Posts for thegreginator

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Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
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skamastaG and I redid it and made it to CI3 before giving up. We saved a bunch of time but I don't have the smv handy (I know it's buried in this thread somewhere...) Might be a good reference EDIT: Ok I found it: http://dehacked.2y.net/microstorage.php/info/837410913/small%20ci3a.smv There's also this: http://dehacked.2y.net/microstorage.php/info/140251396/OnlySmall-Dawn%20wip.smv And this: http://tasvideos.org/2939S.html
Experienced Forum User, Published Author, Former player
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Echoing the other comments, I think this category leaves out most of the stuff that made the 100% small run unique since there were only a few levels which required creative solutions to beat without a cape. I also think it's pretty shortsighted that this run is slower in some parts than the New Small Only 100% WIP which was made publicly available. That being said, there were some noticeable improvements on the above WIP and I did enjoy watching the run, so I'll vote yes. I really think the ideal run would be a new 100% small only which incorporates your timesavers and references the WIP and misters any% to make sure no time is lost. Based on the comments, it seems that doing so would make for a run much more worthy of being published.
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Dawn wrote:
http://dehacked.2y.net/microstorage.php/info/140251396/OnlySmall-Dawn%20wip.smv Rom:SMW Tell me your improvements, excluded lag(because at the moment i don't really understand it:-/)
Looks good, glad to see someone is working on this. Do you know how much faster it is than the latest Small Only WIP that me and skamastaG did but never finished? http://dehacked.2y.net/microstorage.php/info/837410913/small%20ci3a.smv
Experienced Forum User, Published Author, Former player
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bahamete wrote:
If you just want a TAS on TASvideos, I suggest you improve the current "small-only" run. Because, while it is a masterpiece of its time, new tricks makes it is vastly improvable.
This was posted a couple pages back, but me and skamastaG had an improvement that never ended up getting finished. It's actually close to being done, gets all the way to CI3. http://dehacked.2y.net/microstorage.php/info/837410913/small%20ci3a.smv
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Nice work andymac that looks sweet. I really think you should finish the run. Speaking of finishing things, I forgot skamastaG and I had made an improvement to the SMW Small Only run. Here is a WIP of it that gets up to VD3: http://dehacked.2y.net/microstorage.php/info/221490374/small-vd3done.smv This was made like 2 years ago and I dont think either of us have any intention of finishing it. Don't remember how much faster it is than the original but I know its a lot. If anyone else wants to finish this that would honestly be awesome and I would encourage you to do so (ISM? Mister??). There is the potential for a lot more time savings. Also here's two demos courtesy of Mister that show some further improvements: http://dehacked.2y.net/microstorage.php/info/1862859395/small-ds2-demo.smv http://dehacked.2y.net/microstorage.php/info/1184581186/small-fgh-demo.smv
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I think this run is faster. It says it completes it in 25:38.25 Part 1: http://youtube.com/watch?v=LQnYmaVUBZ8 Part 2: http://youtube.com/watch?v=Yzqd_5aI08k Part 3: http://youtube.com/watch?v=vjKWcJPB7U8 EDIT: Nevermind, gocha already posted this.
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ISM's run is absolutely amazing. He is also working on SDW 120 I believe. And there is a new small-only run in the works. Yay for SMW.
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Great movie Chef Stef, I enjoyed watching it. Easy yes vote. I have a few questions though. In the Water Castle b comments you say "Mario will fall farther into patches of water if you clip a ledge right before entering the water. " You also say "I saved a few frames by clipping the secret passageway to enter it sooner" in the ...? a comments. Are these 2 things the same? How exactly does it work? Does it always save time when you need to fall into a gap or only when you fall into water? Also, in the Pipe Star World a comments you say, "This level can be improved slightly by duck-jumping into vertical pipes (since Mario will start a little farther into the pipe). " Does this only work with the SMB3-style pipes?
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A2ZOMG wrote:
64 is also more unbalanced than Melee btw.
I play 64 competitively and this is simply not true. 64 is actually quite well balanced, as it is still very possible to win with a low tier character, unlike in SSBM. When I play people near my skill level, I find that I still have pretty much the same chances of winning regardless of the characters I choose and their tier placement.
Experienced Forum User, Published Author, Former player
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Is there a reason why the screenshot for this movie is not from this movie? :P
Experienced Forum User, Published Author, Former player
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skamastaG wrote:
There was a teacher at my school this year with the same name as me. I got his emails all year and pictures of him were labeled with my name in the index of the yearbook.
Hahaha. That teacher looks and acts exactly like you too (at least from what I've encountered). I had almost forgotten about that. Crazy.
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One of the best runs on the site by far. I loved the Bowser and Big Boo fights. Easy yes vote.
