Posts for torbjrn

Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
I left btfriend running while I was on vacation, and this is what I found when I came back:
-------------------------------------------------
Rechecking sharing  Mon Aug  8 07:57:26 2005
-------------------------------------------------
Traceback (most recent call last):
  File "/usr/local/bin/btfriend.py", line 265, in ?
    CheckSharing()
  File "/usr/local/bin/btfriend.py", line 234, in CheckSharing
    response = LoadBittorrentTrackerData()
  File "/usr/local/bin/btfriend.py", line 63, in LoadBittorrentTrackerData
    return bdecode(urlopen(TRACKER + '/scrape').read())
  File "/usr/lib/python2.4/urllib2.py", line 130, in urlopen
    return _opener.open(url, data)
  File "/usr/lib/python2.4/urllib2.py", line 358, in open
    response = self._open(req, data)
  File "/usr/lib/python2.4/urllib2.py", line 376, in _open
    '_open', req)
  File "/usr/lib/python2.4/urllib2.py", line 337, in _call_chain
    result = func(*args)
  File "/usr/lib/python2.4/site-packages/BitTorrent/zurllib.py", line 33, in http_open
    fp = HTTPHandler.http_open(self,req)
  File "/usr/lib/python2.4/urllib2.py", line 1021, in http_open
    return self.do_open(httplib.HTTPConnection, req)
  File "/usr/lib/python2.4/urllib2.py", line 996, in do_open
    raise URLError(err)
urllib2.URLError: <urlopen error (110, 'Connection timed out')>
Perhaps it should handle errors in a better way (i.e. not crash).
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
Warp wrote:
If it really is true that for whatever reason it is impossible to embed ogg audio to an avi (as mp3 audio can be embedded), that may be one valid reason to switch to ogm, but only if using ogg really reduces the size of the file substantially. Something like a 10% decrease in file size is still too small to justify the change, in my opinion (no, I don't know how much using ogg instead of mp3 reduces the size of the video file).
Vorbis produces substancially better sound quality than mp3, which I find a lot more important than file size. Using mp3, you usually have to use 160 kbit/s or more to remove most of the audible artefacts, but it will never sound good. I have listened to Vorbis at 60 kbit/s, but couldn't distinguish it from CD quality audio (although I know others probably can). I have completely given up listening to mp3 music. If you can listen to music through regular computer speakers, perhaps you won't care that much though. I also like to say that OGM gives better sound synchronization. AVI files are often slightly off. I don't know about MKV because my experience with it is limited (anime doesn't count here). Again, I don't expect everyone will notice.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
I have been waiting a long time for this movie. It seemed obvious that someone would do it as soon as a Game Boy emulator with re-recording was available. Unfortunately, I have not gotten the emulator to work, so I'm waiting impatiently for this (or any improvement) to get published.
Post subject: Re: Request: btfriend improvements
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
torbjrn wrote:
Solution #1: btfriend doesn't try to seed non-existing files.
Well, I just decided I had the time for this. It was nice to automatically download new files, so I will probably do solution #3 later. http://www-und.ida.liu.se/~torso690/btfriend.py-diff
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
Paused wrote:
Of course one of the sound test codes could also be used to produce the desired ability, but this probably isnt considered an option as it is cheating.
I see no problem with this if you do a playaround movie instead of a time attack; in fact, I would prefer it this way.
Post subject: Re: Request: btfriend improvements
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
Bisqwit wrote:
As for solution #2, did you know there's this option?
btdownloadcurses wrote:
--check_hashes <arg> . . . . . . . whether to check hashes on disk (defaults to 1)
Yes, it is a requirement to reduce the bursts. I can't use it though if I don't want my client to spread invalid data from incomplete downloads. Files with write permissions are incomplete. Write protected files are symlinks to complete ones.
