Locked



Post subject: Voting "no" as a form of protest
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Some people are casting "no" votes to some extremely popular submissions, but not because they find the submission faulty or unworthy of publication, but purely as some kind of protest against the general trend of "re-publishing" existing runs with minor improvements, and this even sometimes when the improvements in the particular run being voted for are in no way minor (as is currently the case with the Mario64 submission). In other words, the "no" vote has nothing to do with that submission in particular, but instead it's intended as a "protest" to a more general phenomenon. (Some such people even readily admit that "I don't have any objections to this submission in particular, but...") Personally I find this kind of "protest voting" akin to vandalism. If you want to protest against some policies or trends of the site, do so by writing your opinion in this group (or whatever group might be most relevant to the point). Don't vandalize other people's submission voting by denigrating their efforts. Don't use people's submissions as a forum for your petty "protest", please. Write your protest in the groups which are most suitable for them. If you don't have any specific actual arguments against the submission itself (what flaws it has and exactly how should it be improved to be worthy of publication), then abstain from voting if you don't want to vote "yes" for dogmatic reasons. Voting "no" is especially egregious when the submission is actually a very clear improvement on the existing run, which has not been previously improved for years (as is the case with Mario64). As a side note, I also disagree with some of these people's arguments for the protest. "It doesn't look different enough to me" is a stupid reason to vote "no". It doesn't have to look "different enough". It's enough that it's more optimized than the existing run. We try to achieve perfection here, and if an existing run contains imperfections and flaws, fixing them is the goal. Also, "doesn't look different enough to me" is a stupid argument for another reason: It implies that it isn't any less entertaining than the previous run. If the entertainment value is the same, but the newer submission is more optimal, that's a good reason to replace the old one. The entertainment value remains, but the run gets more optimized, so we get closer to the ultimate goal. That's a rather huge reason to vote "yes". Voting "no" on such a submission is just plain stupid.
Former player
Joined: 9/29/2005
Posts: 460
While I see no reason to not publish an improvement of the game, provided it's not a "pride improvement" (However you'll define that), when the game is already in the workbench, I realise that there is an abnormally large amount of time and work laid down to just improve movies by mere seconds or frames. I'm not referring to one specific movie in this case, but it has happened many times before. What I can expect people would oppose themselves against is small unnoticable improvements taking up space in the workbench and being unneccessary work for the publishers and encoders. This however is of course up to the people encoding and publishing the movies in question. With the old voting question "Did you enjoy watching this movie", it could be justified as such that if you watch a movie you feel like you've already seen, this refers to very small improvements of movies including barely or no new tricks, the newer question of "Should this movie be published" is a trickier one to justify a no vote because of not enjoying watching a movie you feel like you've watched before. In either case it's very possible to say that you might not feel like the work involved in publishing a small unnoticable improvement to a movie is worth the effort it takes. Of course you would have to be consequent in this and not just apply it to games you don't like, or have very little relation to. Including of course the Mario/Metroid/Zelda games. On the other hand this might be advocating the original state of the game. Thinking that maybe zipping, BLJ glitches, out of boundries glitches and warp glitches are better left for demonstrational versions of the game and that you should exclude these glitches in runs to better suit them for people who are not that into the games. This is of course highly subjective, and in drawing a line of which glitches should or should not be allowed is of course impossible to do without stating an opinion based on the very situation or game you're looking at for the moment. There's no doubt that there are alot of competative players on this site, that would like to hold a record for a more popular game, and that there are those who would rather try and make a game not previously TAS'ed interesting to watch with newer glitches, routes or tricks. This obviously leads to different camps of players who value optimization higher than entertainment, and vice versa. The term "TAS" is a very vague one, and it can be defended as such to call it a "Tool-assisted Speedrun", and that it should be as optimized as possible, therefore justifying another couple of frames of improvement off a more or less popular run. It can also be interpreted as an acronym for "Tool-assisted Superplay", meaning you should try and bring something new, innovative and highly entertaining for the viewer to watch. In this you might feel it's more important that a new movie includes precise movement, cool tricks and playaround elements (Not necessarily a trade-off to speed) than breaking the game into a five minute glitchfest, as I'm sure many would refer to it as. These are both to me very relevant opinions, and as such they should both be respected as valid. What you're going to have to remember as you post on this forum, is that there is no one who will ever be truly subjective. You might like one game broken into a warp glitchfest, and another game not, depending on what kind of relation you have to the game. Whether or not you refer to that as inconsequent and double morals or not, is up to you individually as well. Another problem posed in these situations as well is the relation between different people of the community. There are people those who are humble enough to accept that no one but the people really into the game might enjoy the run they've made, and there are those who are proud enough to take a single no vote, no matter the reason as a personal attack against them. This is a huge span, and being as we're just people