Post subject: I heard about a new PSX Emulator.
Joined: 4/29/2005
Posts: 1212
Apparently it's called PSXjin. And from what I've heard, it's built off of the PCSX Core and already has Save States, Re-Recording and AVI Support. It's currently in the Beta stages at the moment. But it may be a good TASing Emulator. You can find it here. http://www.emucr.com/search/label/PSXjin
Skilled player (1653)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
WOW THIS IS AMAZING! I WONDER WHO THE DEVS ARE?!?!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 4/29/2005
Posts: 1212
DarkKobold wrote:
WOW THIS IS AMAZING! I WONDER WHO THE DEVS ARE?!?!
Are you being sarcastic, or serious? Cause it's hard to tell over text. xD
Skilled player (1653)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Kitsune wrote:
Are you being sarcastic, or serious? Cause it's hard to tell over text. xD
Sarcastic, sorry. zeromus, adelikat and I have been chugging away at that emulator for the past month, and arukAdo has been our tester.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Kitsune wrote:
DarkKobold wrote:
WOW THIS IS AMAZING! I WONDER WHO THE DEVS ARE?!?!
Are you being sarcastic, or serious? Cause it's hard to tell over text. xD
This would be obvious if you looked back at the Psxjin site to see who the devs were.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 4/29/2005
Posts: 1212
Meh. I'm not very observant sometimes. I hope this Emulator will support most, if not all games though. PCSX-RR just doesn't seem to have a lot of game support.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I converted* some pxm movie and as expected pretty much all game seem to desynch sooner or later, with the psxjin beta :( Also, in BoF3, the emulator ignore the input after the first battle. (pjm) *(thanks to lua)
Skilled player (1653)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
BadPotato wrote:
I converted* some pxm movie and as expected pretty much all game seem to desynch sooner or later, with the psxjin beta :( Also, in BoF3, the emulator ignore the input after the first battle. (pjm) *(thanks to lua)
It would be a massive surprise if anything sync'd at all. The whole reason this project was started was because the original spu implementation was shit, and we had a coder skilled enough to replace it. However, that means all of the timings are going to be off. This SPU is far improved from the previous one, no more need for Eternal SPU to get all the sounds, and the crazy sync issues with the previous one should be gone.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
working "open/close lid" support, please :p
Joined: 3/27/2010
Posts: 32
They should hurry developing. PS Tasing is really some years behind the other emulators. I bet PCSX Rerecord emulators are going to catch up.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
You cannot rush perfection... As we want an emulator that shouldn't desync... or at least almost never desync. There is a huge amount of work required to make this happen!
Joined: 4/29/2005
Posts: 1212
Well, we also want an emulator that will support most, if not all PSX Games. The Desync issues being fixed mean nothing if most games can't be TASed or even played.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
True... But fixing games should be a smaller issue compared to the desync problems that is haunting PSX TASing.. Anyway... I am currently learning how to do more advanced emulators. Perhaps I can contribute something of value later to increase the list of supported games.
Noxxa
They/Them
Moderator, Expert player (4130)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Actually, for PSX TASing desync issues are not nearly as much of a problem as game support is.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3577)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Well, I tried Start Trek: Invasion on PCSX-rr some time ago and it wouldn't work but it works fine on PSXjin. I think it is reasonable to say that the game support has increased with this emulator, as well as accuracy, as well as much less random crashing, as well as much more sync stability. In addition, you guys are going to love the GUI interface & features compared to PCSX-rr. Oh, and AVI capturing works. But be patient, we've overhauled so much code takes a lot of time and testing, but it is starting to look pretty polished!
It's hard to look this good. My TAS projects
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Mothrayas wrote:
Actually, for PSX TASing desync issues are not nearly as much of a problem as game support is.
I had some major sync issues with that Bugs Bunny - Lost in Time WIP at first, including one desync that I needed a savestate for to get passed. Hopefully PSXjin solves the cutscene problem so this TAS can be done right, that would be cool.
adelikat wrote:
Well, I tried Start Trek: Invasion on PCSX-rr some time ago and it wouldn't work but it works fine on PSXjin. I think it is reasonable to say that the game support has increased with this emulator, as well as accuracy, as well as much less random crashing, as well as much more sync stability. In addition, you guys are going to love the GUI interface & features compared to PCSX-rr. Oh, and AVI capturing works. But be patient, we've overhauled so much code takes a lot of time and testing, but it is starting to look pretty polished!
This is some pretty damn awesome news! It's when you rush that accidents happen so take all the time you guys need.
Joined: 7/2/2007
Posts: 3960
Best of luck, guys!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
I have simillar experience than adelikat, Castlevania Chronicles was freezing on start screen with pcsx-rr, now it work fully on PSXjin. Yet i realy doubt it does emulate the 2400 psx games, actually whatever emu claiming it is bullshit, unless you have all isos and a lot of free time for testing everything. Oh, and noticably, in SOTN the sound now is _WAY_ better than in pcsx-rr.
Noxxa
They/Them
Moderator, Expert player (4130)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Warepire wrote:
Mothrayas wrote:
Actually, for PSX TASing desync issues are not nearly as much of a problem as game support is.
I had some major sync issues with that Bugs Bunny - Lost in Time WIP at first, including one desync that I needed a savestate for to get passed. Hopefully PSXjin solves the cutscene problem so this TAS can be done right, that would be cool.
It didn't desync until about over a minute of gameplay or so, and the desync issues were solvable by just redoing some parts, so the desync issues weren't anything major. (I didn't fix because I was lazy). Also, I used the Eternal SPU instead of the TAS sound plugin, which may also have affected sync stability. Also, so far the cutscene issue isn't solved, though last I checked was a couple weeks ago. This still makes compatability a greater issue than desyncs.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 4/29/2005
Posts: 1212
What kind of Plugin support does this Emulator have currently? Could I pretty much pull all of my plugins from ePSXe and have them work on this emulator?
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3577)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
The only plugins it has is input, the rest is integrated.
It's hard to look this good. My TAS projects
Joined: 4/29/2005
Posts: 1212
Oh, alrighty. :3
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
arukAdo wrote:
I have simillar experience than adelikat, Castlevania Chronicles was freezing on start screen with pcsx-rr, now it work fully on PSXjin.
AWESOME. Even if you did get it to go past the start screen, the audio would cut out somewhere. The game is awesome and needs to be TASed (IMO), so it's good that it works. :) Hopefully the sound is much better too. I hate playing Legend of Mana on the current choice, since the audio (mainly for SFX) is crap.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 4/29/2005
Posts: 1212
Sir VG wrote:
AWESOME. Even if you did get it to go past the start screen, the audio would cut out somewhere. The game is awesome and needs to be TASed (IMO), so it's good that it works. :) Hopefully the sound is much better too. I hate playing Legend of Mana on the current choice, since the audio (mainly for SFX) is crap.
Would you believe that before I saw your LoM runs on SDA, that I didn't know LoM even existed? I intend to give the game a try soon now, though. >:3
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
And here the first run made with psxjin ! Link to video The encode is terrible and the actuall final movie will be ~4 seconds faster due to a error at ending, but well, hope youll enjoy until it get in the workbench (once the site is ready/psxjin is released)