Post subject: God of War
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Now that PS2 rerecording is quickly on its way, I was wondering who would do these games.
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
A topic for God of War, great! For some reason, in the List of Ideas section for PS2, God of War is already italicized... is it true, is someone working on it? The SDA speedrun for GoW is very outdated by now. Due to new skips and techniques, the game can be completed in less than an hour.
Post subject: Re: God of War
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Sonikkustar wrote:
Now that PS2 rerecording is quickly on its way, I was wondering who would do these games.
It is?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Post subject: Re: God of War
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
DarkKobold wrote:
Sonikkustar wrote:
Now that PS2 rerecording is quickly on its way, I was wondering who would do these games.
It is?
I second this reaction. Following PS2 emulation and I have read nothing about an emulator with re-recording that works.
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I'd love to do the God of War games (assuming I get MGS finished before whatever PS2 emulator we get is released). In terms of sequence breaks, there's a huge amount of research already on YouTube. satvara has a number of demonstrations for skips in the first game, and findlestick has an exhaustive list of breaks for God of War II and III (not that we can TAS III yet, but a man can dream can't he?)
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
After playing and glitching through the first two, I'd have to say that II would be more entertaining from a sequence break perspective. It would probably have to start from a maxed file for a smoother run (and iirc this needs to be done anyway to unlock the hardest difficulty). I wouldn't mind having a crack at this when PS2 re-recording has become a reality (or being part of a team for a run).
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
ElectroSpecter wrote:
After playing and glitching through the first two, I'd have to say that II would be more entertaining from a sequence break perspective. It would probably have to start from a maxed file for a smoother run (and iirc this needs to be done anyway to unlock the hardest difficulty). I wouldn't mind having a crack at this when PS2 re-recording has become a reality (or being part of a team for a run).
God of War II should really warrant two categories (new game vs. bonus play), while the latter lets you skip cutscenes, the former has some unique sequence breaks of its own. God of War I isn't too shabby either, I'd say. For one you can potentially skip every piece of magic in the game, and Blade of Athena, although skipping Poseidon's Rage might end up losing time in the end.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
One category that I'd like to see for God of War II is "pacifist". You'd start from Bonus Play and do all you can to keep the inaccurate and unfair kills counter from rising. For one, the counter counts some unloading enemies or enemies killed by environment as kills made by you. Some of these instances can be got around by using different routes that don't make enemies spawn. In a TAS, you'd also manipulate luck to not have enemies die in places like Atlas' innards. It would be a pretty interesting run to see in my opinion. I recall the final kills count would be "only" around 100-150 when being pacifist - a pretty good day for Kratos I guess. I had written a bundle of notes regarding this run type, but those notes are long gone now...
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
AKheon wrote:
One category that I'd like to see for God of War II is "pacifist". You'd start from Bonus Play and do all you can to keep the inaccurate and unfair kills counter from rising. For one, the counter counts some unloading enemies or enemies killed by environment as kills made by you. Some of these instances can be got around by using different routes that don't make enemies spawn. In a TAS, you'd also manipulate luck to not have enemies die in places like Atlas' innards. It would be a pretty interesting run to see in my opinion. I recall the final kills count would be "only" around 100-150 when being pacifist - a pretty good day for Kratos I guess. I had written a bundle of notes regarding this run type, but those notes are long gone now...
I think it would be generous enough to get two categories for GOW2. Usually the only games that get multiple categories are those that fall under the grandfather clause, like Super Metroid.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Don't want to burst anyone's bubble but PSCX2 is far from ready to implement rerecording tools. Last I spoke with Ramapscx2, he said it is not deterministic, savestates aren't ready etc. Hey, I lobbied at team dolphin for more than a year to give us all the tools we need to start working on Wii, Gamecube and Wiiware games. Look at where Dolphin is at now. It's deterministic enough to avoid desyncs, savestates, loadstates, rerecording, tasinput, we have published Wiiware game (/s soon Diggidoyo's Bass run will be published) and rog's Murimasa run has currently recieved 18 yes votes and only 3 no votes. So if you feel motivated and hungry enough to do what I did, join team PSCX2's irc channel and choose your words and timing rightly and start "lobbying" :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
I must agree with AngerFist here. If the PCSX2-team shall get the emulator sync-stable they need to know enough people are interested in it to make the work worth it. Or if one of us gets enough involved with the project to do it ourselves. (Like sgrunt and nitsuja did with Dolphin on various occasions)
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
AngerFist wrote:
lobby
I would be interested in helping show interest, but I'm not really sure what I can offer other than simply showing interest. I don't really understand how emulators work and what it means to be deterministic or not, and so all I would be able to do is express how really, really, really interested I would be in having a working rerecording PS2 emulator, for whatever that's worth.
Post subject: Wag of the finger
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Some may say that we need to direct an angry fist at the pcsx2 team!
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
ElectroSpecter wrote:
I don't really understand how emulators work and what it means to be deterministic or not
Determinism in this context means that given the same initial settings and input, the emulation proceeds the same way. This is an absolute requirement for TASing.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I'll bump this just to give you guys an idea how a God of War 1 TAS would look like. Any% NG+ (which means you can use bonus costumes) Link to video Any% newgame Link to video A TAS could do a lot more, many tricks are never seen in RTA runs. As for potential categories to TAS, I'd suggest doing a NG+ run on the easiest difficulty like RTA does, so we can push the time as low as possible. A second TAS could be done without any bonus costume on the highest difficulty, so we can also have a more traditional TAS that has to deal with the hardest conditions. I believe the categories would be different enough to justify separate publications. Either way, a verification movie would be required to have access to the bonus costumes or the hardest difficulty.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.