Posts for nymx

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nymx
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Joined: 11/14/2014
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I've gotten in late today and going to bed. I will fix this when I get up.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
I will get to this later. I will not be home, most of the day. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
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Because there is no feedback...there is one thing I'm wondering about. The re-record count.... 693? I've wondered this on previous submissions, but feedback and my review never have shown anything standing out. Are you "slow recording" with the keyboard and then going back to clean them up with TASStudio? Not that I'm saying that a problem exists, but I have been curious.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Masterjun wrote:
nymx wrote:
When I look at https://tasvideos.org/Activity, the "Time Since Last" is not resetting to zero, neither when I accept or claim a submission. today, it went from 17 to 9...which doesn't make sense.
Currently the logic takes the submission date of the most recent submission where you're a judge, not the judging date. It's a logic error, but it seems it was easier to program it this way for now.
Ok..Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
I figured to give an update on the progress here. Life...need a say more? Just about halfway through this re-work, and we are looking at 300+ frames cut so far. The discoveries from DrD2k9 are not easily implemented, but are certainly worth the effort.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
nymx wrote:
Hello. So I stupidly put in a Git defect...not realizing that it was tied to the BizHawk solution, so here is where I hope my issue will be acceptable. When I look at https://tasvideos.org/Activity, the "Time Since Last" is not resetting to zero, neither when I accept or claim a submission. today, it went from 17 to 9...which doesn't make sense. Can someone check this please?
Does anybody know what is going on with the numbers? They seem to only be happening on the "judging" side of this page.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1786)
Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Interesting...I hope this doesn't mean the same trick can be used for all of the other Action 52 games?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1786)
Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
LGR...I think this submission poses an acceptance issue. Since it is a short running game, I want to know if there is someway to correct this issue. The problem is that this game doesn't satisfy this rule: A video game poses a virtual task. It requires the player to accomplish some in-game job. Is there anything you can think of to make this faster, by getting one of the players to do something to accomplish the goal of winning?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1786)
Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Hello. So I stupidly put in a Git defect...not realizing that it was tied to the BizHawk solution, so here is where I hope my issue will be acceptable. When I look at https://tasvideos.org/Activity, the "Time Since Last" is not resetting to zero, neither when I accept or claim a submission. today, it went from 17 to 9...which doesn't make sense. Can someone check this please?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
LogansGamingRoom wrote:
well that was easy. player 2's input was still there, i just had to change the export settings from 1 Player to 2 Players. https://tasvideos.org/UserFiles/Info/638339044864865987
Thanks. I will finalize this tonight.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
LogansGamingRoom wrote:
managed to cut a further 8 frames, will check if it syncs after lunch https://tasvideos.org/UserFiles/Info/638336631210667079 EDIT: this new userfile syncs just fine. https://youtube.com/shorts/e0JevV7faQs?feature=share
Thanks. I will check tonight.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Experienced Forum User, Judge, Published Author, Skilled player (1786)
Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
LogansGamingRoom wrote:
done. 25 frames saved. https://tasvideos.org/UserFiles/Info/638335797973662389
I'm having trouble syncing this movie file. Can you confirm it please?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Ok...I know this is going to be shocking, but I'm finding where optimization is not good enough. Let me explain... After a discussion with other judges, a game where Player 1 beats up Player 2 (a non-CPU driven player) can be accepted; however, you are not using Player 2's inputs to position the opponent for faster kills. Strangely enough, the first level seems to be fine. On stage 3, I was able to cut 8 frames easily by moving the opponent to a closer location to the firing. Since this was obvious and easily accomplished...I'm going to ask that you redo your TAS to clean this up, rather than just slapping a rejection to it. Please let me know when you get this cleared up. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
LGR...just letting you know that I have been trying to get in touch with you. Can you look me up on discord? There are some things that I wish to discuss with you about this run.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Alright, I have been reviewing the findings from DrD2k9 and I'm surprised that this game has mechanics that are more exploitable than I originally thought. Now that I understand what he found, I was able to further the improvements on the first Stage by 8 frames. At this point, I'm beginning to see some tricks that allow me to make this kind of optimization possible. I will try and commit to 1 stage a day. This means it will be ready in just over a week.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
I've tried to reach out to you privately, so I thought to try here. Can you check you PMs?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
DrD2k9 wrote:
Just as a note: while this is (rightfully) labeled as a “pacifist” run, it’s also a valid any% run as manipulating the enemies to kill each other is going to be faster than maneuvering around to shoot those same enemies (assuming the round duration is based on number of kills and not a set time). nymx can correct me if I’m wrong on that point.
