Submission Text Full Submission Page
FractalFusion: This run uses Snes9x v1.51.

Tompa stole my Warp glitch. Twice.
Therefore, I decided improve his run by 8 minutes.
  • Completes game before starting selecting a new file
  • Sound CPU excuting STOP at 00F0

DarkKobold: I think this is the first movie that manages to TAS the emulator, instead of the game. Funky discovery, but not publishable. Good April Fools joke!


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15583
Location: 127.0.0.1
This topic is for the purpose of discussing #3079: Arne_the_great's SNES Donkey Kong Country in 00:19.47
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
Wow, what was this bug about? Mutiple erasing making the sound to crash the game?
Joined: 4/3/2007
Posts: 29
I got played like Mario. Well done sir.
Joined: 11/17/2005
Posts: 278
Location: Massachusetts, USA
This is the kind of submission I was expecting today.
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Rayas wrote:
Wow, what was this bug about? Mutiple erasing making the sound to crash the game?
It's fairly simple bug really. First input the DARBYDAY code that allows you to change music tracks by pressing Select. Then select ERASE and erase one of the files, then select that file and press Select, making the game try to both starting a new game and changing the music track at the same time. In this TAS/demonstration/April Fools I entered the DARBYDAY code before you have any control and also enter the Bad Buddy code to make the ERASE highlighted before you have any control of the file select menu (saving some frames), and I wait until the first frame to be able to erase the file.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Voting NO because it broke the sound on the emulator and I had to manually re-enable it by editing a .cfg file.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Voting Yes for No reason.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Requesting encode.
Joined: 4/3/2007
Posts: 29
Titus Kwok wrote:
Voting NO because it broke the sound on the emulator and I had to manually re-enable it by editing a .cfg file.
Yep, that was annoying. To fix the sound issue, open snes9x.cfg and find
[Sound]
APUEnabled            = FALSE   # true to enable the sound CPU
and change it to
[Sound]
APUEnabled            = TRUE   # true to enable the sound CPU
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I vote this get douchiest/trolliest run ever cuz it screws up your emulator
Homepage ☣ Retired
Joined: 6/4/2009
Posts: 893
id' like an encode :D
Joined: 4/3/2007
Posts: 29
Nicos wrote:
id' like an encode :D
I'd do a fast encode, but I don't feel like fixing my emulator afterwords. lol
Player (36)
Joined: 9/11/2004
Posts: 2630
Added encode to submission text.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
Neat emulator bug / exception. What happens on real hardware? If published, should be under "Emulators," not "SNES."
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Joined: 6/4/2009
Posts: 893
OmnipotentEntity wrote:
Added encode to submission text.
thanks a lot, the bug is realy interesting so i will vo..Sound CPU excuting STOP at 00F0
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
True wrote:
Neat emulator bug / exception. What happens on real hardware? If published, should be under "Emulators," not "SNES."
I've only tested with the bsnes emulator and it crashes in the same way. I don't have a SNES console but I'll ask Tompa to conduct a test.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I can confirm that this works on a real console.
Joined: 8/1/2004
Posts: 178
I like the part where Sound CPU executes STOP at 00F0. I can't get enough of it, have to watch it again.
<^>v AB X LR s
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Tompa wrote:
I can confirm that this works on a real console.
...why would you even?... Voted yes and suggesting to obsolete the 101% run.
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
Tompa wrote:
I can confirm that this works on a real console.
How so? Does it just hit an exception and the console freezes?
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Just becomes a black screen and you can't do anything, basically. Nothing that interesting really =P.
Joined: 12/19/2010
Posts: 126
so many april fools videos, don't you guys have a life? another NO
live life
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech!
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
http://dehacked.2y.net/microstorage.php/info/557764623/earthbound.smv Earthbound (U) Snes9x 1.51 Sound CPU excutes STOP at 00F0 in this movie as well.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
wait, what happened?