there's inevitably going to be tension rising between players. And as such movies can no longer be judged solely on the movie in question, but maybe even in spite of personal opinions of what system it's played on, who's made the movie and what another person in the topic has voted. Not only are we very subjective when it comes to game choice, execution and run type, but also about the runner, others opinions and what other votes the movie has recieved. Now I believe only one person has said he voted no in protest, so it's hardly representative of every no vote in the history of this website. And there's always going to be no votes on movies based on what I've written, or maybe something as simple as someone who votes no on a movie just for the sake of it, since no one had yet voted no. There are those who vote yes, even though they might not have enjoyed the movie as a whole, but that they believe someone else might like it. On the other side of the spectrum, there's also those who would vote meh on a movie based on it missing a single trick saving a couple of frames. Looking back at it I realise I feel stupid for posting what I posted. The vote is there for everyone to use, a single no vote doesn't make it harder to publish a publishworthy movie, but everyone should have the privilege to vote what they want, and explain why they did it. The problem in this case is not a no vote cast in protest, but you should ask yourself, why would he vote no in protest? Now is this really important? Is it hurting someone that a movie doesn't have a perfect record of yes votes? You're giving the voting process some kind of artificial value by stating that a single no vote against a hundred yes votes is somehow valuable to how the movie is going to fare in publication. Let people vote whatever they want, as long as they explain why they voted how they voted. And if it like in this case brings up a discussion, let's just hope it's a valuable discussion, and not one cluttered with personal opinion of the value of a no vote, of how you feel against another person on the forum or how it used to be on this page. Maybe it's time to change the voting process again, and add more choices to the poll, maybe it's not needed at all. Most submitted improvements of popular games have over 95% yes votes anyway. Maybe it's time to have poll that doesn't have an option that generates arguments and hard feelings, or maybe it's just time to accept that not everyone will feel exactly the way you do. Not everyone loves Mario, Metroid or Zelda, not everyone feels like every movie has a great replay value, and therefore a "highly similiar" movie might not be enjoyable, or bring anything new to the table. Not everyone likes zipping, out of boundry glitches or warp glitches. You think this is a big deal, you personally find this "akin to vandalism", but guess what? I couldn't care less about whether someone voted no on a movie or not, whether it was mine or not. Just like TAS'ing and this site needs to develop, so do we, and I hope I have in the last five years, and I hope I will in the next five years. This isn't the first time you've made a topic like this, in a matter similiar to something like this, I'm not sure it's lead to anything in particular before, so maybe, just maybe this is an excessive topic. And that this kind of discussion needs to develop further than just stating your own opinion over and over again. And yes, I do realise I'm doing pretty much the same thing as I'm antagonizing, but as much as I would like to submit myself to apatheia, I can't as a human being be objective. In my own self-righteous way I believe myself to bring something to this topic here, but in fact I might as well be just as opiniated as anyone else would. At least I try, I try to develop and understand why not everyone feels like I do, and to try and listen and understand others opinions as well, and not just see them as something to bounce off my own opiniated arguments against.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
My problem is not people having differing views of what they consider a good and enjoyable TAS, and what they find boring and uninteresting. People are entitled to their opinions, and they have the right to express those opinions (and I'll defend to death their right to do so, in the words of a great philosopher). My problem is when people express their protest in a place that's not proper for such protests. The voting system of an individual submission is not the proper place to protest against the general trend of the whole website/community. The author of the submission is not guilty of the general trend, nor does he deserve his submission to be abused in this manner. This is especially egregious when the person making the protest readily admits that he doesn't actually have any arguments against the submission itself, that he is just abusing that particular submission to express his opinion on something else. I consider this kind of behavior tantamount to vandalism. (And if you read the submission thread you will see that there was more than one person voting "no" as some kind of protest.) (Personally I also disagree with the arguments presented in the protest, but that's a different issue.) As a side note, about the voting question (I have expressed my opinion on this in the past, but please let me summarize): "Did you like the run?" might feel like the proper question at a quick glance, but in fact, it's not. It's the incorrect question. For example, a submission might be quite enjoyable and entertaining, but it might blatantly break a rule in such way that makes it inadmissible (for example using a hex-edited savestate or an emulation bug). Hence the answer to that question is of little consequence. "Should this run be published?", however, asks the correct question. You might like the run, but you know it should not be published eg. because it breaks a rule so badly it makes it inadmissible. Hence you can answer "no" without having to lie. The latter question also contains the "did you like it?" aspect as well. This is the entertainment part of the voting. The run might be technically admissible, but boring as hell. Hence you can vote "no" on the grounds that the game is not good TASing material. Also, IMO the meaning of the question changes when the submission is an improvement to an existing publication. In that case the meaning of the question becomes "is this run an improvement to the previous run?" (in other words, does it achieve the same goal faster and with less flaws?)
