com/watch?v=Pki3pxyyM98 Demon's Crest Any%: https://www.youtube.com/watch?v=Wc9nDhzSZTQ RM5 CW - Super arrow is useless: https://www.youtube.com/watch?v=3MdFGTprwR0 In addition, take a look at this: SA1 Knuckles USD: https://www.youtube.com/watch?v=zaErzH09UFw
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
ars4326
He/Him
Experienced player (778)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
McBobX wrote:
Demon's Crest Any%: https://www.youtube.com/watch?v=Wc9nDhzSZTQ
Your Demon's Crest any% run looks good, McBobX! However, you may want to check with The Brookman (author of the 100% run) over in the SNES thread since he stated that he also had a finished any% WIP made, as well.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Reviewer, Skilled player (1020)
Joined: 11/18/2011
Posts: 320
Location: Morocco
Thanks. But what about other runs? I mean MMZ4 & Rockman 5 & SA1
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Why does this keep happening? I googled for this, but it keeps showing cases where it's after a windows update. Has anyone experienced something like this, where even after you click "Try these repairs as an administrator" it comes back soon afterwards WITHOUT an update?
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
There is a lesser-known checking/repair program in newer Windows's named sfc (system file checker), which you can try to run (by running the command "sfc /scannow"). It might or might not fix your problem, but it doesn't hurt to try. More information here: https://support.microsoft.com/en-us/kb/929833
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Spyro 2 or Spyro 3?
effort on the first draft means less effort on any draft thereafter - some loser
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