Posts for wzl

wzl
Joined: 5/20/2015
Posts: 1
Gunty wrote:
These are some of the Lua scripts: terranigma_collision_map.lua terranigma_exp_timer.lua terranigma_dmg_graph.lua
Thanks for these. I took the freedom and modified the collision script somewhat, i hope you don't mind. Used it in order to get more familiar with the scripting and i refined the info output somewhat to yield more useful information. Also i made it a bit more readable and translucent so you can have it running without losing too much focus on the game I added a tile id legend to the script file although i dont grasp what some tiles are for. Legend: '?' => 0x18 mostly walls, but can be chests or pots Red => Blocked off completely Blue => Water Lightblue => Passable LightGreen => Highground - as far as i can tell while on highground you cannot attack or be attacked from low ground and vice versa, there are some places where those tiles are not seperated by a wall so that might proof useful someplace Interactible terrain Made seperate visualizations for vines, claw walls, pushable objects (which were previously ignored), and staircases on which you cannot start to run using Y I might have forgotten some more, let me know if you find something. terranigma_collision_map_mod.lua Hope this is useful to you. Further more i'd like to find exit spots and trigger locations and render them, but as of yet i have no clue how to actually find them. Gotta do some research and ram watching i suppose.