Former player
Joined: 9/29/2005
Posts: 460
If look at the topic in question, it has recieved over 7000 views in the last three days. It would seem to me as though this would actually be a very good topic to place opinions of something that is actually very relevant to the subject. Also, you've stated your opinions as if they were facts.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Graveworm wrote:
Also, you've stated your opinions as if they were facts.
It's laborious and redundant to write "in my opinion" in front of every single sentence. It can be inferred from the first usage to apply to the rest, so it shouldn't be necessary to add it everywhere.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Well the good news is that votes in and of themselves don't carry that much weight with the judging process, it's only a loose indicator. Posts which explain why they voted yes or no carries much more weight. Then the judge can deem if such a vote is in fact relevant or not, or it was only made because it was the player's ex-wife or similar. Also, if a run has 100+ votes one way, a few votes the other way won't matter much.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Tub
Joined: 6/25/2005
Posts: 1377
When are we going to realize that a few no-votes not backed up by explanatory posts have never and will never influence the decisions made by our capable judges? When it comes to protest forms, voting "no" is about as effective as holding up a banner and chanting kum ba yah: not at all, unless someone decides to take the bait and make a fuss. Here's an idea: remove the poll once a movie has been published or rejected. That way we can finally stop obsessing over the perfect yes-to-no-vote-ratio and get back to enjoying the movies.
m00
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I didn't read through this huge wall of text, but a few scattered and random 'no' votes on a popular submission are pretty much meaningless. They very rarely change the overall outcome (i.e. unless they point out a rules violation no one else has brought up), and if they're cast simply to be a voice of dissent, oh well. You won't be able to make everyone act exactly how you want them to act all the time. In summary, stop taking things so seriously, particularly when the don't matter.
Living Well Is The Best Revenge My Personal Page
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
DarkKobold, the two situations are obviously different. The Earthbound submission seemed to be breaking the site rules. It used a debug menu to “cheat”, which is against site rules because, as Warp has said before, it makes "god-like" playing accessible to the unassisted player, defeating the whole purpose of this site. Warp was not using the thread as his own personal soap box, he was pointing out the site rules (and why they exist) to people who were ignoring them in order to advance their own personal agenda (seeing the run published, even though it is against site rules). In this new sm64 debacle, mz (and now others) are indeed using the submission topic for their “own personal soapbox” as you so eloquently put it. They are arguing against a run - and a general mindset - that the rules and guidelines support, namely improving and optimizing existing runs. Getting runs closer to perfection is a goal of the site, which the sm64 run clearly does, and mz is voting no on the run despite it doing exactly what the site is for, simply because it’s not what he thinks the site should be for. In other words, he is using the sm64 submission as a launchpad to advance his own personal agenda that is contradictory to the goals of the site. So perhaps the situations are not as obviously different as I first stated. On the one hand, Warp is defending the rules and purpose of the site from abusive users trying to advance their own personal agendas (getting a rule breaking run published), and on the other hand, Warp is defending the rules and purpose of this site from abusive users trying to advance their own personal agendas (moving the focus away from optimizing runs). I would think a neuroscientist would be better able to understand these very simple concepts, and not try to make useful, productive members of the site look bad with pithy arguments and silly one-liners. Maybe next time you will think things through and see how silly you are being before you act.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
For the topic at hands, voting "no" as protest amounts to little more as a troll vote in my eyes and should be treated as such. That being said, mz stood up for his vote and, while I cannot agree with his arguments, posted a legit point of view on the situation. Insane Troll Logic, if you will, but logic nonetheless. Still, it is an improvement to a published run using no illegal means, so I don't see why it shouldn't be published. I don't think many people see a major entertainment loss in there, either, so a publication in another category isn't neccesary either. Ultimately, those three or so "No" votes will hardly affect the publication of the movie so I don't even think it's worth raising such a huge fuss about them to begin with. P.S. I don't want to pick up on Earthbound again, but this is all I want to touch on: "it makes "god-like" playing accessible to the unassisted player" ...what?
