Posts for psx

psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
does the new design / ui have a design document?
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
me to 'well y'all get to thank team 7 for making me change your name again by stealing my Team 17 joke'
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
please recheck miss sara
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
hello other teams, please jump into your team house right here.
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
CasualPokePlayer wrote:
Logo for our team: https://i.imgur.com/rVSsHXV.png
we were originally gonna be called TAS to the SNACK! but we used all of our budget on this logo.
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
RetroEdit wrote:
Signing up with a team of (in alphabetical order): - CasualPokePlayer - InputEvelution - psx - RetroEdit (myself) My other team members will probably make posts confirming this at some point.
confirnimg,
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
great post Mas[...]
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
honestly, i just voted yes becuse i was impressed at how they got the screen to shake in a intv game.
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
WarHippy wrote:
So you think low-quality boring games are entertaining?
this but unironically yes vote!
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
Post subject: still cant believe someone was able to perfect sleep walk
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
Post subject: techically i'm listening to their whole discography
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
loved this new death grips song, yes vote.
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
In the DOS version of Zeliard, if you input F9 you can adjust the speed of the game going from 0 to 9. I am unsure if this counts as a debug option or as a cheat. The manual only states it as a command key. I found a segmented run which uses the different speeds, the SRC runs only seem to be set to one speed. Link to video EDIT: Added a scan to the manual due to a request: http://www.sierrahelp.com/Documents/Manuals/Zeliard_-_Manual.pdf
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
yep vote to put it in simple terms becuse i don't think anyone wants me to write a whole blu-ray featurette on this tas. this is a tas for the casual viewer, meaning; this has a good mix of skips n technique which is a great recipe for immediate enjoyment for people unaware about the nuances, and as a person who only played this game once or twice, i can safely say i was really entertained by this tas and the gameplay.
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
Ramzi wrote:
Another idea I had, instead of fuzz testing, is to replicate the video of the glitch by finding which inputs can frame-by-frame match the one video of the glitch occurring. Sure, there might be some prerequisites for the glitch which might not be met, but I would think there is a fairly good chance of replicating the glitch by matching the frames alone.
Link to video Something like that has been tried, though I would note the person in question (is in the comments of the video) who experienced the glitch said their cartridge was askew, which seems like the most likely answer.
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
whilst i think they count as different games, i decided to ask a friend who has (well had at the time) no clue about the situation: "they look like different platformers on different systems with different codebases with the same skunk protagonist" also on the tas, its rly good imo.
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
as the only person who in the world enjoys Q*Bert 3 on some weird poopy game spirtual level, i'm voting yes.
Post subject: Re: Hey Guys! I’m New to TASVideos! Anything to tell me?
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
a wrote:
Any information anyone would like to tell me about this website?
Welcome!, there is a FAQ to help you to understand what's going on.
a wrote:
Also, I dont mean to be rude, but why does the homepage look outdated in terms of style?
Don't fix it if it ain't broke.
Post subject: Revelations: Persona
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
Megami Ibunroku Persona is a well loved start to a game, selling 200k copies in Japan on its first week. It started a cult series that has now blown up into the stratosphere of fame. Revelations: Persona is the scuffed bastard offspring of that game. It is generally faster over the japanese due to less textboxes (i have not fully tested this becuse its still alot of them) and lowered enounter rate (though this might prove moot.) So what's fun about TASing a 7 to 8 hour rta run, good question. i dunno I'm in the early stages, so alot is gonna expand once I find the ideal persona fusion and fight count, (more on that later.) RUN STRATS: Right now, it's just the rta strats. There isn't any major glitches I can find, (might be on the japanese side of the internet but man I do not know how to read.) SMOL STRATS: The biggest is that you are able to bump into walls, to avoid encounters. As seen in the second video (my first attempt before switching bios into the reccommended ones), which only needs to do one bump to finish the first hospital dungeon. Textboxes are drawn with character each frame, so the best time to press x is one frame before the text box is fully drawn, which is usually the second last letter. (Though some of them seems to have a space at the end, meaning some of them doesn't hold up to the usual trick, however it is just moving the press one frame forward.) THEORIES: The big one if there is no major glitches found, is that you only have required 8 fights in total (all boss fights), however these boss will quickly outgrow you in levels. Either we are able to cheese all of the fights or finding an ideal fight amount to have enough xp for the finish. I'm testing cutscenes transitions into gameplay, if I find a way to forcefully get into gameplay, alot of stuff might be skipped (though this might just prove moot if no strat or glitch is found) also there is a debug mode in this game so it will be fun trying to mess around with that to theory craft n stuff https://tcrf.net/Revelations:_Persona videoz: where the game is up to now, no real big strats or deviating from the opening minutes of the rta run. Link to video first attempt with a perfect(?) hospital run Link to video
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24
Great work on the TAS, however as you said it is improvable and therefore it is not acceptable, relevant part for that in the guidelines.
The movie's technical quality must be acceptable Don't be lazy. We will try and beat your movie. We should hopefully not succeed. See the Guidelines on how to make a movie that meets the site's standards.
Submissions are meant to be the end product of refinement, not the first steps for it. While they aren't meant to stand the test of time becuse a game theoretically can always be improved, it is one of those things where it should be unbeatable for a while except due to some new discovery or due to circumstance out of most people's hands. Also, please submit TASes you are personally proud of, not ones you been felt pressured to share.
psx
Experienced Forum User
Joined: 9/26/2020
Posts: 24