Thanks!
I think they move purely based on my position. That said, there is quite a bit of room to change the position without hurting the time, because diagonal moves are not horizontally slower than horizontal moves. In all cases where it was hard to get "through", I tried several ways to see which was fastest. But as you point out, I may have missed some.
It's not that hard to do the whole run, so redoing them would be an option, but only with a strategy, I think.
I did plan which route to take, of course, and in several cases I manipulated monsters to be out of the way. But there is not a lot of room for that indeed, because monsters only move when they are near the viewport. So there is not much room for preparation of manipulation.
But yes, this is mostly meant as a starting point; it's definitely not the fastest possible.
There is only a very limited number of enemy "brains". In my maps, every monster has a 2-digit hex code above it. The first digit is the brain, the second the shield. All of them are only manipulated by player position.
Yes. The first transformation is not voluntary; I fly into the monster. It has too much shield to kill it before that happens, so I don't waste energy on shooting at all. Because it moves into me, I can walk through it shortly after the transformation.
If I transform earlier, they form a "fence" around me and I end up standing on them, so I don't fall until after I kill them.
Maybe. I tried several times, but it's very easy to get stuck. When they become a clump, I just don't move at all anymore, so that is something to prevent (it's the usual cause of death when playing normally).
No, I have to be in the lower corridor to be able to hit the two blocks on the bottom. But I just checked a trial run I did, and it does seem like being a robot in the lower corridor (and thus missing a lot) is (a lot) faster than what I did here; that's strange, because I thought I timed both options and then chose this. This is a good reason to redo it; it costs way too much time this way.
They do, and the transformation to a robot happens automatically. The fact that it doesn't happen all the time is mostly because it's a TAS.
I tried several things there. One thing I do is making sure some other enemies aren't approaching as well. The fastest would be to ignore that last enemy and take damage, but I don't have enough energy for that (more than I already do).
@dedakon: There are some actual enemies in there as well, in fact. But yes, it's mostly powerups. I skipped it because I could, and I wanted to go for the fastest run. ;-)
The game is fun to play, and much harder than it looks here. The problem is that it is not unusual to get stuck in enemies, unable to move until you die. And you don't have lives; you have to start from level 1. Last time I played it normally was 25 years ago or so, I don't remember ever getting to level 3.
@dunnius: Yes, the "slime" that's sitting on top of the other things when I fly over it is blocking the tunnel, and it's too tough to shoot through, so this is the fastest way to get past it.
By the way: should I vote on my own submission, or is that considered bad?
@scrimpeh: Thanks for the encoding, please leave it up. :-)
The movements didn't take extra time; When going diagonally the speed is maximum in both horizontal and vertical directions, so as long as I keep moving horizontally, it doesn't matter if I also do vertical adjustments.
I tried to not move back and forth in the tunnel, but the alternatives I found are worse:
* I tried being a walker and jumping on the spikes. I don't remember why it didn't work; either it's too slow, because the attack is spread over everything, or it cost too much energy and I died.
* Converting between flying and walking in that area is worse; the conversion takes almost all time.
* Flying in that area leaves almost no time actually targeting the "boss".
I've started doing a TAS of SD-Snatcher. I thought I'd announce it so if I do anything wrong, I can fix it before I do too much work on it. :-)
I'm using the English version of the game. The text can be fast-forwarded but not skipped, so this does make a real difference. This version doesn't seem to work on the Panasonic, so I'm using the Philips NMS 8250 (I'm guessing it requires a 50Hz machine).
I'm avoiding all monsters and fighting only the bosses. I still need to find out how to best spend my money; currently I've bought bombs to throw at the Army Bear, because due to lack of experience it takes ages to fight it with the blaster. After the third boss (the metal creatures with the girl) I'm levelling up a lot, so hopefullly that's enough.
Any tips or offers to help are appreciated. :-)
There is no maximum. According to the rules, the game is finished when no new content appears anymore. Arguably, that would be when seeing every feature at least once: the extra life in the screen at the top, all three actions from the fruit machine, the use of every element, including the arrows that appear in both directions as a result of the fruit machine, hitting all flags for the A, B and C things in the bottom screens. I might be forgetting some things.
Finding a way to do that as fast as possible would be quite a challenge. I've played it a bit in TAS mode, and it's easy to get a very high score. But doing it fast requires a lot of planning, I think.