You are right, there is a certain amount of kills each round. That number increases by 3 on each increment.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
I'm not surprised at this, but DrD2k9 has found ways to improve this TAS. His ideas have surprised me, as this game isn't exactly straight forward. Also, this game presents some odd behavior that nether of us have answers to. As with all my TASes, I don't want to leave anything behind. So we will be trying to figure this out. He will be added to this submission as a co-author, since he has found 147 frames. So we are going to collaborate through another run-through.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
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Technoturnovers wrote:
My workflow is as follows: I stay in pause and record mode, focusing the main emulator window, and holding down the desired game inputs using my ordinary binds and hitting frame advance to record them. When I need to go back and rerecord, or edit multiple different inputs in bulk, I go back to the TAStudio window and use the piano roll for finer control than merely using the load branch/savestate hotkey does. My workflow is already very optimized, and changing it isn't terribly relevant for the purposes of RNG manipulation in this game.
Ok, this helps out a great deal. Thank you.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Ok...we have some synchronization issues to resolve here. Spikestuff is still showing some early cuts that need to be discussed between the two of you. In addition, Pepper is also finding more cuts in another branch that doesn't contain these improvements. Here is where we are getting out of sync. This needs to be talked out...If there is going to be any co-authorship here. My suggestion, we need to set a "Base Line" of the inputs (in this case, Spikestuff's inputs) and agree on the movie together up to a certain point so that the remainder of the movie can be further optimized.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Technoturnovers wrote:
nymx wrote:
Got a question for you Technoturnovers. I've studied your inputs and it appears you are recording with a controller. Is this correct? If so...this can explain the reason why you are not able to easily manipulate the game's RNG.
I am not recording with a controller, I am recording with the keyboard. And effectively every keyboard button on the ZX Spectrum does something in this game due to its antiquated, spread-out control scheme, so I'm not able to use non-input keys to manipulate RNG even if the game polled such non-input keys for the seed to begin with. See also EZGames69's recording, which uses basically the same amount of keys as mine.
Ok, so you are using the "TAS Studio Editor"?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Got a question for you Technoturnovers. I've studied your inputs and it appears you are recording with a controller. Is this correct? If so...this can explain the reason why you are not able to easily manipulate the game's RNG.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
I want to be clear on my position. There has been no response to Spikestuff, in this thread, for a week. If there is no response to my request, I will not be accepting this submission. Please respond to my earlier request and bring any conversations, that you may have had with Spikestuff, to this thread for my review. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
Wow...all I can say, is that this is truly the year of Action 52!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 859
Location: South Pole, True Land Down Under
I've noticed on the previous submission that Spikestuff has helped out in this run. I was going to check to see if those inputs were still in use here, but I see that fsvgm777 has confirmed it. Thanks for doing that. I've made this mistake in the past, but it certainly wasn't done on purpose. So, I am going to extend the opportunity for Pepper-Color to work this out with Spikestuff for the following reason: *The first 5180 frames were created by Spikestuff and reused in this submission *Inputs after 5180 may not be agreeable to both parties. (I think this is also a concern to Spikestuff) *Maybe Spikestuff would rather be credited in the submission text and not as co-author So please reach out to Spikestuff and respond with your final agreements in this discussion thread. If I don't hear anything, then this submission will eventually be placed in a "Delayed" status until addressed.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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