Posts for sora3087

Experienced Forum User
Joined: 9/10/2011
Posts: 3
Location: New Jersey, USA
You should give the japanese game a chance, its not like there is much reading to understand the gameplay. There are achievements and unlockable mini-games in this game as far as 100% I'm pretty sure I wouldn't just have to beat the levels but get all the achievements too which I think includes certain things done in the mini games :( Also I'll have you know that I have a cart of Kirby Super Star in my SNES now from playing with my friend last week.
Researching run: Kirby Mass Attack
Experienced Forum User
Joined: 9/10/2011
Posts: 3
Location: New Jersey, USA
Your icon is an interesting subject, its the exact first frame of animation that you can flick a Kirby off the ground when one lands. Things i found while playing in frame advance: -It is faster to make Kirby "skip" across levels with the flick if you only have one Kirby, i measured the amount of frames it took me to get a fixed short distance with flicking and with normal running and flicking was faster. -It takes 2 frames to flick and if you know what frame a Kirby is going to land you can put one of those frames 1 frame sooner. Other things: -I haven't seen randomness really anywhere in this game.(Other than mini-games) -I take back that infinite flick thing from my previous post, you can only flick one extra time after doing a wall jump, and you can't flick a second time midair after flicking into a ceiling. So already that means the first level has a lot of time wasting. -Intro movie cannot be skipped by resetting the system EVEN though it creates a save file. -The "get extra kirby" animation is super long (almost 100 frames), I'm trying to avoid getting any unnecessary fruit while I still need a minimum of 10 Kirbys(max) by the boss level of each world. -Don't know if i want to do a 100% run because I don't think i have the planning skills for that (lots of levels have to be revisited because of not enough Kirbys).
Researching run: Kirby Mass Attack
Post subject: Kirby Mass Attack
Experienced Forum User
Joined: 9/10/2011
Posts: 3
Location: New Jersey, USA
So yea, not officially out yet but I've been messing around with Atsumete! Kirby (the Japanese version) after playing it on my real DS. Things I noticed from playing on the emulator in frame advance, the jump/flick thing that you can do, you can do it in the air as long as you send Kirby into a wall first. Hopscotching Kirbys is virtually useless as the only way to advance the camera is with the cursor so I think running your cloud is the best bet. I'm still just testing things in the jap version right now and I'll start working on a run when I have the american version. Until then anything anyone can add?
Researching run: Kirby Mass Attack