Posts for thohan99

thohan99
He/Him
Joined: 9/4/2020
Posts: 2
Location: Utah, USA
Well, I'm having a heck of a time keeping Tim Brown from getting tackled on the kickoff, but that's just me. I came from a speedrun.com mentality where getting the fastest time is everything. Whether it is considered non-trivial in the TAS universe I reckon is something for others to sort out. That said, if it's just a Moon-type, that's fine. I reckon there will be some appreciation by anyone who has played TSB and much more by the very small sub-set who have speed-ran (speed-runned?) it. But, again, that's up to whomever it's up to. I'll submit it and we can go from there. Thanks for the reply!
Very clever message goes here
Post subject: Tecmo Super Bowl
thohan99
He/Him
Joined: 9/4/2020
Posts: 2
Location: Utah, USA
The human WR on speedrun.com is 7:38. I have second at 7:54. I'd be interested in doing a TAS just to see what can be done to optimize down as far as possible. It is basically a matter of keeping the play clock moving, which means avoiding tackles, getting one fast score, preventing the other team from having possession, skipping half-time, getting a favorable kickoff from the CPU (kick meter goes through 1-3 times), avoid cpu timeouts, go out of bounds at the precise end of each quarter, avoid lag, exploit glitches. Most of which is non-trivial for humans. I suppose the ideal situation would be to have the kick returner expend the entire quarter on a kickoff, and then have a RB that is sufficient to avoid tackles to also never get tackled. While the safety animation is shorter, it requires the CPU to have possession, so the ideal score would probably be a half-time or end-of-game field goal. Anyway, that's what I'm going to do. Any reason why this would be rejected? Thanks!
Very clever message goes here