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There are many methods for passing a classic game like Super Mario Bros, for example, warpless and walkathon. The movie I made aimed at a different strategy, to complete this game with the lowest score (500) without using replay, which is still scarce here.

Goals:

  • Complete the game with the lowest score (500)
    • As fast as possible
      • As entertaining as I can

How come 500 is the lowest score?

Good question. Super Mario Bros can be completed without touching any enemies or getting any goods, which few one could imagine I believe. The only necessary kind of points is getting 100 points when you grab the flagpole in each stages.
But getting the lowest score may not be as simple as you think. As a matter of fact, there really are some places where are hard to get through without any points. 4-2, for example. You can get no point either by climbing the vine with the help of the lift or by entering the pipe like I did in this run. And for the big hole in 8-1 that has 2 coins above it, you can hardly survive from that one.
In 1-1, 4-1, 8-1, 8-2, 8-3, you have to wait for the time decreases to 0, or you'll get more than just 100 points on the flagpole, possibly fireworks, too. I did the flagpole glitch everytime as same as always, because it's the fastest way. I have tried to make the flagpole send Mario to the left to end the level, but unfortunately it goes slowlier for some reasons.

A lowest score run can be entertaining

In people's opinions, waiting for the time goes by is kind of boring. No, it can be as entertaining as any other speedruns.
I have performed lots of tricks to keep this movie entertaining all the way. For example, walljumps, moonwalks, wall passing, and hiding from enemies. Those are several skills that are often shown in this movie, there are other tricks that have never shown before in my runs, too.

Most entertaining parts of this run

You don't want to miss these following performances, do you?
  • 1-1: Gaining a jumping mushroom, due to the help of the jumping star
  • 4-1: Walking between 2 spines that were so closed to Mario
  • 8-1: Walljumping backwards and forwards
  • 8-2: Getting the 1UP mushroom upside-down by design
  • 8-3: Playing jokes on hammer brothers
  • A special dance for all in the end of 8-3
A nice snapshot for everyone, hope you like this run!

Nach: This run is a bit shocking. I sat down to watch it thinking 15 minutes is going to be a snooze. Much to my surprise and delight, this run is a lot more exciting than I expected. Mario dances figure eights around enemies as if they weren't even there. Reminds me of Gradius. The first level was very boring, but 4-1 is a lot more exciting with the Spinys raining down. 8-1 is a pure delight. 8-2 and 8-3 are in a league of their own. Playing with the Hammer Bros. is one of the most exciting things I've seen in a TAS. Dancing to the music was appreciated too.
Overall, I think this run provides a lot more entertainment than a standard 5 minute TAS of this game. In terms of meeting its defined goals it also does it well. For the goals in question, speed-wise, this movie will also be hard to beat.
Now the question is, does this deserve publication or not? There is a lot of time seemingly "wasted", and the beginning is lackluster. On the other hand, so are playarounds of other games filled with auto-scrolling. The Judge Guidelines state: "A run for a proposed new branch for a game should offer compelling differences relative to previously published runs of that game.". I think that is undeniable fact in this case. Further: "don't publish an arbitrarily rule-restricted movie just because there are too few movies for that game; doing so may lead to impossible-to-solve 'why A but not B' debates later.". A role of "lowest possible score" is less arbitrary than a lot of other goals we've seen people submit. Accepting this certainly wouldn't be solely because there are too few runs for this game.
Then there's the player guidelines which state: "Please note that we do not accept an indefinite number of variants for any given game. Any more than 3 for a game is very uncommon.". It's not a hard limit, so I can see us bending the rules if a run really deserves it. But does it? This run only has a 40% approval rating.
If we cut out the "perfect" parts of the run such as 1-2, 4-2, and 8-4, we're left with levels which need to "waste time" and provide a lot of entertainment. If we can put 1-1, and the slow parts of 4-1 in one movie, and the rest of it in another movie, I think we'd have a consensus to reject the former and accept the latter as a playaround. As it stands, I can't see this movie being anything more than a concept movie.
So should I reject it based on the former, or accept it as a concept run based on the latter? I'll reserve judgment for a few more days in hope that others will refute pros or cons I listed here. Please comment on these points.

Nach: Thanks for everyone who commented further. It seems the added entertainment to this run is outweighed by the boring sections and the repetitiveness of the entertainment itself. Rejecting.
feos: After thinking for 12 years about this movie and how loaded it is with cool techniques just to burn time, I believe it makes perfect sense to send it to Playground. No I don't plan to unreject anything else until we shrink the queue. Just wanted to move this real quick since it requires no extra work for anyone.