Post subject: Re: Voting "no" as a form of protest
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
Some people are casting "no" votes to some extremely popular submissions, but not because they find the submission faulty or unworthy of publication
I find the new Mario 64 unworthy of publication, I already wrote why. I never voted No as a form of protest. I said I don't think it's a good idea to keep having 4329439437843092 TASes of the same Sonic/Mario/Megaman published everyday on the front page, so that SM64 TAS shouldn't be published in my opinion. As I've already said many times before, I'm not here for absolute perfection, where I can't watch a TAS if I know it can be made 25 seconds faster. I'm here to watch full walkthroughs of games where the player doesn't make human mistakes, like dying, and makes impossible things, like getting 99 lives in SMB3 and all that.
Warp wrote:
"It doesn't look different enough to me" is a stupid reason to vote "no". It doesn't have to look "different enough". It's enough that it's more optimized than the existing run. We try to achieve perfection here, and if an existing run contains imperfections and flaws, fixing them is the goal.
I, and many others here, don't try to achieve absolute perfection. A lot of people don't give a fuck about these boring improvements or new glitches or some minor fixes, and would rather see only notable new stuff on the "Latest Publications" list.
Warp wrote:
"doesn't look different enough to me" is a stupid argument for another reason: It implies that it isn't any less entertaining than the previous run. If the entertainment value is the same, but the newer submission is more optimal, that's a good reason to replace the old one.
Replace it if 25-second improvements sexually arouse you, but don't hide new games from "Latest Publications" with this stuff. That's why I don't want these movies published everyday, not because I want to vandalize the thread of your favorite TAS.
Warp wrote:
Don't use people's submissions as a forum for your petty "protest", please.
I hope you can read what you write, too.
jimsfriend wrote:
mz is voting no on the run despite it doing exactly what the site is for, simply because it’s not what he thinks the site should be for.
Who says what the site is for? As far as I know, this is a community; if the majority doesn't want the site to keep being a piece of shit, it won't be anymore. My No to that movie is just a vote for that poll (and I'm happy to see that 2 more people voted No too after I voiced my opinion.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
mz; Unless you find a way to control the content created by all the other users on this site, there will continue to be people that want to work on those same Mario/Sonic/Metroid games. That doesn't make their work any less or any more worth publication than movies of new games. And stop exaggerating, it only weakens your (somewhat understandable, if completely overstated) point.
Living Well Is The Best Revenge My Personal Page
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
mmbossman wrote:
Unless you find a way to control the content created by all the other users on this site, there will continue to be people that want to work on those same Mario/Sonic/Metroid games.
I never said there won't be.
mmbossman wrote:
That doesn't make their work any less or any more worth publication than movies of new games.
Maybe someday people won't give any "worth of publication" to these movies, like in other communities (like those where they don't even publish the time.)
mmbossman wrote:
And stop exaggerating, it only weakens your (somewhat understandable, if completely overstated) point.
Thanks for the advice, I'll try to not exaggerate anymore. :D
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: Voting "no" as a form of protest
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
mz wrote:
Warp wrote:
Some people are casting "no" votes to some extremely popular submissions, but not because they find the submission faulty or unworthy of publication
I find the new Mario 64 unworthy of publication, I already wrote why. I never voted No as a form of protest. I said I don't think it's a good idea to keep having 4329439437843092 TASes of the same Sonic/Mario/Megaman published everyday on the front page, so that SM64 TAS shouldn't be published in my opinion.
You see, that's the core problem: You claim that you are not voting "no" as a form of protest but because you think that this run in particular is not worthy of publication, and then immediately in the next sentence, instead of enumerating the flaws of the run in particular, you state that you voted because you don't like the general trend of the site publishing numerous runs of the same game in quick succession. In other words, the reason you vote no is because you are protesting against that trend. Hence you are contradicting yourself. Your protest vote is doubly misguided in that this game in particular has not had any updates in a very long time (the current zero-stars run is almost exactly 2 years old, which is quite a lot). Hence your argument that "popular games get updates too frequently" does not make any sense in this case in particular, because Mario64 quite clearly does not get frequent updates by any rational measurement. Hence you are casting a "no" vote as a protest against a trend that has little to do with Mario64 runs. My point is that if you want to protest about something you don't like about the site, please do it in the relevant group. At least have that courtesy.
