It'll be a custom build then. The plan is to keep the tool as its own DLL solution so it can be applied to other projects, I want to keep the modifications to the host emulator minimum.
When I say dylib, I mean generic shared object, be it win32 DLL in this case. I'm a bit too used to OS X development.
I'll take a look at the source code and hack my solution then. Is all extensibility of this kind exclusively implemented in Lua script? The Lua points might give me a place to quickly inject a DLL loader.
Is there a DLL interface of any sort for writing plugins?
My goal is a memory watcher, buffer watcher and input system. My goal is image processing combined with RAM watching (and what I have in mind makes use of parallel processing).
If there isn't anything implemented or in the works, I am interested in modifying Bizhawk and adding this kind of functionality into it.
Thanks everyone