Posts for zem

zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
It’s been a long time since I played this version, but I don’t remember ever seeing an ammo count show up next to the handy scanner. What causes that?
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
I think you just have to do the first part of the last stage optimally enough to get ahead of a piranha plant cycle before the chandelier, otherwise you’re way behind the chandelier when it goes up. I’ve seen it done in real runs, with a lot of rewinding to do the tricky parts quickly enough (not sure exactly which parts matter).
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
Wow, the multihitting and all the little damage boosts make this even more interesting than I expected already. I’m sure it’ll get even better when TAS-only tricks open up new routes.
Post subject: What is The Vault?
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
I just noticed this category on the front page. It seems to contain some recent published movies that aren’t in the Latest Publications list? What goes in one list and what goes in the other?
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
I still would like someone else to try running La-Mulana through hourglass and find out if they have the same input problems that I do. I still have no idea whether this is unique to my setup. Also, just to check my sanity — in the original version, a 100% run would pretty much have to save and reload, right? Watching the segmented run so far in the SDA thread, it looks like the amount of money you need for the optional purchases will take way more than all the coin pots in the game give you, and no amount of manipulated coin drops from enemies will make up for just being able to respawn all the 10-coin pots whenever you want.
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
I tried that earlier (see the posts above from months ago). I couldn’t get the game to recognize Space as an input even if I mapped it to the arrow keys, which it had previously responded to, and when I mapped an arrow key to the space bar, I was able to press space and move in the menu. It seems to be not letting through non-arrow, non-ctrl inputs to the game, regardless of what physical keys they came from.
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
I screwed around with this some more. If I run la-mulana outside hourglass and go into its key config and set the weapon key to ctrl, then I can actually get that input through when I'm running it through hourglass, so I can get past the title screen. but none of the F keys get through to the game, so it's still unplayable. I suspected that maybe for some reason all of hourglass's hotkeys were not getting through to the game, even though it was set to only use them when hourglass has focus, so I went into its config and removed the functions from space and the F keys. no dice. it seems like it's just not letting any inputs through except the arrow keys and ctrl. maybe some other keys that I haven't found. This only seems to be a problem with la-mulana; last I checked, I can play cave story through hourglass just fine. does anyone else have this problem? or does anyone else NOT have this problem? I haven't seen a confirmation either way.
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
ok, there are a few interesting things happening. 1. OEM8 is what it says when I push the backtick/tilde key. weird 2. either i changed the default controls in the english patched version I have, or the patch itself did. probably the former. for some reason, I've always used space as the 'main' key. I'm running a separate unpatched version through hourglass. unfortunately, 3. I still can't get past the title screen through hourglass. if I run the game directly, I can proceed fine with the Z key (whoops). for whatever reason, it doesn't work through hourglass. (even when I thought the right key was space, I definitely drummed all over the place when it didn't work.) up and down work but Z doesn't do anything. this is especially weird because I was able to play with cave story through hourglass just fine with the Z key. I will fiddle with it more when I have the chance (hopefully later today). if someone can get it to work, maybe record a movie that starts a new game and i'll see if I can even play it? EDIT: still no luck! here's a weird thing though: if I delete lamulana.ini, SPACE is the confirm+weapon key again. now I don't know what to believe! To review: when running la-mulana through hourglass, I've only gotten three keys to have an effect. ctrl skips the intro and gets me to the title screen. up and down move the cursor between new game and continue. that's all. haven't gotten past the title screen. given that, I've done some experiments. I tried binding space and Z to the up and down keys. still can't start a new game. I tried binding up and down to the space and Z keys. now I can use my space and Z keys to move up and down in the menu. so there's not a problem with getting those physical keys to do something. but for some reason, la-mulana is not responding to Space or Z inputs. of course, if I run it outside of hourglass, space (currently it's space) works fine, and I can play. again, if anyone can get past the title screen, let me know! and maybe post a .wtf that does it, and/or your hourglass settings!
