Posts for w7n

w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
One thing about that period waiting for the Koopa shell is that--think about the leveling up in the speedrun of Lagrange Point. That run gets accepted anyway. Sure, waiting for the Koopa is boring for viewers, but such cases only occur in 1-1, 1-5 and 1-9. They don't take very long in total, and plus Happylee tries a lot to perform tricks to compensate for the entertainment value.
Radiant wrote:
w7n wrote:
So it appears that there are some people who consider this hack to have a poorly designed course?
No, I'm saying that there are dozens or hundreds of Mario romhacks that are extra hard, look like random blocks thrown together, and can only be played with savestates. Just at romhacking.net they have 196 SMB hacks, most of which are extra hard and savestate-only; most of these 196 hacks are either indistinguishable from this one or actually look better. If you look at google, then ROM hacks like Extra Mario Bros, Super Demo World, Rockman No Constancy or Zelda Parallel Worlds are famous; this one is not even a blip on the radar. So while this is technically a well-made run, the hack is not notable; it's not at all famous and not noticeably different from dozens of similar ROM hacks.
About the hack itself: First, it's one of the more well-known SMB hacks. Second, its design is great. The blocks appear like randomly placed, but only when items are placed like such can good glitch-requiring hacks be produced. If you do know SMB hacks well, you will VERY EASILY distinguish this hack from others. As for those 196 hacks in ROMHacking.net: Most of them are harder than usual, or even harder than SMB2J, but I don't see any of them that requires heavy abuse of glitches throughout the whole course. Overall, HRM belongs to a unique category of SMB hacks--those which requires abuse of hardcore glitches. In my personal opinion, it even stands out from the vast majority of such hacks. So I don't see anything seriously wrong with the selection of this hack.
I am no 'w7nner'. I am a complete 'lo5er'.
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
Tangent wrote:
Another hack designed to be constantly glitched/TAS through to begin with and is difficult to tell how it's different from 'normal' play because of that. Being frame precise or mass glitching in a hack that can't be played at all without frame precision and mass glitching isn't particularly impressive to me. And a significant number of the tricks are already in other runs anyway, just not in blatantly artificial situations where they have to be used.
So let me quote this... Formerly, another(slower) Happylee's HRM run was posted on a Chinese Nicovideo-like site, and OSO's run of HRM was posted on Youtube, both attracting a lot of attention. So I guess you won't be impressed by either of the 2 videos? Then that's your own business. The whole thing about SMB superplay is to show what's incredible about superplay. And as I said the SMB engine has a great number of glitches which look incredible if demonstrated. While the SMB runs demonstrate the use of glitches in various places, they're not glitch playarounds, most of the time you just watch the fat plumber running right and hitting enemies. The HRM run is clearly different from that. AND, the number of the type of tricks shown in the HRM run is obviously greater than all the glitches shown in the other SMB runs. As a matter of fact, not to mention some glitches are hardly performable in SMB, a great number of glitches never have their chances to appear in SMB runs because they won't save time. And what if we really do a glitch playaround in SMB? That'll be very boring because there just aren't many places in the design that can make us perform neat tricks. This is why we need this run.
I am no 'w7nner'. I am a complete 'lo5er'.
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
So it appears that there are some people who consider this hack to have a poorly designed course? As one who is an experienced SMB ROM hacker, and one who knows most of the glitches in the original SMB system, I'll talk about what I think about this hack. Hard Relay Mario was released in 2004. At that time a bunch of glitches in SMB were already discovered, and this hack demonstrates the use of most of them. Although, there are many parts of the course where the easiest route is not the shortest. And since more glitches have been found later, many loopholes in the design have been exploited. Is Hard Relay Mario a good hack? Definitely. Simply put, the design of the course is great. Because, although the tricks you need to perform are just a few dozens of exploited glitches, the design has you perform them in the right way. And most parts of the design make those simple tricks harder, by creating glitch combinations, requiring precise timing etc. It's definitely not some glitch tutorial game where what you do is encounter an obstable, tackle it by performing a glitch, and move onto the next obstacle, and perform another glitch. No. Although, there are 2 levels which are not really well designed: 1-8 and 2-1. Is this run enjoyable? I think so, without much hesitation. This game already seems impossible to beat. But what if we set up a mission that is even harder? 'Look designers, you make me perform this trick? Piece of cake, I'll show you something nastier.' For one like me who knows the 'correct' way to beat HRM, those parts of the run where loopholes of the design are exploited are jaw-dropping. What prevents this run from being more enjoyable? Not much. 3 aspects: 1, a few abused loopholes skip parts of levels. Especially: 1-6 and 1-9. 2, the time waiting for the koopa to revive. The hackers really should have changed the revival downcount period. 3, a few parts of the run seems strange for viewers, unless what the speedrunners have done is explained. e.g. What's that pipe entry sound in the second scene of 1-5? The significance of this run? This run is very significant. The best part of SMB superplay is the glitches. But, the SMB speedruns or the EMB speedrun does not show heavy use of glitches. This is a blank category of the SMB speedruns in TASVideos. Accept this run now. So that's it. Voting for yes, and voting for obsoleting the Air run.
I am no 'w7nner'. I am a complete 'lo5er'.
Post subject: Re: Beat It with bare hands by HappyLee
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
HappyLee wrote:
Hi. This is me playing Michael Jackson's Beat It with nothing but my bare hands. Sorry for several mistakes I made, mostly due to tension and high difficulty. I wonder how many of you could also do that... Link to video
Surprised to find this video here. This one is awesome, but as for pitch accuracy, I believe my whistling is better. Well I have a few NSFs at w7n.bob.buttobi.net. Quality not always guaranteed.
