Posts for nymx

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nymx
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Joined: 11/14/2014
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This is no longer an issue. Thank you guys. Bizhawk 2.5.2 is now allowing me to run my lua scripts.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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WarHippy wrote:
I know it’s pretty late for this, but there are several levels where on the final screen you simply land and walk all the way to the end. Is there a reason you don’t try using up fuel during these sections? And does it cost time to fire the laser? Just another way to use up fuel before the end. (I’m assuming less fuel equals faster level end)
Actually, I thought the meter referred to the air supply. Not sure if it was a manual or some other source that I read that. This, obviously, relates directly to a timer. Because of my original thoughts of it being "Air" related...I would have never checked it...since it obviously something that would waste time, trying to play around with.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Well...thanks EZ for the encode. Now, I was very pleased to see this game. I've been a fan of this game...ever since the arcade version came out. Even though I'm voting yes on entertainment (and yes, it was very entertaining), it was mainly because it was done so much better than human capabilities; however, I do question some areas that seem to be a little slow. IE: Level 14, you don't do much of anything for a few seconds. I'm not sure why that is the only way to affect RNG to bring down the QIX, but it seems that some of this could still be played with...while drawing out a line, even if it is just a little. Still, I think this is a good effort.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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I honestly believe that this would be a great watch, but how about an encode?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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I have had a chance to think about my favorite version, of these 3 submissions, and I now have come to like the Colecovision version over the C64 port. I came to this conclusion by the following: 1. The inputs provided some wackiness that didn't exist in C64. These maneuvers gave us opportunities to exploit frames cuts and a challenge to optimize. These inputs are in the classification of normal game play. 2. The speed of the game is much faster than I expected. It dominated over the other two ports. 3. Coleco had the only version where a wall could be bombed, outside of the optimal range, to show partial destruction. This gave the game a bit more variety. 4. Glitches...well mechanical issues. There are a number of things that existed for exploitation that didn't exist in the other two ports. Helicopter blade / Laser firing...pressing against the wall. So, items that wouldn't normally be known to a speed-runner, yet discovered in TASing.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
hmmmm Left = "The Past", Right = "The Future". Let me recall...I see my past...and it didn't look good then.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
Warp wrote:
Separated at birth.
I'm beginning to wonder. Met up with DrD2k9 again and we both drove up in Honda Odysseys. Must run in the so called family. :) [/img]
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
Ok...I used to play this a lot when I was in college. I really liked this a lot. Thanks for TASing it. It certainly is played above human capabilities, but it does seem to be optimal on the surface, but it does look a little questionable in some areas. Maybe this version is just different than the one I played on DOS. Question, was a "Last Input" used to set up the encounter with the Shofixti? If so, that was a clever selection for your last battle. Anyway...Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Editor, Experienced Forum User, Judge, Published Author, Skilled player (1771)
Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
DrD2k9 contacted me to report a flaw in my TAS. It occurred early in the TAS (Level 8). Fortunately, the re-sync brought up more cuts. 53 frames to be exact. This also came from running my BOT between Level 63 and 64 again...which took about 3 days. Admin or Judge...please replace my submission file with the following file: http://tasvideos.org/userfiles/info/66349111542519896
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Editor, Experienced Forum User, Judge, Published Author, Skilled player (1771)
Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
Nice, now a TAS with all the rooms. I like this kind of stuff...so yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
Mortal Kombat 2 Playaround http://tasvideos.org/934M.html Also, I don't know what the submission is (or if it was submitted here) the Mario 64 ran on a SNES and TASed within that console. I know you know it Dwango, because it was GDQ.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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DrD2k9 wrote:
Radiant wrote:
Yay! That's the version I was hoping for when this site got its first HERO run. Plus I always like being able to compare various ports of a game. Yes vote!
3 Platform comparison. Link to video
Oh yeah, I forgot about this. Thanks for posting it. Radiant, interestingly enough...the C64 was the only port that we had a different route that couldn't be done in the other 2. On Level 4, 2nd room...the C64 goes left and avoids having to bomb one wall.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
Radiant wrote:
Yay! That's the version I was hoping for when this site got its first HERO run. Plus I always like being able to compare various ports of a game. Yes vote!