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
not sure what state i left this in, but here it is: http://dl.dropbox.com/u/8705131/hourglass.cfg tomorrow when I have time I will reboot in windows and try those settings. iirc the space bar should work to pick new or continue from the menu as well (and of course use your weapon in-game, but i couldn't get that far in hourglass). if i'm misremembering and you have to use enter on the title screen, then it wasn't letting enter through either
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
Has anyone gotten this to work in hourglass on 32-bit windows 7? It runs very, very slowly and I can't seem to get it to accept any input (such as space bar, to get past the intro), but that could be because I don't know what I'm doing. I unbound space bar from hourglass's hotkeys and changed the settings to the ones on this page. Also, if there's a better place to go for getting help with Hourglass let me know. edit: I think I fixed the speed issue by checking "allow fullscreen/display mode changes" and I found out ctrl works for exiting the intro, but not for anything else. So I guess it's just a keybinding issue now, since I can't get space to register. Oh, and there's usually no sound, but that's less of an issue edit 2: I can't seem to get the game to see space no matter what I do, even if I bind it to some other key in "game input." ctrl and up and down work fine. either there's a weird bug with space in particular or i don't know what i'm doing (more likely)
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
DK/yoshi battle was the highlight, imo
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
Weird! I see this: http://i.imgur.com/pI6vu.png edit: looks like they do show up on some submissions (the fire emblem one at the top right now) but still don't show up when I reload the FFVIII one. they weren't showing up on any of the runs I happened to look at in the last few days (ff8, megaman x4) so I assumed they had been deliberately removed for some reason. edit again: they're now showing up on everything again, so... idk what that was about
Post subject: Links removed from runs on the main page?
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
Sorry if there's a better place to read or ask about this stuff, but where did the links to run details and their forum threads go? e.g. here, there used to be links to the full details, including author's comments, and the forum thread, which also included author's comments. Now there's no way to see those unless I remember the url scheme or go find the thread in the forum. Or maybe I just haven't found where the links moved.
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
so.. bunny hopping like that is faster than dashing? why?? edit: oh, i guess he's jumping immediately out of dashes. still why though
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
zem wrote:
the description is amazing. i can't wait to watch this.
I wasn't disappointed. corrupting the data by literally running around in it and breaking blocks is hilarious + cool
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
the description is amazing. i can't wait to watch this.
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
I've never played this game. what prevents someone from getting 11 or 12 rev speed in normal play? does it only count within too small a window to hit without 30hz mashing?
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
ahahaha oh man that shitty little dance they do after killing the boss
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
i love this game & this run is fuckin aces can't wait for a 100%
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
Mister Epic wrote:
You can use VLC, since I've changed my way to encode. My encodes work now.
I'm very grateful.
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
don't know if either of you are going to read this again, but i forgot i posted here
Flygon wrote:
zem, do you have any problems trying to play back encodes I make?
i haven't had any problems that i can recall
Mister Epic wrote:
I don't own a Mac, but maybe if you try using MPlayer?
i found a couple of versions of mplayer for mac that seem pretty abandoned and unsupported. neither of them would even open the movie, though i didn't check any other movies with them, so maybe they're just broken entirely. i think they were this one (updated in 2005!) and this one (updated in 2010 apparently, but oddly only mentioning OS X 10.5 (10.6 was released in 2009). anyway, i just tried opening it again and it died right away). if there's a working mplayer for mac, i haven't found it
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
imo it's not (or shouldn't be) that cheat codes / debug menus are always forbidden; it's that a run that beats a game with a cheat code entered at the title screen is so much less interesting and entertaining than a run that doesn't use a cheat code that for the most part it's safe to say "no cheat codes" as a rule of thumb. this is clearly a vastly different situation. also, once again, is there any media player for mac os x that can play mister epic's encodes? VLC can sort of play them but it fucks up at the drop of a hat and seeking is nearly impossible. it would be cool if i could watch this site's movies without changing operating systems.
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
Mister Epic wrote:
Bisqwit wrote:
Mister Epic wrote:
SD encode here. Archive page Video file (MKV, 37.7 MB)
Is the file broken somehow? (codes)
Nope. I used the DeDup plugin (for AviSynth) to remove duplicate frames and make the file as small as only 37.7 MB. It makes the video's framerate variable. VLC doesn't seem to be able to read those properly. Even Windows Media Player can do it better!
Can you recommend a player that works on mac?
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
you know what would be the best. if encodes of this and all zelda games were made with a hack that removes the low-health warning bleep, like how megaman 1 is encoded with visible magnet beams or whatever.
zem
Experienced Forum User
Joined: 10/3/2009
Posts: 32
apparently!!