Posts for two52

Post subject: Super Mario War 1.6 Released!
Experienced Forum User
Joined: 8/12/2005
Posts: 9
For those of you interested, the latest version of Super Mario War has been released. You can get it at http://smw.72dpiarmy.com
Experienced Forum User
Joined: 8/12/2005
Posts: 9
ventuz wrote:
very nice leveleditor, but i'm not sure how do you remove clouds from a "dungeon" theme level. cool game, looking forward to AI improvement and extra features in it, loving ALOT game modes. edit - i noticed every level are like that, my map -> http://s16.yousendit.com/d.aspx?id=0URV0OW2EAL8E07URUWSIISTER
I didn't get to your yousendit address in time and it expired. Would you mind posting a link at smw.72dpiarmy.com to the maps?
Experienced Forum User
Joined: 8/12/2005
Posts: 9
Yeah, the computer is tough. Getting fire power or invincibility should help.
Post subject: SMW 1.5 Officially Launched
Experienced Forum User
Joined: 8/12/2005
Posts: 9
Super Mario War has officially launched for both PC and xbox. Check out http://smw.72dpiarmy.com/.
Experienced Forum User
Joined: 8/12/2005
Posts: 9
No, it's not related. I've never heard of that rom before. That game is insane! :) Looks like some sort of acid trip.
Experienced Forum User
Joined: 8/12/2005
Posts: 9
FODA, you can download the 1.5 RC2 here: http://smw.72dpiarmy.com/smw-bin-1.5b-beta.zip It has fireflower, star and 1up powerups. Making mario grow into big mario has some complicated collision detection things that I still need to work out. Maybe next version... BTW, mario jumps just as high as you hold the jump button in 1.5 (the physics still need to worked out with this, though. How much further should mario climb after the jump button is released?) Thanks guys for taking the time to discuss this. That mario jump graph BoltR made is awesome. I took a close look at it and it looks like mario moves pretty irregularly. He it at the apex of his jump for 6 frames then falls 1 pxl, 1, 2, 2, 3, 3, 3, 4, 5, 4, 4, 4, 4, 4, 5, 4, 4, 4. Which I think means his terminal velocity is 4.2 pixels/frame and non-constant gravity but somewhere around 0.5 pxl/frame/frame. I'm wondering if most of mario physics is like this... Maybe it would just be better if you guys played RC2 and let me know if you think the physics should be tweeked of if it is just good enough.
Experienced Forum User
Joined: 8/12/2005
Posts: 9
That should have been 10, then 20, then 30, then 40, then 40.
Experienced Forum User
Joined: 8/12/2005
Posts: 9
We'd be analyzing the original super mario brothers for NES. The "gravity constant" could be determined by measuring how many pixels mario falls after the apex of his jump per frame. If he moves 10 pixels, then 20 pixels, then 40 pixels, then 40 pixels, then 40 pixels, we can determine the gravity acceleration is 10 pixels/frame/frame with a terminal velocity of 40 pixels/frame. Bladegash, Super Mario War 1.5 models these physics you mention perfectly :)
Post subject: Help with Super Mario War
Experienced Forum User
Joined: 8/12/2005
Posts: 9
Hey guys! I'm a long time fan of nes videos and have watched tons of movies (that 100% run of Super Mario World was wicked). I'm currently helping develop a PC gamed called Super Mario War (also ported to xbox). If you've never heard of it before, check it out here: http://www.d-nightmare.de/smw/smw.1.10.zip (this is version 1.1. Huge improvements have been made since this release and will be released soon as 1.5) Anyway, the mario physics of the game are pretty close to the original super mario bros, but they aren't exact. I was wondering if you guys would be interested in helping me out. I'm interested in the exact times it takes mario to complete actions. Such as: if you hold down jump how long (in frames) does it take mario to land again? How fast does a fireball move horizontally? How fast does mario accelerate when holding turbo? What is the gravity constant? How high does a star bounce? When mario hits a hard block from below, how fast does he bounce away from it? The list goes on and is pretty long, but I think it would only take an hour or two to get it done. Would anyone be intestered in helping me out? Of course anyone who helps me gets their name in the credits :)