Posts for the_roth

Experienced Forum User
Joined: 4/12/2014
Posts: 3
Been thinking about this: http://www.twitch.tv/crumps2/c/1919137 Could this be replicated and under what conditions? Don't know enough about TASing to test this but I guess characters' ATB is held for a small while after dying. If Rydia dies vs Octomamm for example I have gotten her action immediately after reviving her (she is really slow at lvl 1 so her turn should take a while) so maybe this is a similar thing.
Do the MEATEO
Experienced Forum User
Joined: 4/12/2014
Posts: 3
No worries, thanks. I missed the script and the calculator when going through pirohiko's notes. Guess the only question to ask is does loading up different save files at exactly the same time after hard resetting cause encounters to occur on the same squares for each file... Will try to make sense of the script/calculator anyway, so thanks guys.
Do the MEATEO
Experienced Forum User
Joined: 4/12/2014
Posts: 3
Hi, I am a streamer of US FF4 speedruns with 64 door glitch strats - nocashnocash and I have currently gotten the time down to sub 2:06. With godlike encounter (and boss) luck a low-mid 2:03 would be possible but the chance to get that happens quite rarely. Just a question - What triggers random encounters? I thought there was a script (if the US version is the same as the J version) for determining random encounters on certain steps that is completely dependent on how long you wait between powering on and starting/loading a game. Was thinking about doing the mist skip, then hard resetting and trying to manipulate a good encounter pattern with either a lower amount of battles or at least fewer battles from the underground waterway to Valvalis (guessing there is more chance of surprise attacks as I am low level). Not really sure if it is possible but thought I'd at least ask. If this is in the wrong section or website I apologise.
Do the MEATEO