I am no 'w7nner'. I am a complete 'lo5er'.
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
To FractalFusion: LYF was replying to me. To LYF: 我不是针对你投2次,我是针对那个录像本身.你觉得那种录像会被允许? (I'm not talking about your submitting twice, instead I'm focusing on the submission itself. Do you think that category will be accepted?) 再说,连你自己第一次碰到RT不懂,你也就不该说RT给更不可能懂的外国人听.(Even you didn't understand the word RT at first glance, then you shouldn't have said that to people who are not Chinese and will not understand this word.) Remember, this is TASVideos, not youtube where you can do all those things freely.
I am no 'w7nner'. I am a complete 'lo5er'.
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
(lyf您是在做什么?怎么在论坛上投2次'Fastest death'的录像......'RT'这词对其他人来说意义不明.) As jlun2 said, check the 'game resources' pages, posts, or videos like the recent 'glitched' run and normal speedrun. To jlun2: Strange. I got two '404 not found's for the two posts.
I am no 'w7nner'. I am a complete 'lo5er'.
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
Within the last 2 years, some changes have taken place. The original websites, aaacafe and infoseek have suspended(?) their services. Try this link on my website: http://w7n.bob.buttobi.net/hardrelaymario.ips This is an IPS file, please patch it to the SMB ROM. The reason Happylee is angry with Brandon's movie is that it's simply dull. SMB TASers in my community has reached a consensus about that. Not that he wants to hold all records of SMB, since it's highly possible that he will break that record if the movie is published. Happylee said the run beats the old run 'pretty hard' because so it does. I have watched that video. A lot of improvements were found and used in that video. If you want to watch it, try: http://v.youku.com/v_show/id_XMzc1NzEwNTQ4.html (Can you get access to this site?) I'll show some of the techniques in the new video. Wall jumps, and the tricky infinite wall jumps are common. One is required to go through walls in many ways, including some really tough situations like a place with little room to accelerate, to complete the level. In World 1-4, one needs to adjust his position to let the Piranha plants rise at a certain time(notice, when they disappear they don't actually disappear, they can still hurt you). Mario's jumping properties state(?) has to be controlled well to perform certain jumps, like the fast way dealing with the spring in 1-4, the shortcut in 1-8(not shown, but already proven possible). For example, normally the jumping properties state is determined by Mario's speed, but if after a certain point, you don't press left or right, and only stays on the ground for one frame every time, Mario will maintain his state at that point. That's how we get the shortcut in 1-8. PS: Ignore the words below... (Mars是没理解'Congratulations'一词的含义么......您之前说For a new TASer it's fast enough, 但是这里是TASVideos, 追求最速视频的地方, 您就算解释了快多少帧还是不免会被别人挑刺......)
I am no 'w7nner'. I am a complete 'lo5er'.
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
Insignificant. And not so entertaining. I really don't understand why so many people voted yes. I'd say no, though I can't vote.
I am no 'w7nner'. I am a complete 'lo5er'.
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
Well. Seems that the Hard Relay Mario speedrun is not well-received?! Some of you seem to think of all sorts of ideas to complete SMB in various ways, like maximum coins, minimum inputs, etc. However, almost all techniques shown in these movies can be found in the SMB warpless & SMB warpless+walkathon TAS. What should we show others about Super Mario Bros.? This ROM hack, Hard Relay Mario really can help. (But the run for the hack AIR2 should have been rejected as it shows nothing.) The design of Hard Relay Mario is great, and a great TAS on this hack can be produced, as there are lots of new techniques we can perform in Hard Relay Mario. You guys would argue about the lack of entertainment during the time waiting for the Koopa to come out of its shell and walk... yet you guys would definitely not say 'no' to the Lagrange Point speedrun(in that run, 4 party members spend a lot more time upgrading)? PS: I hate sarcasm. In fact, Happylee and Mars608 has been doing way better than you guys expect. PS#2: Is a thread necromancy considered inappropriate in this forum?
I am no 'w7nner'. I am a complete 'lo5er'.
w7n
Experienced Forum User
Joined: 10/4/2011
Posts: 11
Location: NJ,China
This video shows a lot of techniques, and the entertaining is, of course, better than HappyLee's 500 pts run. This video took Mars, HL and other contributors much time to complete. If I could vote, I would have voted Yes. But there is one problem: are we making too many videos about Super Mario Bros. 1? The techniques shown in this video can be found in other videos about SMB1. Even it's entertaining enough, this will still make others feel bored. I remember that a long time ago in a galaxy not so far away, there is a rejected Hard Relay Mario submission in TASV. And the reason for rejection: the time waiting for a koopa shell is too long, so it's not so entertaining. But, in my opinion, instead of just keeping the Air2 run, this run should have been approved and published: this run shows what you can do with walls, koopas etc., sometimes even without the help of hidden coin blocks, etc. Its publishing is absolutely much better then the publishing of the Air2 run. Uh, what have I been talking about? About the publishing of this run, the Air2 run and the HRM run? Well definitely not. If a 'Non-powerup, non-Yoshi, warpless' Super Mario World run can be published, this run also can. I just want to say that entertaining can not only be judged in the traditional way. You need to consider a lot of factors, and the 'proportions' of the factors. PS: I'm mariohacker in the Baidu Forum.
I am no 'w7nner'. I am a complete 'lo5er'.