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Nice! For history XD
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MthS wrote:
(you can NOT have less than 500 pts)
I guess you can have as low as 300 pts with gameover and continue.
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Seriously, No. SMB is actually a really boring game, 15 minutes spread over 8 levels is painful.
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I enjoyed it thoroughly. Even though I knew he wasn't going to get any points on an intellectual level there was certainly still a lot of tension built up in "how is he going to get out of THIS one?" Plus isn't it hilarious that this game give you 0000 points for beating the final boss? What a dick! ("De gustibus non est disputandum," Alden grumbled under his breath.) Anyway, thank you HappyLee for yet another awesome movie. Keep doing what makes you Happy.
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I loved the parts in World 8-3 where mario would just playaround with the Hammer Bros. Yes Vote.
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Found myself fast forwarding way too much. Voting no.
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Has many good moments, but the timer takes too long to empty and that hurts entertainment. The choice of goals also hurts entertainment. Voting meh.
No.
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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I vote yes, but I understand if others prefer this not to be published.
Joined: 4/23/2004
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Most of the time, I liked what HappyLee was doing to pass the time, even though jumping through things got old quickly. What I definitely would have liked to see as part of this concept is the idea of the player running short of time and having to rush at blazing speed and finish with the timer on 000. It felt like a wasted opportunity not to apply this concept for one of the levels, perhaps even more so given that the stunts on the whole were fairly similar. Knowing how short the levels are and how swiftly they can be breezed through, it feels tiresome just to see the timer at 240 and know you have to wait out every last one of these units to go to the next stage, where more of this awaits. I will refrain from voting and would much rather see a run that quickly maxes out the score counter, or one gets the highest possible score for each level without sacrificing any time, etc..
Tub
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For a speedrun of this length, there are better ways to entertain the audience. For a playaround, this one seriously lacked tricks. voting no; I don't think "low score" is a suitable category for this game.
m00
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I love this run. I like it a lot more than the playaround Mugg linked to; the tension of having to not get points adds a lot of focus and excitement. The playaround is very inconsistent - it gets some coins but not others, kills some enemies but not others, gets fireworks sometimes but not others, etc. This run on the other hand has very strict rules about what it can do, and still manages incredible variety, which to me is much more impressive. However, it could be a lot better. There is stuff on display here that I have wanted to see more of in TASes for a long time: Music-relevant motion, visually setting up subsidiary goals and barely achieving them, setting up complex interactions that demonstrate a very high density/variety of cool tricks/near misses in a short span of time. Thanks, HappyLee, for raising the bar on what it means to be entertaining in a TAS! However, there's room for a lot more, and I think movies like this won't get universal support until they are *really* focused and entertaining every second of the way. In particular, as A Runnelid just said, I was very disappointed with the amount of time spent near the flagpole with no enemies on the screen and nothing interesting happening. I would have much preferred that you stay in the denser earlier parts of the levels for longer, and then make a mad dash for the exit. There's a lot of room for neat tricks with that too - after the first two times you do it, say, you could leave a little extra time, then appear to start your mad dash ... only to suddenly stop and calmly play around with the hammer brothers for a few seconds before resuming your crazy sprint that ends at 000. I'm voting no, because while I really liked this and think it will make delicious Gruefood Delight, I want to see this made even more awesome.
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Even though this well executed I got bored watching it. This is just sitting of time I'm afraid. No vote from me.
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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DarkKobold wrote:
Seriously, No. SMB is actually a really boring game, 15 minutes spread over 8 levels is painful.
+1
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ventuz
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People whose is new to TAS will probably think this is impressive stunt, but I think it's too many wall jumping, through wall, and waiting for time really hurt its entertainment. Can you try different game HappyLee?
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Interesting run and goal but entertaining it was not... after a while all the jumping inside the walls got very annoying. Voting no, perhaps something for Gruefood Delight.
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I'm not very familiar with this game in general but could score reset to 000000 if you went over 999999? I think that would be a more interesting way to get a "lowest score" if it works but as it is right now... dodging hammer brothers, jumping through bricks, and all the time killing isn't exactly the most entertaining thing I've seen. The skill required to dodge enemies and moonwalk just doesn't warrant the time I spent watching it.
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It's amazing! Impressive work! A yes vote from me!
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Voted "yes." I think Happylee came up with a good goal that supported a playaround style and he executed it very well.
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notalentcombo wrote:
I think that would be a more interesting way to get a "lowest score" if it works but as it is right now
I think it's impossible make 000,000 of score, because always in the flagpole earn 100 points
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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mmarks wrote:
notalentcombo wrote:
I think that would be a more interesting way to get a "lowest score" if it works but as it is right now
I think it's impossible make 000,000 of score, because always in the flagpole earn 100 points
Easy, make the final flagpole overflow the 999,999 counter.
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Flygon wrote:
mmarks wrote:
notalentcombo wrote:
I think that would be a more interesting way to get a "lowest score" if it works but as it is right now
I think it's impossible make 000,000 of score, because always in the flagpole earn 100 points
Easy, make the final flagpole overflow the 999,999 counter.
I understand, thanks
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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I found this run impressive, but not particularly entertaining. As others have stated, the tricks do become a bit repetitive over time. Perhaps this could be published as a demo, but otherwise I don't think it's fit for publication. Voting no, sorry.
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The play around needed more tension. A lot of the time was spent just phasing back and forth through objects again and again - it's neat to show off, but once it's shown that it exists it would be best reserved for phasing in new ways/patterns or to escape/get into/out of danger. I also agree with the person who said that each level should end with a mad dash to the exit, or at least the time near the flag pole should be minimized. I do understand that making a speed run is tricky when you can't earn any points. It rules out power ups (which rules out breaking bricks), it rules out grabbing coins and hitting coin boxes, it rules out killing anything and kicking shells. Still, surely there's room to play creatively around dodging and misleading every enemy.
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