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Very impressive run!
I love what you did in Skull and Cossack4 stage and the new trick.
5 years past, it is still wonderful music when I listen it again!
Thank Tiancaiwhr for the high quality and entertaining run!! Easy yes.
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It didn't need giga crush to zip downward,keep jumping did.
The crystal trcik in Moth's stage will not work because of screen lock.And this trick I remember it require at least 3 crystals to push X into the wall.
Emu:snes9x-1.51-rerecording-svn147
keep jumping to zip downward
Emu:snes9x-1.43-rerecording-v17-win32-lua51dll
The large crystal zip downward I might had posted it before.
I remember it is not fast. charge shoot to zip downward
And another strange phenomenon, I don't know why X move to the top.
1 , 2 .
Emu:Snes9xw-improvement9
Giga crush bug.
Press pause and y button in the same time and then select other weapon, you can use different weapon in the same screen.
1 , 2 , 3 , 4 , 5
Another tirck,3 weapons shoot.
Press L or R button once in stage first(include re-boss fight).
http://dehacked.2y.net/microstorage.php/info/552762906/Mega%20Man%20X%202%20%28U%29-thirdweapon.smv
I think they are not useful in TAS.
Hope you can find out how to use they.
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The only one zip up chance I know is boomerang catch X, so it's impossible to zip up into the ceiling in Spark Mandrill room.
Or when you do the same trick in Spark Mandrill room(zip down to the floor), the camera is still lock, you have no chance to change misc. data.
For Chill Penguin you mean phantom grab the door but not touching it?I'm not pretty sure.
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Yes,this is Misc. data that I mean it.
I knew this cause fractalfusion had explained the phantom grab trick in this thread.
At the moment you are referring to in your movie, the boss door object, which disappears after you go through it, is being loaded again (into the first table entry), due to being at the top of the screen. That is why you are able to go through it again.
Basically the door should far away from X, at least you can't see it in the screen.and then go back until you can almost see it, the Misc. data can turn 0 to 1.
So I don't think it is the reason.
And I test the rest of the boss in sigma fortress, too bad I can't figure out how to let the boss spawn and erroneous camera.I can't skip them.
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It seems like more fast than before.
http://dehacked.2y.net/microstorage.php/info/160629840/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BKskip7.smv
1.It requires error camera position.
I did it by the charge ice through the thin wall.
2.I zip down to where boss can catch X and shock camera and then Misc. data turn 0 into 1. I dunno why it can change Misc. data.
3.It is likes we mention before.
Boss spawn-->touch the door-->exit door open.
Forget to say,it would wast some frames in Bospider cause the error camera.
You need to jump to spawn Bospider.
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lxx4xNx6xxl wrote:
Hey Parrot14gree, can you reproduce the glitch from the video I posted the sends you to the boss room in Boomer Kuwanger's stage from the ladders area by falling into the pit? The person who had the video deleted it from their You-Tube Channel for some reason. I wonder if there are any other death skips as well?
I though I'd ask you because Hetfield90 is gonna be doing the Any% TAS next and will be submitting the 100% TAS later today.
Hey lxx4xNx6xxl, do you mean this post?
In fact the death trick doesn't save time.
X start in the top tower cause he has gone to there already.
And I had explained it after your posted.
If I misunderstand your meaning,pls let me know.
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Hetfield90 wrote:
@Parrot14green
In your 5th smv, how do you manage to fall through the floor with the ladder during the boss hp fill sequence? Also for the strat in your 6th smv, is there a way to quickly spawn the flying enemy to make this strat viable? It seems like I either have to wait a long time for him to spawn, or go down so far that I can't spawn Kuwanger before he despawns left of the screen.
How to fall through the floor I don't know.Someting megaman is able to fall through the floor sometime not.
Hetfield90 wrote:
go down so far that I can't spawn Kuwanger before he despawns left of the screen.
This sentence I don't understand what do you meaning.
Even if the grabbing door trick occur and the door spawn in the same place,but someting the boss doesn't spawn.
success example , fail example
And success example is the fast way to spawn the enemy as I can.
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Hetfield90 wrote:
@Parrot14green
I watched your movies on the Kuwanger skip and was messing around with it a little bit myself, but didnt spend too much time on it.
Judging by your first 3 movies, it seems like the only requirements to get the skip are to first phantom grab the door, then release the camera lock either by grabbing the ladder at the bottom of the climb or touching the right side of the left door leading to Kuwanger's room (by zipping inbetween them with a sled and enemy damage).
If that is the case, do you think something like this would be a possible way to get the skip? If so, I think this skip could save a lot of time, and I think the Penguin, Octopus, and Mammoth refights could be potentially skipped as well.
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The ladder trick I test in Kuwanger first ladder is work.
The character's position is in (213,112) and (210,108),but very strange thing is position (213,112) not success every time.
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Hetfield90 wrote:
Ohh so you can zip into the cave!
I'm not sure I understand exactly what you mean. You can zip down into the cave once the camera lock is lifted, but then you can't move in the cave because of camera lock? Does that mean there is a second camera lock? Or that only the vertical part gets lifted when you zip down and you have to go back to allow horizontal movement?
Bad news,I test it a while ago,I can't force megaman into the wall.
The result as you say just zips you up.
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Hetfield90 wrote:
Omg parrot14gree. These are amazing, lol
This is now making me wonder. Although the camera lock prevents you from moving left/right until it is lifted, does it prevent you from moving up/down? I am thinking perhaps you could zip from inside the armor capsule on chameleon's stage down into the cave so that you already down there and can start moving right as soon as the screen lock is lifted.
If possible, this could potentially save time since the advantages of chameleon 3rd only amount to about 3 seconds (and even less if an underwater phantom grab in chameleon is possible).
Thank you,it's my pleasure!!
I remember it can zip down when the camera lock in miniboss room is lifted,but when you zip down into the cave,the horizontal camera lock is occur,you need to go left to lift it.