Posts for sveniroth

sveniroth
She/Her
Experienced Forum User
Joined: 6/11/2020
Posts: 5
Thank you!
Post subject: I want to make a TAS for Spirit Engine 2
sveniroth
She/Her
Experienced Forum User
Joined: 6/11/2020
Posts: 5
So far I've only done a few TASes in BizHawk, which is pretty straightforward even for an amateur TAS maker like myself. Spirit Engine 2 on the other hand is a freeware PC game. I'm not sure if it's relevant or useful, but it says "this game was built using multimedia fusion 2" on the title screen. If anyone could point me in the right direction to go about making a TAS for it I would really appreciate it!
sveniroth
She/Her
Experienced Forum User
Joined: 6/11/2020
Posts: 5
Spikestuff wrote:
I need to correct a point that I made on the previous submission that I'll make here.
sveniroth wrote:
- Running towards the wall where the game corrects you is slower than doing the movement beforehand. I was afraid that might be the case, oops.
There are walls where edging is faster compare to others, but it would be better to make sure of it. Just to point out what I mean on certain walls: (bottom left corner) I am concerned about the amount of damage abuse used in this movie as you have great amount of health at certain sections. Similar to last time (only that it's more valid now since fire wand is out of the picture).
To be honest, I just made these for fun, and to bring the game to people's attention. And because, to my knowledge, no one else has made a TAS for it. I learned a lot from making them, but I wasn't going for perfection. If they aren't good enough to be hosted here, so be it. I appreciate your eye for detail. I guess I couldn't tell if the auto-correct walls were faster or not because they're not consistent, I just enjoyed seeing Jazeta wiggle along the walls. But it's not only the walls, you can save frames by turning on the right frame even in an open field! Considering how many times you turn in the entire game, just polishing your turning could be a pretty big time save, but I noticed that pretty late in making this TAS, so I didn't apply it until close to the end. You're definitely right about the damage boosting, there is a lot of room for improvement there. It's funny, in RTA the room by room dungeon combat is a slog to get to the fun boss fights. In the TAS it's the opposite, I love dissecting the room by room combat to finish close to the door, or close to the block I need to push. But I've already practiced the bosses so many times in RTA, I just copy/pasted from my first TAS or turned on "recording mode." I could've done Dirth's Illusion in 6 cycles, (or maybe even fewer! I somehow got 11 hits on one cycle, he takes 46 hits with the steel sword). But I settled for 8 cycles because every hit you land changes the timing and placement for the rest of the fight.
sveniroth
She/Her
Experienced Forum User
Joined: 6/11/2020
Posts: 5
MattyXB wrote:
Why the japanese version and not the englisch? Is the japanese faster?
Yes, Japanese is faster.
sveniroth
She/Her
Experienced Forum User
Joined: 6/11/2020
Posts: 5
- You can start the game faster than you did with your waiting (this has been mentioned already, it's worth re-mentioning however). I like listening to the intro music, I didn't realize skipping intros and endings was expected in a TAS. - Running towards the wall where the game corrects you is slower than doing the movement beforehand. I was afraid that might be the case, oops. - You need to damage abuse more as the game heals you at points on your journey, you need to do this. However, if you take damage boosts your fire wand gets weaker. ------------------------------------ Right now I am making a TAS for the any% no fire wand category. I am doing lots of bomb drop manipulation and using bombs in combat, something that is pretty much impossible in RTA, so it's a lot of fun. It's 52 seconds faster so far at the end of sea sphere, but that lead will likely be lost in the sky sphere. I'll be able to take more damage boosts since I don't need life for the fire wand, but using only the sword makes combat much slower, the puma head fight in particular will cost a lot of time, it will take 6 cycles with the steel sword instead of the 1 cycle quick kill you can do with the fire wand.