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I really enjoyed that run it looked very optimized. Nice job! For those who dont have the hack you can watch the video on YouTube: Part 1: http://jp.youtube.com/watch?v=kpbfRvd-ags Part 2: http://jp.youtube.com/watch?v=cozx-OLVSGY
Experienced Forum User, Published Author, Former player
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Subspace Emissary is awesome, it is a full game in and of itself. I personally like the assist trophies that block the screen if your playing friends it makes for a fun battle. Smash balls are fun to have on because the fight for them makes the game more frenzied and fun, again mainly if you're playing with other people. The thing I dont like about it is some people's way Final Smashes are way too good (Kirby) and some are terrible (DK). The Dragoon item is similar to a smash ball in that it makes for some chaos trying to get all the parts. The gameplay in this is more floaty than in Melee and less fast paced. It lends itself more to mind games than technical skills, especially with wavedashing out. I dont like the absence of wavedashing but the absence of chain throwing is a good thing. Also, every character has far more recovery, as it is much easier to make it onto the edge of you're knocked off. This combined with the automatic sweetspotting and the fact that it takes much more percent to kill someone make edgeguarding a much bigger part of the game, which I like. The characters are also more balanced, when I play random there are almost no characters that I complain about getting, which is the opposite of Melee. All and all I'd say the game is better than Melee, there is just a lot more stuff in it. It is less technical but more fun overall.
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I really liked this run. The sliding and the way you got up to p-run on shorter platforms by turning left was sweet.
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Nice job easy yes vote
Experienced Forum User, Published Author, Former player
Joined: 6/4/2006
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Sweet stuff. And hooray for restarting the 96 again!
Experienced Forum User, Published Author, Former player
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I voted meh on this. It was far more entertaining than version 1, but I guess just because I know this game so well I know that there are so many more things that COULD have been done that weren't. I found myself saying, "I hope he does X" a lot but it never happened. They keep getting better though, so I would say go for a version 3. Watching the SMW Small-Only and Super Demo World runs might help give you some ideas as well as the SMW Tricks Page.
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There was some good stuff, but there could have been a lot more. Also there were many times where it was slow/sloppy for no real reason. Voted no.
Experienced Forum User, Published Author, Former player
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Very nice run, easy yes vote.
Experienced Forum User, Published Author, Former player
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I found this movie quite entertaining, yes vote. Also, let me say excellent choice in goals/restrictions, it made the movie much more enjoyable.
Experienced Forum User, Published Author, Former player
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Thomaz: I just watched your speedrun and I must say that is some awesome stuff. You did an incredible job, it almost looked like a TAS. One question though: is it not possible to Escape Rope out of gyms and other similar places? I remember it being possible in one of the version, this would probably save a bit of time. Also, I dont know much about the WtW glitch, but I'm assuming flying/escape roping deactivates it?
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My only suggestion is to make sure you enable WIP1 timing and enable left+right. If you still cant get it to work, I uploaded this movie to Google Video for easy watching: http://video.google.com/videoplay?docid=2165135536330390728
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Ren wrote:
Interesting concept, well-executed run. Easy yes. After the first few levels (which you have to admit, Jxq had down pretty much pat), this run really takes off. Pretty much everyone who loved this game first went through the hard levels by just flying over (me? guilty as charged), then when his/her skills grew, ended up playing them through 'running, not flying'. Excellent tribute to all players who love the game. Kudos thegreg+skamast. Some questions: In Donut Secret 1a, it looks like you slow down a bit after the second creepy fish (I forget the name) wakes up. Is this unavoidable? Likewise, in Donut Plains 3 (and vanilla dome 1, and probably lots of other places, too) there's a slight slowing down just before you grab a shell. Is this unavoidable? Can you do walljumps at non-TAS play? Consistently? What's the window, 1-2 frames? ;) Comments: Jawdroppers+wtf's @ Star Road 3+5b, Tubular, Way Cool, Donut Plains 2 a+b, Donut Secret House a+b, Loved the mario-chasing block at Funky, and was quite surprised at how deeply ingrained the 'yay, halfway goal, big size and... hey, why're you not taking it!' -attitude was:P
Thanks for the comments Ren. The slowdown in DS1 is in fact necessary to avoid hitting the sleeping fish (Rip Van Fish is the name ;) ). Also, slowdown is always necessary whenever a shell is grabbed because otherwise Mario will just overshoot the shell. To answer your final question, wall jumps are possible on console. You have a 1 frame window to press jump, however, and you must hit the wall at the exact right pixel (a wall jump is possible every 16th pixel). As difficult as this sounds, it can still be done with enough attempts, but not what you'd call consistently.
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Well the small only run has been uploaded to Google Videos. The quality isnt the greatest, but you can check it out at http://video.google.com/videoplay?docid=2165135536330390728
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