Post subject: Re: Voting "no" as a form of protest
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
instead of enumerating the flaws of the run in particular
The flaw is that it's not different enough from the previous movie; I've written this many times already.
Warp wrote:
All the other bullshit.
Please, at least read what I write: http://tasvideos.org/forum/viewtopic.php?p=249256#249256 (And I have nothing against this run or game or you. I have voted No to many other runs, for this reason too.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 7/2/2007
Posts: 3960
It's pretty simple. MZ has a principle that runs that are not significantly different from already-published runs should not be published. He stands up for that principle by voting no on runs he does not think demonstrate sufficient novel content. He's explained his principle, he's following through on it, all that remains is to agree or disagree with his reasoning. If you're going to argue with him, you have to try to argue against the principle, not the action that he takes as a result of that principle.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Not to jump in the middle of the debate, but I see mz dismissing "25-second improvements" like they're nothing. 25 seconds of a originally 5:30 run is a 7,5% improvement. That's far more than you seem to make it out to be. I'm sure there are several other obsoletions of lesser known games with a much lesser comparative improvement.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Not to be an asshole here, but isn't the purpose of voting no that it should be a protest? Say that a totally horrible, not perfectTM TAS is submitted, and people are voting no as a protest against it? So yeah, what do I know. From what I get from the points given, it's that "Don't vote no on something everybody else voted yes on, that makes you public enemy number one. The only reason why we can vote no is if a run is not 100% perfectTM, it's not okay if we find it boring, if the game is popular. Then, we are horrible people for voting no. But we can vote no on boring, first generation runs!" I mean really, is there a list on what it's okay to dislike? It's obviously okay to dislike something which uses a debug menu, and it's obviously okay to dislike one of the greatest improvement in the history of the site because the author happened to be Japanese; but it's not okay to dislike a run by well-known authors on an overall "popular" game. I am sorry, but I do fail to see the logic here. And no it's not about site-rules. Don't even go there.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Post subject: Re: Voting "no" as a form of protest
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
mz wrote:
The flaw is that it's not different enough from the previous movie; I've written this many times already.
Then how much different must it be in order to be acceptable, in your opinion? Seemingly your standards are pretty high if the Mario64 run is not "different enough". It's one of the submissions with the largest amount of improvement over the currently published run seen in a long time, especially considering how polished the current run was thought to be, so I still think your protest vote is completely misguided and out of place.
Cardboard wrote:
Not to be an asshole here, but isn't the purpose of voting no that it should be a protest?
Protest against some site/community policy? No. (Because that's the issue I'm talking about.)
Post subject: Re: Voting "no" as a form of protest
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
Then how much different must it be in order to be acceptable, in your opinion?
I don't have written rules for this; I watch every TAS before deciding. I don't read the time of a TAS and say "Oh, it's 7,69% faster." and then go and post "Obvious yes vote." This is an improvement that I like, but not because it's ~25 seconds faster, but because it's different enough: different styles, more creative, funnier (to some people), more players, etc.
Warp wrote:
It's one of the submissions with the largest amount of improvement...
You care about the frame count; I don't. That's it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: I vote yes as a form of protest!
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
mz wrote:
I'm here to watch full walkthroughs of games where the player doesn't make human mistakes, like dying, and makes impossible things, like getting 99 lives in SMB3 and all that.
mz wrote:
You care about the frame count; I don't. That's it.
TASLetsPlay.org wat I, for one, want this site to remain a steaming refuse heap.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Post subject: Re: Voting "no" as a form of protest
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
mz wrote:
Replace it if 25-second improvements sexually arouse you, but don't hide new games from "Latest Publications" with this stuff. That's why I don't want these movies published everyday, not because I want to vandalize the thread of your favorite TAS.
Would it be okay for you if "Latest Publications" is splitted into two lists, "New Games" on top and "Obsoletions/Updates" on bottom?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
I find pushing people to vote "yes" on everything akin to egoboosting and making votes absolutely worthless. I find people crying and complain when people vote "no" (especially if REASONS AREN'T POSTED OMG) to be moronic. It's a vote. Let it speak for itself. Bawww moar.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Joined: 7/2/2007
Posts: 3960
To be fair, a "no" vote can mean anything from "poor game choice" to "I would like this movie if it made different stylistic choices" to "I hate the author". It would be helpful in the former two instances to call out your reasoning so the author at least knows what's distasteful about his run.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.

Locked