Posts for phaze

Experienced Forum User
Joined: 12/19/2010
Posts: 3
Alright, even though it might not be fixed, I appreciate the effort.
Experienced Forum User
Joined: 12/19/2010
Posts: 3
Thanks for your reply :) ! I just tried testing the game on versions PCSX-Rerecord 1.0.0, 0.9.0 and 0.7.0 PCSX-Reloaded 1.9.92 PCSX 1.5 and 1.6beta same problem on all of them. Also, this document claims that the game is playable on PCSX 1.2.0 http://www.pcsx.net/downloads/pcsx_games_comp_ver_12.txt It's a bit unspecified, it just says playable, and i'm not sure what his criteria is for 'playable'. Other suggestions are still more than welcome.
Post subject: PCSX-RR Graphics Glitch (THPS2)
Experienced Forum User
Joined: 12/19/2010
Posts: 3
Hi guys, I have this graphics problem with the PCSX ReRecording emulator. I really want to make a speedrun of Tony Hawk Pro Skater 2, but this problem is like a chain around my foot, and I've done the most I could to solve it. When I execute the game through ePSXe 1.70 with the 'TAS Soft Graphics Plugin 0.2' it looks like this: When I execute the game through PCSX-RR 0.1.3 with the 'TAS Soft Graphics Plugin 0.2' it looks like this: The hardware specifications on my computer are HP Compaq 6820s Windows XP SP 3 ATI Mobility Radeon X1350 (128MB) Intel Core 2 Duo T8300 - 2.40GHz 2 GB DDR2 RAM 200 GB Harddrive I have the newest version of the graphics driver and Catalyst Control Center available for my gfx. I tried to search around for ATI specific problems with the PCSX emulator, but with no luck. Btw, I also testet the latest version of PCSX (no rerecord) and the problem is the same, so I think it's specific for the PCSX core since ePSXe was fine. I tried every single GPU plugin I could get my hands on: P.E.Op.S OpenGL Driver 1.78 P.E.Op.S Soft Driver 1.18 Pete's D3D Driver 1.77 Pete's DX6 D3D Driver 1.77 Pete's OpenGL Driver 1.77 Pete's OpenGL2 Driver 2.9 TAS Soft Graphics Plugin 0.2 TAS Soft Graphics Plugin 0.1 with a couple of different PCSX-RR version: 1.2.0, 1.3.0a, 1.3.0b and a fresh compile of SVN 299. They all render glitchy in PCSX but all render fine in ePSXe. Actually, I also created a virtual pc in Vmware running Win XP, same problem there. Is this a known issue for ATI gfx's? I would be greatful for any help I can get!