I saw your comment on the Atari 2600 version (from 2017) here recently...and said, wow. Didn't realize someone was asking for it. :)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
GJTASer2018 wrote:
I have one question though: Does the game keep track of how many sparks you have in reserve beyond 9? If so, are there any glitchy effects when the number reaches certain thresholds? (100, 128 and 256 would be good ones to test for this purpose)
I've wondered that, and I probably should look into it...since I was curious. Since it didn't matter for TASing it, I never checked...sorry. But! since it caps off at 9, while the level indicator can show 10 and beyond...I have a feeling that 9 is the max.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
What we discovered was a frame rule, that we believe is 8 frame in length...although, we don't understand it enough to carry a good conversation. BUT! this frame rule was responsible for "Eating" up gains that we made. This was evident when I first found a flaw in Level 3. At first, my gains were almost all gone, by the end of the level. So I went back and tried to figure out how to clean this up. What I found was changing some of the actions to different screens. For one, the old TAS laid a bomb down near the spider, above a hole. This was inefficient. So I killed the spider first and laid the bomb in another area...to prevent having to slow down. Well, this got us past the frame rule and helped to maintain our cuts. This is evident, at the start of each level...where we would randomly find a frame or 2 (sometimes up to 4 frames) of "No movement" where inputs were applied to take advantage of the dead waste. When I did my review, this discovery aligned the remainder of the TAS to fall in a different "Beat", helping to maintain our cuts. In regards to your U-turn, I suspect that your helicopter spin up was not done as late as possible to allow early forward movement and upward climbing at the optimal time to land. This is a tricky manuerver and can burn you on effort. On Coleco, we didn't have this problem as we could brush the edge while dropping a bomb....a technique that we started calling "Toe Pick". Basically, find the top of the curve for the best situation...if that makes sense.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
DrD2k9 wrote:
The one who did the bulk of the work for each port was listed first.
Exactly, but atleast they were put in order of time....descending. :)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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Just curious if there is any discoveries on this issue.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
Heck yeah on a yes vote! This was an absolute favorite of mine, when it came out. I'm surprised that time is still being cut from this. Great job!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Re: #5381: StarvinStruthers's A2600 H.E.R.O. in 09:58.04
nymx
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Radiant wrote:
Nice run! I hope somebody will also run this port of the game...
:)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
RetroEdit wrote:
Dev builds are regularly released, so you can grab one of those. If you want to cherry-pick commits for some reason, you can build it yourself.
Sounds good, can't wait to see what you find. Thanks!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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RetroEdit wrote:
nymx wrote:
I have tried to debug this myself, but the BizHawk sln has an architecture that will take me some time to figure out. At this moment, I don't have spare time to dedicate development to this app. Hopefully soon.
Yeah, I've been contributions to BizHawk recently so I'm going to look into it now, and I should be able to find the code that raises the error. Solving it may be another matter entirely, though.
Huh...just curious, but if you happen to find a answer, do you suppose a binary file could be copied over to the existing 2.5 release? That way we wouldn't have to wait for another full publish? Nevermind...If you find an answer...I can just publish locally.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
RetroEdit wrote:
My workaround is to generally avoid TAStudio when scripting and take advantage of the speed boost when TAStudio is closed. I do stuff TAStudio is good at while I'm not using my scripts.
I wish, in this case, I could. I'm actually using TASStudio in a unique way to develop inputs that are used by my lua. If this were not the case, I would absolutely love to eliminate that for more of a speed increase. This is now giving me the push to move over to converting this to APIHawk.
RetroEdit wrote:
But that doesn't make sense for certain scripts, so I sympathize.
Thanks. The work done on this application is appreciated. In the meantime, I will be sticking to BizHawk 2.4 until it has been resolved. I have tried to debug this myself, but the BizHawk sln has an architecture that will take me some time to figure out. At this moment, I don't have spare time to dedicate development to this app. Hopefully soon.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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Location: South Pole, True Land Down Under
RetroEdit wrote:
This specific issue you mention is known and documented in this ticket. You can check there for progress, if any. In general, Lua is a tricky thing, and I find interactions with TAStudio to have problems. Hopefully that will be resolved in the future.
The sad thing is, the changes to the cores in BizHawk 2.4.2 have amazing speed increases for ones that I use. This lua error showed up at the same time as those updates. I'm so anxious to make use of them.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
Posts: 852
Location: South Pole, True Land Down Under
RetroEdit wrote:
This specific issue you mention is known and documented in this ticket. You can check there for progress, if any. In general, Lua is a tricky thing, and I find interactions with TAStudio to have problems. Hopefully that will be resolved in the future.
Thank you.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: BizHawk Lua Error
nymx
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After the release of BizHawk 2.4.2, I was no longer able to use a lua script that had been working on 2.4. With the release of 2.5, I had hoped that it would have been resolved...but it appears that I have a unique situation. Any clue as to what is going on? Just to add, I am testing these new version with a single instance; however, with 2.4...I am running multiple instances.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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