Posts for pok3monrocks

pok3monrocks
He/Him
Joined: 9/28/2016
Posts: 2
Location: Wisconsin
FishamanP made this for me a while back while he looked at the game. RNG Location 0204B164/4 - lo 32 0204B168/4 - hi 32 RNG Equation (input * 0x5d588b656c078965) + 0x269ec3 02051B58/2 - Touch X coordinate [2nd and 3rd nibble] 02051B5A/2 - Touch Y coordinate [2nd and 3rd nibble] 0204E2BE/1 - Link's X position [minimap coord?] 027E0988/2 - Link's X subpixels 0231F944/2 - Link's X velocity 0204E2BC/1 - Link's Z position [minimap coord?] 027E05E0/2 - Link's Z subpixels 027E05F8/2 - Link's Z velocity 02277C4C/1 - Remaining health (1/4 hearts) 02277C4D/1 - Max health (1/4 hearts) 30 frames/sec 60 VIs/sec Don't confuse these or I will slap you. Spirit Tracks lags an extra VI every 10 VIs or so. [TODO: confirm with TAS settings on] Link's velocity is added to his subpixels every frame. Link's normal running speed appears to cap at ~696, strangely lower when touching the very corners of the screen. However, it looks like you can gain a few extra subpixels per second with certain diagonal angles. Use the Pythagorean Theorem, kids! Strange note: Link's Z velocity does not seem to increase when rolling on that axis. Might have wrong address? But values otherwise match X velocity so idk... [speed cap instead of velocity?] TODO: find optimal touchscreen coordinates for max speed
pok3monrocks
He/Him
Joined: 9/28/2016
Posts: 2
Location: Wisconsin
The Japanese version is better because of the Tower of Spirits. In the 5th Visit, there are 2 puzzles that are shortened. In the 6th Visit, the entire final floor is now optional. In total Japanese saves roughly 5-6 minutes. As for small and little TAS things, I'm not sure about that.