Post subject: Request: btfriend improvements
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
I finally got around to installing btfriend in order to seed the movies, although I limited the upload to 900 kB/s. (Perhaps one day I'll setup real traffic shaping...) However, this causes one inconvenience: hard disk accesses. To reduce the bursts, I want to disable the hash checking when seeds are juggled. (The bittorrent client is running as an unprivileged user without write access anyway.) This might not work when new files are made available, because those are automatically downloaded and might be re-seeded before completion. Solution #1: btfriend doesn't try to seed non-existing files. Solution #2: modify bittorrent to only check hashes for files with write permissions. Solution #3: btfriend puts the torrent file in a different folder (and preferably sends an e-mail when doing so). I could attempt this myself, but not in another two weeks due to exams.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
I liked this movie, but I agree that the autoscrolling levels are not that exciting anymore. From an objective perspective, I think they were all improved but the fast-scrolling flying ship. I (and the people I watched it with) liked how Mario stayed unhealthily far to the right of the screen. I hope this will be reverted in the next version. Also the flying to the clouds was fun, but I can let that go if the new version is faster. Besides, it's fun to see how you can keep your running speed while stopping (hmm...). Overall I don't like the goal of maximizing points. (Which is also a contradiction of maximizing extra lives.) Better just go for kills. On a completely positive note, I really liked the usage of fireballs in 8-2.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
/*- wrote:
Neofix's site has something like this, i think. i havent checked it out much, but thats the general jist i get from what hes wrote.
Analysing what he wrote, it seems he will publish movies that are not played perfectly. I do not feel those movies belong on this site. I'm trying to find strict rules for when a movie should be published.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
I didn't think I was the first person to think about it (although I could have done more research before creating the topic). I still think what to do with boring movies played perfectly needs to be addressed, and perhaps this can be the solution.
Post subject: Voting system for published movies
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
I saw that one of my posts about whether a movie should get published created a discussion on IRC yesterday. (Sorry I didn't join, but I was too busy proving correctness of a computer program.) The topic of the discussion was whether boring movies should be unpublished. I want to propose a different solution that addresses the problem of deciding if a submission should be rejected because the game is boring, despite the fact that it is played perfectly. If you could vote for published movies directly when browsing (and the mean value and number of votes was immediately visible), people could more easily decide what movies are worth watching. This system could also replace(?) the current star system. The downside of this might be more published, but boring, movies.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
By "easy" I didn't just mean easy to finish, but easy to play fast. This video looks pretty much what it looks like when I'm playing it myself (except perhaps the jumping in the first stage). Since I didn't vote "no", I can't say I'm opposed to your decision. This run is not nearly as boring as World of Illusion (unpublished) or Castle of Illusion (published). Unlike those games, Aladdin has a few passages where the time attack and normal playing are not always the same.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
I see that this game is being processed, but since nothing has happened in a long time, I guess it's not too late to vote. This is one of those games that you never get a game over in. Either you finish it, or you'll get bored. It's not a bad game (especially not for two players), but I agree with Truncated that it is a poor choice for a time attack. The only thing that makes it difficult to complete fast is that it's hard to hold down the run button at the same time as doing the other maneouvres. To improve this run, I think Mr. Mouse needs to be a man and take some damage when it saves time. :-)
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
Despite reading the description, this game was nothing like what I expected. Seeing it played like this only made it look like a parody of computer games, which made me laugh out loud at the game's ending. I'll pass on voting.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
Now that I finally got a Genesis emulator I can start judging some games in the submission queue that I have been waiting for. This game is so easy that this timeattack, although being fast and all, doesn't provide much entertainment. Voting meh.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
Mazzic wrote:
12Motion wrote:
if predicting what people will do becomes a part of culture then there will be people who will do things against what they are predicted to do...
...and it will then be predicted that they will not do as they are predicted to do. Kinda wierd but that would probably be that way it would work.
It's common for observations to affect the result. For instance: If you try to count the number of animals in a forest by counting the animals visiting a waterhole, your presence alone will scare some of them away, thus making you count less animals than in an unaffected forest. Perhaps observing the future will unconditionally alter it.
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
feitclub wrote:
torbjrn wrote:
Logic worked yesterday. Logic worked today. ---------------------------- Logic will work tomorrow.
I don't know if I'd call that an inductive "error" but induction, as opposed to deduction, arrives at a conclusion that is not a certainty.
Perhaps I phrased it badly. What I meant was that the conclusion is false even though the observations were correct (which they might be in a probabilistic reality).
Experienced Forum User
Joined: 3/2/2005
Posts: 18
Location: Linköping, Sweden
Ramzi wrote:
The scientific argument against determinism is quantum randomness. The movement of sub-atomic particles appears to be probabalistic, according to our current theories. If the probability of movement is 50/50, then its movement is completely random. The idea of a random universe is contrary to determinism.
I have believed in determinism for a long time. Using logic, I constructed a reasoning about why this was the only sane thing to believe in. I don't remember the specifics, but the most important part was that logic can't work in a non-deterministic reality. However, thinking about a probabilistic reality has made me very uneasy, because maybe I have made an error using induction: Logic worked yesterday. Logic worked today. ---------------------------- Logic will work tomorrow.