Posts for tocaloni1

tocaloni1
He/Him
Joined: 6/27/2017
Posts: 2
ThunderAxe31 wrote:
By the way, I must note I see many optimization flaws in the second level, the one riding Polar. You should try more to jump in a moment that makes you get back on ground earlier, because it moves faster while walking than while jumping.
I am aware; I learned that when doing the last polar level (the one in warp 5). Sadly one can't easily fix that in the previous levels because of the heavy RNG manipulation done inbetween. So you could post-repair such flaws but you'd lose those frames again on the RNG manip. That'd be something to consider for a hypothetical second TAS which implements all the knowledge aquired late in the first one.
tocaloni1
He/Him
Joined: 6/27/2017
Posts: 2
Link to video Won't submit this becuase it's not hyper optimized; like I'd consider it well done by all means but you can save a few frames here and there if you went really ham with the optimization. Also done on VBA core instead of mGBA core (learned too late that that was a thing).