Posts for yugeci

Joined: 1/1/2012
Posts: 2
ALAKTORN wrote:
DarkKobold wrote:
I know a certain desmume dev who is working on implementing 3DS support, since the CPUs are similar, so it wasn't a dumb question.
how did that go? I’m speedrunning SM3DL lately and TASing it would be great
I would also like to hear some information on this. I can see 3DS emulation happening someday, but not any time soon. It took like what, 4 years to get proper DS emulation working? Besides, I believe the 3DS completely new hardware so I'm not sure if DeSmuME will even support it. Seems unlikely.
Joined: 1/1/2012
Posts: 2
..except he doesn't even TAS. :P Also, I don't get why some people are still skeptical about the glitch in the run. There's dozens of other games that abuse glitches like this and AFAIK they get accepted too. Is the main argument the credits not being viewable? If so, they aren't in the Tetris TAS either. The whole point of a TAS is get to the final part of the game in the shortest time possible and that is what this TAS does.